Jump to content

Recommended Posts

Posted
  On 3/2/2022 at 8:25 PM, ButchDiavolo said:

Hey DoubleYou,

Can you explain to me what the fDialogueHardStopAngle tweaks do? Are those the settings that make it that the sound from dialog is directional? (i.e. when I turn around the sounds get softer and behind me?)

Expand  

When you are talking to a character, default settings limit how much you can angle while talking to them. With the tweak, you can rotate and look all around while talking to characters.

Posted
  On 3/3/2022 at 1:01 AM, DoubleYou said:

When you are talking to a character, default settings limit how much you can angle while talking to them. With the tweak, you can rotate and look all around while talking to characters.

Expand  

Ah! Awesome. Thank you for explaining

Posted (edited)

I have a rather interesting question/dilemna regarding Bethini and it's quite an odd one

So I've been testing/tweaking for the past day trying to figure out what has been causing these weird square pixels on my walls and characters skin, both players and NPC's, after well over 24hrs of testing, restoring FO4 to 100% vanilla and testing a default 100% vanilla INI setup vs a Bethini optimized one, I believe I have discorvered a weird issue.

Basically in the default INI's untouched by Bethini, with NVHBAO enabled everything looks fine and no issues whatsoever
But in the Bethini modifiied INI's with NVHBAO enabled, the square pixels appear on the characters, NPC's, the walls and basically everywhere else you look, I have confirmed this to be the case, since as soon as disabling NVHBAO on the bethini profile and starting a brand new game the pixel issue went away. Has there been some changes to how NVHBAO is handled with the latest update to Bethini?

Edited by Rebel47
Posted
  On 3/6/2022 at 3:24 PM, Rebel47 said:

I have a rather interesting question/dilemna regarding Bethini and it's quite an odd one

So I've been testing/tweaking for the past day trying to figure out what has been causing these weird square pixels on my walls and characters skin, both players and NPC's, after well over 24hrs of testing, restoring FO4 to 100% vanilla and testing a default 100% vanilla INI setup vs a Bethini optimized one, I believe I have discorvered a weird issue.

Basically in the default INI's untouched by Bethini, with NVHBAO enabled everything looks fine and no issues whatsoever
But in the Bethini modifiied INI's with NVHBAO enabled, the square pixels appear on the characters, NPC's, the walls and basically everywhere else you look, I have confirmed this to be the case, since as soon as disabling NVHBAO on the bethini profile and starting a brand new game the pixel issue went away. Has there been some changes to how NVHBAO is handled with the latest update to Bethini?

Expand  

Interesting. I did make changes based off my testing, but I didn't see this issue. Is there a particular mod I need to test this against? 

Posted

The profile I'm testing this on, contains only cleaned DLC Master files, Unofficial Fallout 4 Patch, F4SE & it's scripts. Address Library, TBB Redistributables (part of Buffout mod) Buffout and ENB binaries and a preset, although the problem persists even when preset and ENB are not active, all I change to make the bug appear is bEnable=1 and bBackgroundAOEnable=1 under [NVHBAO]

Posted (edited)
  On 3/6/2022 at 4:03 PM, DoubleYou said:

Interesting. I did make changes based off my testing, but I didn't see this issue. Is there a particular mod I need to test this against? 

Expand  

 

Just to help further, these are the NVHBAO settings I was using when I got the problem

  Reveal hidden contents

and these are the settings that I was suggested to try by a friend that seemed to fix/hugely reduce the pixelations

  Reveal hidden contents

I don't know if this will help you in any way, but thought it might be helpful to at least have that section of INI

Edited by Rebel47
Posted (edited)
  On 3/6/2022 at 10:02 PM, DoubleYou said:

It's either bBlurEnable=1 setting or bBlurSharpnessProfileEnable=1 setting. My money is on bBlurSharpnessProfileEnable=1.

Expand  

Ok I did some testing on this..

Do note that every test was performed on a brand new game, no saves were used during this testing for both accuracy and consistency in results.

Initially I set bBlurSharpnessProfileEnable= to 1 as shown below

  Reveal hidden contents

During this test the pixels were still present on both the female face during character creation and on the wall and lavatory seat after creation of character.

