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Everything posted by z929669
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ACCEPTED Realistic Water Two SE (by isoku/SparrowPrince/TechAngel85)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
If you are running without the Darker Gradients option and are happy with that, we should update the instructions. I recall that the ENB rain option worked with the ENB [RAIN] settings insofar as those settings had an impact on the rain (no settings resulted in good looking rain in all lighting day/night conditions). I forget now if the [RAIN] settings had any impact on the standard RWT rain textures. I'm guessing not.- 78 replies
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I think we are misunderstanding each other ... ENB complex grass functionality does or does not work in grass LOD? I suspect not from my results in the screen posted previously (and the fairly stringent requirements of textures for ENB to make use of), but given the grass billboards warnings of not found textures, I remain uncertain. Asked another way: Is it possible for grass billboards rendered in LOD to respond to lighting in a manner similar to full grass loaded into cells around the player that use complex grass textures specifically made to work with complexgrass ENB effect/settings? Posting the screen again. Note that you can see complex grass at work under ENB in the foreground but not in LOD further out. Is this expected given my grass billboards warnings, or would the same be true even if I had no grass billboard warnings (i.e., the warnings are not legit)? Could the warnings be related to my use of complex grass diffuse+normal textures replacing standard CL diffuse-only grass textures? In the following run, I ran TexGen with ONLY grass ticked, moved this output into my LO, and then (immediately after that) I ran DynDOLOD with only Tamriel, Object LOD, and Grass LOD options ticked (ignoring DynDOLOD GUI warnings). No LO changes between TexGen and DynDOLOD runs outside of moving TexGen grass billboards output into the LO. I am using Cathedral Landscapes with the CL complex grass textures add-on replacers. This minimizes the sizes of the logs and focuses mainly on grass LODGen: I still get the "Outdated Billboards" summary message listing only CL grass billboards. logs and summary for this run. fieldgrass01a billboard txt file (billboards are present in TexGen output): ferngrass01a_0000088e.txt Note the textures listed are the Temp textures which are deleted on TexGen close and not those in the output shown in the image below. Image of Explorer TexGen output location In the following run, I did same as previous run but with my CL complex grass add-on replacer mod deactivated. All else is identical to previous run: I DO NOT get the "Outdated Billboards" summary message listing only CL grass billboards. logs and summary for this run. fieldgrass01a billboard txt file (billboards are present in TexGen output): ferngrass01a_0000088e.txt Image of Explorer TexGen output location (disregard "DynDOLOD" mod ... it was an empty folder in my MO list I made use of for this output)
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ACCEPTED Realistic Water Two SE (by isoku/SparrowPrince/TechAngel85)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
I have this installed in accordance with out instructions and haven't noticed any issues with waterfalls or splashing water being overly bright. Nevertheless, I have not specifically tested this to determine that. @TechAngel85 added this instruction back in October and being a maintainer of this mod, I defer to him as to whether or not this still applies to ENB users. I will say that the ENB rain option is not optimal with our ENB. I played with this quite a bit in ENB dev testing, and rain looks best in all lighting, day or night, with or without ENB, and with varying [RAIN] ENB effect settings if this option is NOT installed. Current instructions say it's subjective, which is somewhat true ... but my subjective opinion is to not use it- 78 replies
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Forsworn and Vampire Thralls not hostile
z929669 replied to Iskierka's question in General Skyrim SE Support
Topic moved, as the issue has been revealed as unrelated to the "Step Skyrim SE Guide". We create our mod-build guides in part to preclude these kinds of issues. When people install random mods on top of our recommended builds, it's no longer supported under the guise of our guides. It's perfectly fine to expand upon our guides, but please realize that requests for support for issues that arise belong under general SSE support -
Actually, the first time you test-launch the game is in chapter 6.5.1 (after 02-Extenders install in Step 4). Did you do that? This is a an early launch test to verify that the modding environment, tools, game INIs, and all engine-level mods are configured properly. If the game launches as described in that section, you shouldn't have an issues launching for Performance Tuning. My advice would be to disable all mods but 02-Extenders and revisit that section of the guide to confirm the game launch test. If that fails, you should revisit the System Setup Guide and all guide/ mod instructions leading up to this section. Be certain you are expanding detailed instructions using the 'Expand' links in the mod tables. If you recall that test working correctly, then the issue is will an improper mod install in one of the other ModGroup mod instructions (failure to disable plugins where instructed is a common mistake). All ModGroups except for 06-Models & Textures have mods that can screw things up if not installed as instructed. The Models & Textures ModGroup mods will usually not break the game if installed incorrectly.
