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DoubleYou

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Everything posted by DoubleYou

  1. Updated instructions. There is a provided ini file on the mod page, so it makes the most sense to simply install that.
  2. Thanks for this information. I hadn't considered that possibility.
  3. Bethini modifies the minimum with the set scale at the same time to prevent CTDs when setting below 0.5. If you want to set it lower, use Bethini to set it to as low as you want the minimum to be, and if you want to increase it in-game, you can then do so. Switching presets in-game will wipe out most custom configurations that Bethini makes possible.
  4. I was pretty sure Bethesda fixed the issue in the last patch. I don't use it and I have no stuttering.
  5. This makes no sense. It is impossible to use NGIO without also using 1.5.97.0.
  6. If you installed Grass Cache Helper NG without installing/using a cgid grass cache, that could do it.
  7. You should be able to simply edit your post.
  8. There is no need to revert. Pie can handle even completely bogus ini files.
  9. The only argument to keep NGIO for playing on 1.5.97.0 would be to utilize the code that allows you to have full grass load beyond uGridsToLoad via ExtendedGrass or DynDOLODGrassMode=2. There are likely conflicts with doing so, so it wouldn't be something I would recommend. Naturally, I'm simply hoping that Shizof can implement that feature, rendering that singular argument a moot point, so even 1.5.97.0 users would just remove NGIO after precaching.
  10. You can download here in the meantime: https://www.nexusmods.com/skyrimspecialedition/mods/39055/?tab=files&file_id=154219 The fact that it says DELETED typically means the author deleted it in my experience and likely won't return. We'll probably have to drop this mod. I have changed the tag to Testing so we don't forget to check this.
  11. OP updated. After significant investigation, I have removed many settings and added more. Removed settings are primarily Game Settings that were masquerading as INI settings by using the same setting:section format as INI settings do. I may need to make a separate topic to post the dump of all the game settings. Added settings include a handful I had missed previously. Also, all values now have known defaults.
  12. Did you test 0.5 for the alpha coverage of the texture in Gimp? It should be basically identical to 0.51. This is the threshold I'm talking about. Gimp's alpha coverage is the most sensitive that I have found. Texconv at same threshold level is thinner IME.
  13. I notice in your snow trees they start to turn purple, which is why I said to use dilation to fix this. There should be no magic at threshold 127 vs 128 vs 130. The fix here is merely that the mod author failed to use alpha coverage when generating mipmaps, and you have fixed that, so as long as all thresholds are the same, the transition is seamless.
  14. CAO is quite simply the best tool for the job. BSArchPro is extremely user unfriendly and can cause bugs if you make the slightest misstep. The CAO instructions tell you to use Separate Textures archive option, and I have a notice to ensure correct settings before usage, so I'm not sure how you missed not using that setting the first time around.
  15. It is still needed when using it in 1.5.97 if you use Seasons of Skyrim. He had to add special code to ensure it played nicely with NGIO for grass precaching, so I doubt there is any issue leaving it enabled for actual gameplay in 1.5.97. He uses the PrecacheGrass.txt to detect if you are generating cache or playing the game.
  16. See my reply in the Nexus post. This can be used on all game versions and situations. If you are on 1.5.97.0, you can simply disable the AutoGrassDistanceSettings from this mod and allow NGIO to control the grass distances if you want to use extended grass distances. Currently we don't have any alternative to NGIO for grass cache generation, but I know that there are several parties who have expressed interest in adding the ability.
  17. This mod is simply wonderful. I just deleted huge portions of the Grass LOD Guide that no longer apply.
  18. I've learned a lot more since then. Typically the best solution is to resave the base leaf diffuse texture(s) using dilation (to fix color issues) and proper mipmap alpha coverage (to fix the thinness). Don't be afraid to set the alpha coverage high. My workflow: Load texture in Gimp Lock alpha channel Dilate using G'MIC Repair > Solidify filter Export You can export uncompressed and use another tool to save with alpha coverage of the mipmaps as BC7 Or you can use native plugin and export as DXT5, use preserve alpha test coverage, and set the threshold to the desired level. Now when you use the existing mipmaps, the texture should have the same level of coverage in both full and lod. Higher alpha coverage typically results in increased performance as well.
  19. Beat me to it . Marked for testing.
  20. I agree that looks good in previews. Added mod topic for it.
  21. Discussion topic: EXE - Effect Textures Enhanced by Weijiesen, Team EVE Wiki Link
  22. Discussion topic: StarUI HUD by m8r98a4f2 Wiki Link
  23. Discussion topic: Weapon Swap Stuttering Fix by AntoniX Wiki Link Hopefully Bethesda fixes this issue. Until then, we have this fix.
  24. Of note and some utility is this dumped list of console commands: https://gist.github.com/eacpereira/25f00410b1940d04a24f8a49b0b1bf44
  25. These do look nice from the pics, and I recognize the mod author.
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