z929669 Posted January 22, 2014 Posted January 22, 2014 I'm not very familiar with Requiem. I'm not sure how big an undertaking it would be.Just wondering if crafting overhaul and weapon fixes would make sense to override Requiem. I am thinking so, but don't know enough about those mods to say for sure. You may want to read over the Requiem manual to see what that mod 'fixes' and if it meshes well with your philosophy. My guess is that you provide more thoughtful changes, since you are more specifically focused and Requiem takes a more general approach. Same goes for better stealth for followers, clothing fixes, etc. Requiem-type users are likely more drawn to your mods, so determining if they desirably modify Requiem along compatible directions may open up your mods for use with Requiem users. Requiem crafting is pretty basic, but allows for deconstruction of metallics into ingots in a balanced way (there is significant loss of material). Crafting anything in Requiem is not even possible without acquiring a crafting manual and the necessary skill to use the tools in the most basic way. More advanced smithing requires even more education. The details around making it harder to craft (and hence, enhancing the attractiveness of achievement) are well covered by Requiem, but the specifics of crafting would benefit from your mod I suspect. This is the general trend. Requiem fixes Skyrim by making it more rewarding to achieve, but it could benefit from a fine tuning that many of your mods could provide.
Smile44 Posted January 22, 2014 Posted January 22, 2014 One could try loading it before requiem, I know the other fixes mods don't cause a problem because of the way Requiem works, but anything that affects crafting may have problems precisely what I can't say as I am rebuilding at present. :)
kryptopyr Posted January 22, 2014 Posted January 22, 2014 I looked at requiem in TES5Edit (the manual doesn't open properly for me, the text is illegible). I think it needs a fairly significant patch to really run properly with my mods. If you simply load them before requiem, then only some of the changes are going to get through, and those might end up resulting in greater inconsistencies, not fewer, since other similar changes will be overwritten by Requiem. Requiem rebalances a lot of things (is the inflation rate really as bad as it appears?), and without first spending a lot of time playing with requiem and understanding that balance, I wouldn't want to attempt a patch by myself.
z929669 Posted January 22, 2014 Posted January 22, 2014 The manual can be opened with any PDF reader, so I wonder if you are referring to the same thing. Look at the one in the "mass effect" download. I use Foxit reader, and it works fine. I am now in the midst of asking azirok about creating some patches for your stuff. He/she does a bunch of Requiem patches. Maybe he'll come over and comment.
kryptopyr Posted January 22, 2014 Posted January 22, 2014 Okay, I can read the downloaded manual. The online one that is linked to in the description doesn't appear to have the font imbedded in it (and it must be a font I don't have on my computer) because the text was just a garbled mess of letters and symbols.
DanielCoffey Posted January 22, 2014 Posted January 22, 2014 I have been made aware that CCOR provides optional edits to the text on a couple of books. I will be making an optional Compatibility Patch between Book Covers Skyrim and CCOR when I issue my next release. I have some wizard problems to solve first and some other mods to provide patches for but CCOR is in my queue.
DoubleYou Posted January 22, 2014 Posted January 22, 2014 I think it is only two records, Daniel, as I made a patch between CCO and BCS for my setup the other day.
rootsrat Posted January 22, 2014 Posted January 22, 2014 Ditto, and I do have the separate patch file to hand if you want Sent from my GT-I9505 using Tapatalk
azirok Posted January 23, 2014 Posted January 23, 2014 I will certainly take a look at what it would take to make some patches for Requiem. That's my job now :)
kryptopyr Posted January 23, 2014 Posted January 23, 2014 Before you release a patch... I'll probably be updating CCO this weekend to correct a few minor bugs that have been reported. The update will change the book text as well, so you might want to wait for 1.2 before taking the time to upload a patch.
azirok Posted January 23, 2014 Posted January 23, 2014 I have Requiem patches made up for your weapons and armor mod and your clothing and clutter mod. I just need to do a little bit of testing. I also looked at CCO and I don't think it's going to be as bad as it first looked. I'll keep you posted. If you don't mind, why don't you host the weapons, armor, clutter etc.. They are plug and play. And I will make a new mod page for the CCO patch. It will need more explaining for the user to get it up and running correctly. Cool?
kryptopyr Posted January 23, 2014 Posted January 23, 2014 Sounds good. You can send me a message here with a link, and I should be able to get it up this weekend. Thanks a lot for your time in making these patches.
azirok Posted January 24, 2014 Posted January 24, 2014 I'm absolutely loving the look of CCOR. I have been so busy doing my own stuff that I didn't even realize it was out. I have been brainstorming a way to slow smithing down to a realistic pace to use with my Hard Times mod. I don't have to now. When I'm done with this patch it will be just what I was looking for.
Sakedo Posted January 24, 2014 Posted January 24, 2014 I'm absolutely loving the look of CCOR. I have been so busy doing my own stuff that I didn't even realize it was out. I have been brainstorming a way to slow smithing down to a realistic pace to use with my Hard Times mod. I don't have to now. When I'm done with this patch it will be just what I was looking for.Sounds fantastic. I was about to take a crack at that myselfÂ
z929669 Posted January 24, 2014 Posted January 24, 2014 Oh good ... I just love it when communication bears fruit like this > Thanks to you both for creating these mods and getting them to play nicely ;)
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