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Marked accepted for 2.1.0
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This is a data type error. For some reason, the process is trying to compare two numerics (decimal/float/integer) but one of them is undefined (probably defaults to string). This is a Python error I assume. You should post on their support topic. The issue is either with the WB code or one of the plugins not defining a data type. They will need to assist you in tracking down the source of the undefined data type. Feedback? Comments? Questions? Please give feedback and feel free to join the discussion at the current official thread: Wrye Bash - All Games or via the Wrye Bash Discord. Be sure to read the first post for information on installation, troubleshooting, reporting bugs etc. If you are having trouble, you'll find many friendly people there who can help. Check out the 2nd post to see the list of known bugs, and, more importantly, whether the bug has already been fixed.
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I'm not clear on DynDOLOD support for complex grass in LOD. If it's supported, it didn't work for me with latest alpha. If it isn't supported, then complex grass is probably not worth it. I have a discussion going with sheson troubleshooting this in the DynDOLOD topic. I haven't RTFM on DynDOLOD support for complex grasses yet, but it seems to support it ... whether or not ENB supports in LOD is another question. Grass tint settings may need to be altered, since CG renders slightly different colors in loaded grass, but it's a moot point until I understand the LOD support for complex grass and rendering under ENB.
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- SKYRIMSE
- 21-post-processing
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EVT and HLT both change vanilla trees, so they are not compatible without custom patching the plugins and setting the correct mesh overrides.
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It's mostly skylighting settings and ambient lighting to some extent along with a few other tweaks. Just ENB settings and not the engine. Always use latest ENB runtimes though.
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I provided the TexGen-created billboard txt file in previous. As you can see, the TexGen log says it was created at C:\Users\David\AppData\Local\Temp\TexGen_SSE\4E18480728C24D67B5BE8F21C0A67198.dds, and this agrees with the corresponding billboard txt file also in my previous post. The textures are no longer in that location for me to check, presumably deleted by DynDOLOD or TexGen when finished? So to me, the logs all seem correct but for the DynDOLOD debug and summary warning. Does DynDOLOD support complex grass rendering for ENB use in LOD grasses? I suspect not, but I obviously don't know and haven't RTFM on this bit yet. As I mentioned, I will troubleshoot by running TexGem/DynDOLOD on just grass for CL with the updated complex grass textures and keep an eye on files generated in Temp during runtime. I will also preview in TexGen to see what that shows. I just figured you may be able to look at those logs and the billboard txt I posted for ferngrass01a example and determine if things correspond properly. I will post back later once I have time to look into this further. More later, thanks.
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I'm looking at ferngrass01a as a test case. I looked through the debug logs, and from DynDOLOD debug (link in previous post), I see the warning same as in Summary: [00:47] <Warning: Billboard for model Meshes\landscape\grass\ferngrass01a.nif does not contain texture textures\landscape\grass\ferngrass01a.dds Cathedral Landscapes.esp FernGrass01aLight_NoGrass [GRAS:2200088E]> ... Presumably, DynDOLOD creates temp files in my output dir that link to my %LOCALAPPDATA%/Temp directory, but this texture is no longer in my temp directory as indicated by the TexGen billboard txt generated just prior to running DynDOLOD: ferngrass01a_0000088e.txt ... so it's evidently deleted by DynDOLOD process. But it's created by TexGen, so it should still be in my Temp dir, no? From TexGen debug: [00:28] [SplitComplexGrassTexture] <Debug: Splitting complex grass textures textures\landscape\grass\ferngrass01a.dds into C:\Users\David\AppData\Local\Temp\TexGen_SSE\4E18480728C24D67B5BE8F21C0A67198.dds> TexGen seems to recognize that I am using complex grass textures and is attempting to split the diffuse/normal of those (I assume). This seems to be successful, as the log throws no warnings: TexGen debug I assume there may be some issue with complex grass billboard gen process. I will try running again (just grass) PS: I am not abreast of latest DynDOLOD 'lore' on complex grass, but it seems to be supported in LOD now? I did successfully use the new GrassGID=gid setting using only custom gid.bsa that we created for AE, so I have grass LOD but no complex grass LOD. Transition is pretty stark. This is the result of the run we are discussing:
