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  • 4 months later...
Posted
45 minutes ago, TechAngel85 said:

Doesn't CACO have something like this already?

CACO has no mention of any adjustment or 'fix' to the problem of no XP gain from discovering ingredient effects.

Also, I don't know if you gain XP simply from 'eating' a raw ingredient. Morrowind gave you a small amount of XP for this.

Posted
3 minutes ago, z929669 said:

CACO has no mention of any adjustment or 'fix' to the problem of no XP gain from discovering ingredient effects.

True, you can adjust the overall rate of experience (which i always leave at 1/vanilla to adjust via 'Skyrim Skill Uncapper') alchemy gives you, but no mention of this specific bug.

5 minutes ago, z929669 said:

Also, I don't know if you gain XP simply from 'eating' a raw ingredient. Morrowind gave you a small amount of XP for this.

I think i tested this at some point, an amount of experience is given for eating an unknown ingredient, but it is so tiny an amount you don't notice it, only after eating dozens of ingredients. I'll let you know if the 'Alchemy XP Fix' works with CACO when i start a new game...

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Posted
19 minutes ago, z929669 said:

CACO has no mention of any adjustment or 'fix' to the problem of no XP gain from discovering ingredient effects.

Also, I don't know if you gain XP simply from 'eating' a raw ingredient. Morrowind gave you a small amount of XP for this.

 

7 minutes ago, CorneliusC said:

True, you can adjust the overall rate of experience (which i always leave at 1/vanilla to adjust via 'Skyrim Skill Uncapper') alchemy gives you, but no mention of this specific bug.

I think i tested this at some point, an amount of experience is given for eating an unknown ingredient, but it is so tiny an amount you don't notice it, only after eating dozens of ingredients. I'll let you know if the 'Alchemy XP Fix' works with CACO when i start a new game...

Yes, this is what I was referring to. The XP adjustment feature could interfere or cause issues depending how they interact together. I hadn't thought of Skill Uncapper, but that is another point of concern/interaction. Considering that this mod is SKSE plugin, I would assume it's applying it's effects before the other to mods, but Uncapper is also SKSE now. :thinking: I've posted the question on the Nexus page of this mod.

Posted

Just to share my observations from a new game, with the CACO Xp multiplier set to 1 and the Skyrim Skill Uncapper 'SkillExpGainMults' for Alchemy set to 1, a level 2 character with no ingredient effects known whatsoever interacting with the alchemy lab seems to receive at least three times more Xp by discovering a new potion/recipe and at the same time the respective ingredient effects from the two ingredients involved than reproducing the same potion/recipe again with the ingredient effects already known. This might be not much of a test since i only had the ingame alchemy Xp progression bar to observe and no way of knowing the exact amount of Xp given and how to separate these different Xp points? Still, this mod seems to interact just fine with CACO and Skyrim Skill Uncapper (which is expected to interact with other multipliers from the game and other mods as well?) and at least on the surface (of the game) has no ill effect.

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Posted
9 hours ago, CorneliusC said:

Just to share my observations from a new game, with the CACO Xp multiplier set to 1 and the Skyrim Skill Uncapper 'SkillExpGainMults' for Alchemy set to 1, a level 2 character with no ingredient effects known whatsoever interacting with the alchemy lab seems to receive at least three times more Xp by discovering a new potion/recipe and at the same time the respective ingredient effects from the two ingredients involved than reproducing the same potion/recipe again with the ingredient effects already known. This might be not much of a test since i only had the ingame alchemy Xp progression bar to observe and no way of knowing the exact amount of Xp given and how to separate these different Xp points? Still, this mod seems to interact just fine with CACO and Skyrim Skill Uncapper (which is expected to interact with other multipliers from the game and other mods as well?) and at least on the surface (of the game) has no ill effect.

How are you testing? New game > harvest ingredients > make potion?

What about simply eating the ingredients first? Do you discover the effects by doing this?

It's been so long since I've messed with Skyrim alchemy. I conflate this among all the TES games. In Morrowind, you could simply eat the raw ingredients to discover basic effects.

Posted
7 hours ago, z929669 said:

How are you testing? New game > harvest ingredients > make potion?

What about simply eating the ingredients first? Do you discover the effects by doing this?

6 hours ago, D1Z4STR said:

Yes, this is correct you eat the ingredient to discover the basic effects

 

Yes, you gain alchemy XP by eating ingredients (only the first initial effect can be discovered by eating), brewing potions, discovering new effects while brewing potions and supposedly, also gain XP by failing to make a potion. Aside from successfully brewing a potion the amounts of XP given for the other actions are miniscule. The 'Alchemy XP Fix' only covers fixing the XP given when discovering an effect while brewing a potion. This is why I tested as described. I'll gladly test XP via eating ingredients again tonight.

Is there a way to measure XP ingame in actual numbers? (The 'Skyrim Character Sheet' shows XP, but only an overall XP (sum of different skills?) regarding the next level)

Posted
3 hours ago, CorneliusC said:

Is there a way to measure XP ingame in actual numbers? (The 'Skyrim Character Sheet' shows XP, but only an overall XP (sum of different skills?) regarding the next level)

Maybe the console or the CK. Otherwise, probably need an SKSE script.

Posted
On 9/27/2024 at 3:19 AM, z929669 said:

What about simply eating the ingredients first? Do you discover the effects by doing this?

Just checking in to (re)confirm that just eating ingredients still gives XP in the alchemy skill, albeit very little. It took my level one character eating 30+ unknown ingredients to visually register as a progression on the skill XP bar. This might vary depending on rarity and value of the ingredient as it does with creating potions, which also in turn makes it so difficult to discern the XP gain when creating a potion and discovering effects at the same time.

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