TechAngel85 Posted September 3, 2021 Posted September 3, 2021 8 hours ago, Eliian said: Ah, I was wondering about the less particles version. It seemed like a better fit but I was unsure. Yes, this was something that we requested and mindflux provided. He didn't have to, but we're thankful that he did!
z929669 Posted October 1, 2021 Author Posted October 1, 2021 need to check new optional file to see if this is better: Embers XD - Patch - Glow Eliminator
TechAngel85 Posted October 15, 2021 Posted October 15, 2021 Updated mod instructions again to add the "Red Glow Eliminator".
z929669 Posted October 15, 2021 Author Posted October 15, 2021 5 hours ago, TechAngel85 said: Updated mod instructions again to add the "Red Glow Eliminator". Thanks for confirming. I think there is also a yellow glow eliminator now ... I am not as far along in my setup. Will get there eventually. Another update dropped for this again today
DoubleYou Posted October 16, 2021 Posted October 16, 2021 Updated the instructions. Red Glow Eliminator was renamed to Disable Red Glow. Also added instruction to hide meshes\mps\mpscandleflame01.nif. @TechAngel85 can you confirm that hiding that file is necessary? What about mpscandleflame02.nif? _________________________ @TechAngel85 confirmed over Discord that the mpscandleflame meshes do NOT need to be hidden from this mod. Fixed instructions accordingly.
Mercury71 Posted November 9, 2021 Posted November 9, 2021 Mod updated on Nexus. (doubt it effects STEP) * Updated all Lanterns of Skyrim II related patches to reflect the plugin name change. * Integrated the patch for ClefJ's Winterhold to the installer.
z929669 Posted November 9, 2021 Author Posted November 9, 2021 31 minutes ago, Mercury71 said: Mod updated on Nexus. (doubt it effects STEP) * Updated all Lanterns of Skyrim II related patches to reflect the plugin name change. * Integrated the patch for ClefJ's Winterhold to the installer. I saw that. It doesn't apply to Step this time.
Mercury71 Posted November 19, 2021 Posted November 19, 2021 Mod updated on Nexus. Version 2.4.6 * Reduced dragon fire glow intensity. * Reduced ember glow patch now reduces forge glow too, if the Forges Add-On is installed. * Improved player torch animation to reduce the effect of "sticky" flame when walking or running. * Added a (minor) patch for ClefJ's Karthwasten. * Added a patch for ENB Light Magic Hand FX. * Fixed Whiterun forge glitches. * Fixed flames and smoke sticking out of certain fireplaces. 1
Mercury71 Posted December 2, 2021 Posted December 2, 2021 Mod updated on Nexus. Version 2.4.7 * Added custom collision to campfire objects missing it. * Added embers base to the one type of fire missing it. * Fixed the hole seen in most forges above the coals. * Added a patch for Riverwood Inn By Nesbit. * Added a patch for Skyrim Farmhouse Inns. * Improved JK's Skyrim + ELFX Exteriors patch, fixing issues at Windhelm. * Added Embers XD as a Master for the vanilla flames patch.
z929669 Posted December 2, 2021 Author Posted December 2, 2021 I really wish Mindflux would work on this mod and resist posting an update until he is finished. I realize that sometimes one needs to update in response to user feedback, but there have been about 30 updates to this mod in 3 months. Geesh.
Mercury71 Posted December 5, 2021 Posted December 5, 2021 Mindflux has, as usual, put up another version (2.4.8 beta). I must say this is one i am really excited about (the Lite version) since the firepits in the inns looks really good, at least for my eyes.
Mercury71 Posted December 8, 2021 Posted December 8, 2021 And we have an update again! Now 2.4.8 is "live" and as i stated above i really like the changes that is made to ember fires. Version 2.4.8 * Added a patch for Mathy's Skyrim 3D Blacksmith. Thanks to Mathy for the permission! Be sure to check out his outstanding mod if you haven't done so already. * Ember fires are now smaller and of varying size. * Improved campsite ash shading. * Fixed reported campsite clipping issues.
z929669 Posted December 8, 2021 Author Posted December 8, 2021 Sounds like the one we've been waiting for. I personally have been using reduced glows, embers, and particles. This version may change some of this stuff. We have plenty of testing yet to do in order to fine-tune this mod for Step, but I don't think we should bother until Mindflux is finally happy with his mod ... hopefully this year!
TechAngel85 Posted December 8, 2021 Posted December 8, 2021 2 hours ago, Mercury71 said: * Ember fires are now smaller and of varying size. Awesome! This was because a conversation I started due the fires being all the same size regardless of the embers used. Vanilla has varying sizes. This was likely the cause of much of the clipping too. I only discovered it due to the house mod I work on. All the firepits in it became blazing infernos after Embers XD was installed.
Eliian Posted December 8, 2021 Posted December 8, 2021 26 minutes ago, TechAngel85 said: Awesome! This was because a conversation I started due the fires being all the same size regardless of the embers used. Vanilla has varying sizes. This was likely the cause of much of the clipping too. I only discovered it due to the house mod I work on. All the firepits in it became blazing infernos after Embers XD was installed. Noticed the same in regards to the firepits for other building/house mods. Thanks for realizing the fix!
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