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Complex grass looks good with Step. My only problem is that it doesn't match LOD at all and transitions are very obvious, particularly with the sun behind the PC: sun behind: sun in front:
- 23 replies
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- SKYRIMSE
- 21-post-processing
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@sheson I'm trying to decipher the meaning of this message summary. The textures and models are present in my LO. I am using complex grass texture replacers for CL grasses im my LO but no premade billboards. Outdated Billboards The listed tree/grass LOD billboards were generated by TexGen for a different load order and the full model or the full textures for the tree changed. Generate tree/grass LOD billboards for the current load order with TexGen first so they match the updated full models or full textures. Warning: Billboard for model Meshes\landscape\grass\ferngrass01a.nif does not contain texture textures\landscape\grass\ferngrass01a.dds Cathedral Landscapes.esp FernGrass01aLight_NoGrass [GRAS:2200088E] Warning: Billboard for model Meshes\landscape\grass\ferngrassff.nif does not contain texture textures\landscape\grass\ferngrassff.dds Cathedral Landscapes.esp FernGrassFF [GRAS:22005940] Warning: Billboard for model Meshes\landscape\grass\ferngrassff.nif does not contain texture textures\landscape\grass\ferngrassff.dds Cathedral Landscapes.esp FernGrassFF_D [GRAS:22000848] Warning: Billboard for model Meshes\landscape\grass\ferngrassff.nif does not contain texture textures\landscape\grass\ferngrassff.dds Cathedral Landscapes.esp FernGrassFF_NoGrass [GRAS:220008AA] Warning: Billboard for model Meshes\landscape\grass\ffgrass01.nif does not contain texture textures\landscape\grass\ffgrass01.dds Cathedral Landscapes.esp FFGrass01 [GRAS:22005942] Warning: Billboard for model Meshes\landscape\grass\ffgrass01.nif does not contain texture textures\landscape\grass\ffgrass01.dds Cathedral Landscapes.esp FFGrass01_L [GRAS:22000836] Warning: Billboard for model Meshes\landscape\grass\ffgrass01.nif does not contain texture textures\landscape\grass\ffgrass01.dds Cathedral Landscapes.esp FFGrass01_NoGrass [GRAS:220008AB] Warning: Billboard for model Meshes\landscape\grass\ffgrass03.nif does not contain texture textures\landscape\grass\ffgrass03.dds Cathedral Landscapes.esp FFGrass03 [GRAS:22005941] Warning: Billboard for model Meshes\landscape\grass\ffgrass03.nif does not contain texture textures\landscape\grass\ffgrass03.dds Cathedral Landscapes.esp FFGrass03_NoGrass [GRAS:220008AC] Warning: Billboard for model Meshes\landscape\grass\fieldgrass01a.nif does not contain texture textures\landscape\grass\fieldgrassobj01a.dds Cathedral Landscapes.esp FieldGrass01a_NoGrass [GRAS:2200088F] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (1).nif does not contain texture textures\landscape\grass\fieldgrasstu (1).dds Cathedral Landscapes.esp FieldGrassTU_1 [GRAS:22000DB2] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (1).nif does not contain texture textures\landscape\grass\fieldgrasstu (1).dds Cathedral Landscapes.esp FieldGrassTU_1_NoGrass [GRAS:220008A0] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (10).nif does not contain texture textures\landscape\grass\fieldgrasstu (10).dds Cathedral Landscapes.esp FieldGrassTU_10_L [GRAS:2200080B] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (11).nif does not contain texture textures\landscape\grass\fieldgrasstu (11).dds Cathedral Landscapes.esp FieldGrassTU_11 [GRAS:22000DBC] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (11).nif does not contain texture textures\landscape\grass\fieldgrasstu (11).dds Cathedral Landscapes.esp FieldGrassTU_11_NoGrass [GRAS:220008A1] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (14).nif does not contain texture textures\landscape\grass\fieldgrasstu (14).dds Cathedral Landscapes.esp FieldGrassTU_14 [GRAS:22000D95] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (14).nif does not contain texture textures\landscape\grass\fieldgrasstu (14).dds Cathedral Landscapes.esp FieldGrassTU_14_NoGrass [GRAS:220008A2] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (15).nif does not contain texture textures\landscape\grass\fieldgrasstu (15).dds Cathedral Landscapes.esp FieldGrassTU_15 [GRAS:220008B4] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (15).nif does not contain texture textures\landscape\grass\fieldgrasstu (15).dds Cathedral Landscapes.esp FieldGrassTU_15_NoGrass [GRAS:220008A3] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (16).nif does not contain texture