 

The I set bBlurSharpnessProfileEnable= back to 0 and changed bBlurEnable= to 1 as shown below

  Reveal hidden contents

During this test the pixels were not visible, I even switched between characters and checked twice, double checked both the wall and lavatory seat (closely as well to make sure) and this setting seems to be the one that fixed the issue.

I hope this information proves useful. Is this something that can be set/noterized within Bethini, maybe make a note of it somewhere inside Bethini's GUI/UI that this particualr INI setting is/has been tested/proven to cause pixels on faces/walls etc.

Thanks for your time on this matter DoubleYou.

Edited by Rebel47
Fixing mistakes.
Posted
  On 3/7/2022 at 3:45 PM, Rebel47 said:

Ok I did some testing on this..

Do note that every test was performed on a brand new game, no saves were used during this testing for both accuracy and consistency in results.

Initially I set bBlurSharpnessProfileEnable= to 1 as shown below

  Reveal hidden contents

During this test the pixels were still present on both the female face during character creation and on the wall and lavatory seat after creation of character.

 

The I set bBlurSharpnessProfileEnable= back to 0 and changed bBlurEnable= to 1 as shown below

  Reveal hidden contents

During this test the pixels were not visible, I even switched between characters and checked twice, double checked both the wall and lavatory seat (closely as well to make sure) and this setting seems to be the one that fixed the issue.

I hope this information proves useful. Is this something that can be set/noterized within Bethini, maybe make a note of it somewhere inside Bethini's GUI/UI that this particualr INI setting is/has been tested/proven to cause pixels on faces/walls etc.

Thanks for your time on this matter DoubleYou.

Expand  

Thanks for testing this. I'll update the presets and the Fallout4Prefs.ini guides accordingly. 

Posted

Fallout 4 stutters in combat with BethINI presets for me while even vanilla Ultra works smoothly

I'd appreciate any help

load order:

  Reveal hidden contents

 

Posted
  On 3/9/2022 at 8:57 AM, azumukupoe said:

Fallout 4 stutters in combat with BethINI presets for me while even vanilla Ultra works smoothly

I'd appreciate any help

load order:

  Reveal hidden contents

 

Expand  

BethINI Ultra uses significantly improved texture resolution settings compared to vanilla. This may cause reduced performance on heavily modded setups utilizing very high texture sizes. The presets are generally designed to be about the same or better performance on a vanilla setup, but are in no way a direct one to one relationship, especially when mods are added into the picture. Use a lower BethINI preset to remove performance issues.

Posted
  On 3/9/2022 at 4:16 PM, DoubleYou said:

BethINI Ultra uses significantly improved texture resolution settings compared to vanilla. This may cause reduced performance on heavily modded setups utilizing very high texture sizes. The presets are generally designed to be about the same or better performance on a vanilla setup, but are in no way a direct one to one relationship, especially when mods are added into the picture. Use a lower BethINI preset to remove performance issues.

Expand  

well I followed this guide then added some HUD mods though I don't know if it's a heavily modded setup

Posted (edited)

hello, first post, very new to this site but I figured i'd share some of my findings on fallout 4 with bethINI 3.6.

regarding the blocky HBAO+ mentioned above, i also had this issue. 

and regarding the heavy stuttering; i found that when using the bethINI presets, under the [General] list, iTextureUpgradeDistance and iTextureDegradeDistance is pushed WAY, WAY too high. like comically high. its insane. no idea who thought this was a good idea but this if someone could verify that this is happening on their end also, i think we'll have found our culprit. i use the vanilla high res pack and it quickly fills up 8gb vram + 16gb system ram on the very first save load and starts dying badly. these can be changed to their default values easily though if you wanna actually be able to play the game.

here's what bethINI HIGH preset pushes them to...


iTextureUpgradeDistance1=8192!!!!!!!!!
iTextureUpgradeDistance0=4096!!!!!!!!!!
iTextureDegradeDistance1=10240!!!!!!!!!!!!
iTextureDegradeDistance0=6144!!!!!!!!!!!

 

...and here are the vanilla values:
iTextureUpgradeDistance1=1200
iTextureUpgradeDistance0=600
iTextureDegradeDistance1=1500
iTextureDegradeDistance0=800

 

Edited by thantoasty_

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.