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Everything posted by z929669
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ACCEPTED Weapons Armor Clothing and Clutter Fixes (by kryptopyr)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
Just to button this up, I've confirmed that the WACCF cubemap was corrected, so WACCF orchish meshes should override LBSW.- 23 replies
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- SKYRIMSE
- 10-gameplay-general
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Mod recommendation : Sound Fix for Large Sector Drives
z929669 replied to Enla's topic in Step Skyrim SE Guide
It's not clear if the mod in question 'fixed' your issues. What exactly was your issue? How did you test the cause? How do you know this mod resolved it? -
Yes. It merged LLs from AMB-CA and WACCF-CE.
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ACCEPTED Immersive Equipment Displays (by slavicpotato1)
z929669 replied to Ninjamonkey1037's topic in Skyrim SE Mods
We'll be looking at animations next release. ...for 2.4- 28 replies
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- SKYRIMSE
- 13-gameplay-immersion
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Yes. The records on the right are LL items. If you scroll to the right of the right pane, you will find the BP and can see if the LLs have been merged.
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Just look at the bashed patch in xEdit to see if it merged LLs. The following seem to be headings, so the list of mods would seem to be Delevelers/Relevelers (a group under LLs). = Leveled Lists === Delevelers/Relevelers
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WB Bashed Patcher will show all mods that have LLs. You are showing the output, I think. Rebuild the patch and look at mods under LL. Checking LL will include those mod's LLs.
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This was what I suggested in my previous post among a few other things.
- 124 replies
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- SKYRIMSE
- 19-utilities
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BethINI reverses new Skyrim Anniversary Edition setting
z929669 replied to Yorin's question in BethINI Support
Just to clarify what I think we know now in case others stumble upon this topic. -
Better Community Shaders or ENB?
z929669 replied to framx2l's topic in General Skyrim SE Discussion & Support
CS hasn't evolved enough for me to be interested in testing it. ENB has everything needed though. -
When you validate the game files via Steam, the game automatically sets the following in SkyrimPrefs.ini: [General] bFreebiesSeen=0 This tells the game to present the CC content 'Download' prompt the next time the game is launched. If you do so, then all the CC content will be re-downloaded into the game Data folder with overwrite. ALSO, if you do so, the game automatically sets: [General] bFreebiesSeen=1 This tells the game NOT to present the CC content 'Download' option on the next launch. If bFreebiesSeen=0 when the game is launched from MO AND the Cleaned Vanilla Masters mod is active, then the cleaned files will be deleted from the mod and re-downloaded again into the game folder (not the mod). Repeat the cleaning procedure on each mod that needs it, and once all 44 of the cleaned vanilla masters is in the Cleaned Vanilla Masters folder, back up those cleaned masters into an archive or make a copy of them elsewhere. Then simply restore that content to the Cleaned Vanilla Masters mod if the situation arises again (or watch that INI setting before launching the game ... OR disable the Cleaned Vanilla Masters mod when you verify the integrity of game files and subsequently launch the game. I'm still working out the simplest instructions to avoid this issue, so it's a WIP. As far as SSE Engine Fixes, I have no clue what's going on there, but you should be running Part 1 v6.2 with the tweaks as instructed in the Step mod instructions.
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Parallax texture mods that are mostly compatible with STEP guide?
z929669 replied to aktillum's question in General Skyrim SE Support
Butch is on hiatus, but he's left lots of good advice behind of you look for more of his posts. -
TESTING ERM - Enhanced Rocks and Mountains (by SparrowPrince)
z929669 replied to DoubleYou's topic in Skyrim SE Mods
It would be my pleasure. Possibly this week... if not, next for sure. Yes, I do like rocks that look like they can do some real damage in a mishap- 43 replies
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- SKYRIMSE
- 06-models and textures
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TESTING ERM - Enhanced Rocks and Mountains (by SparrowPrince)
z929669 replied to DoubleYou's topic in Skyrim SE Mods
Those look very good to me.- 43 replies
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- SKYRIMSE
- 06-models and textures
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Merged topics and moved to to DynDOLOD support. This has nothing to do with the Step guide and everything to do with running an outdated version of the game (with files from the updated game), and TexGen not behaving as expected by the user (which is expected, IMO).
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You can maintain older versions of the game properly in Steam. Review this topic.
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You need to install the game properly and use Backported Extended ESL mod for starters. The top of the current SkyrimSE guide mentions this. There's also SSE Engine Fixes Tweaks you need.
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Enable CL Complex Grass mod and ensure nothing is overriding it's files.
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TESTING NPCs Learn Skills and Spells (by sasnikol)
z929669 replied to z929669's topic in Skyrim SE Mods
Similar to NPCs Lear to Aim, I love the premise of this mod, and determining if it's a good fit for Step will take some play testing and time, so deferring to next guide iteration.- 7 replies
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- SKYRIMSE
- 11-gameplay-ai and combat
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This one will require some play time to determine if it's a good fit. Hopefully @Mercury71 and others that actually play the game for real will have some feedback. I love the premise of this mod and will undoubtedly use it in my personal LO (if I ever have time to actually play for real). Deferring to next guide iteration.
- 16 replies
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- SKYRIMSE
- 11-gameplay-ai and combat
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(and 2 more)
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ACCEPTED Immersive Equipment Displays (by slavicpotato1)
z929669 replied to Ninjamonkey1037's topic in Skyrim SE Mods
I'm tagging accepted, since we seem to have consensus from preceding posts. My testing also passed (see my previous post)- 28 replies
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- SKYRIMSE
- 13-gameplay-immersion
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Tagging 'dropped' since we'll be using OM2
- 6 replies
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- SKYRIMSE
- 16-interface
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DROPPED WoW Dragon Mounds CTD Fix (by Diego2891)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
Tagging 'dropped', since we're dropping WoW- 7 replies
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- SKYRIMSE
- 18-lighting and weather
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