textures\landscape\grass\fieldgrasstu (16).dds Cathedral Landscapes.esp FieldGrassTU_16 [GRAS:22000D97] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (16).nif does not contain texture textures\landscape\grass\fieldgrasstu (16).dds Cathedral Landscapes.esp FieldGrassTU_16_NoGrass [GRAS:220008A4] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (17).nif does not contain texture textures\landscape\grass\fieldgrasstu (17).dds Cathedral Landscapes.esp FieldGrassTU_17 [GRAS:22000D98] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (8).nif does not contain texture textures\landscape\grass\fieldgrasstu (8).dds Cathedral Landscapes.esp FieldGrassTU_8_L [GRAS:22000808] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (9).nif does not contain texture textures\landscape\grass\fieldgrasstu (9).dds Cathedral Landscapes.esp FieldGrassTU_9 [GRAS:22000DBA] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (9).nif does not contain texture textures\landscape\grass\fieldgrasstu (9).dds Cathedral Landscapes.esp FieldGrassTU_9_L [GRAS:22000809] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (9).nif does not contain texture textures\landscape\grass\fieldgrasstu (9).dds Cathedral Landscapes.esp FieldGrassTU_9_NoGrass [GRAS:220008A5] Warning: Billboard for model Meshes\landscape\grass\icegrass (10).nif does not contain texture textures\landscape\grass\icegrass10.dds Cathedral Landscapes.esp _ICEGrass_10 [GRAS:2200081A] Warning: Billboard for model Meshes\landscape\grass\icegrassw11.nif does not contain texture textures\landscape\grass\icegrass11.dds Cathedral Landscapes.esp _ICEGrass_11 [GRAS:2200594D] Warning: Billboard for model Meshes\landscape\grass\icegrassw12.nif does not contain texture textures\landscape\grass\icegrass12.dds Cathedral Landscapes.esp _ICEGrass_12 [GRAS:22000831] Warning: Billboard for model Meshes\landscape\grass\icegrassw13.nif does not contain texture textures\landscape\grass\icegrass13.dds Cathedral Landscapes.esp _ICEGrass_13 [GRAS:22000847] Warning: Billboard for model Meshes\landscape\grass\icegrassw14.nif does not contain texture textures\landscape\grass\icegrass14.dds Cathedral Landscapes.esp _ICEGrass_14 [GRAS:2200084A] Warning: Billboard for model Meshes\landscape\grass\icegrassw9.nif does not contain texture textures\landscape\grass\icegrassw9.dds Cathedral Landscapes.esp IceGrassW_9_L [GRAS:22000D92] DynDOLOD_SSE_log.txt Debug log
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So I just tested this mod with ComplexGrass (which looks pretty good, BTW). Here is what I posted on the Nexus topic:
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ACCEPTED Blue Palace Dome Windows (by AgentW)
z929669 replied to Mousetick's topic in Skyrim SE Mods
I'm voting to accept this one- 5 replies
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I haven't installed this one yet, but if you could, would you create the wiki mod page and instructions based on your testing? This will come in handy for us. My main issue is that it puts a lot of power into the hands of the novice user and could spur lots of support questions ... maybe.
- 19 replies
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- SKYRIMSE
- 16-interface
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ACCEPTED Highland Cows More Wooly - Cut Content Restoration (by Exalderan)
z929669 replied to D1Z4STR's topic in Skyrim SE Mods
I am voting to accept this one once we have Tech's upscales of Bellyaches textures.- 25 replies
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I added the wiki mod page. Please suggest any edits to that based on testing with the latest Step ENB (only the DEV version is configured for this mod at present).
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Discussion topic: Stay At The System Page - AE by Magus80Mods Wiki Link Alternative to Fudgyduff's version that seems will never be updated.
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I'm voting for this one.
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ACCEPTED Cathedral - 3D Lavender (by DrJacopo)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
Thanks. I think Cathedral is the best vanilla replacement followed by this mod. I would vote yest to either of those over hybrid's (current Step). The mesh on this one is probably slightly better for performance on some systems. Tagged for testing since Elliian was good enough to provide screens.- 13 replies
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FEEDBACK v2.0.0 - Feedback & Bug Reports
z929669 replied to DoubleYou's topic in Step Skyrim SE Guide
Thanks, I failed to search 'Horker' in xEdit so will address those as well. -
@Eliian For your screen compares, is this mod disabled for the Step screens? I ask because this mod replaces both the vanilla meshes and the textures, and Hybrid's only provides only textures. Having this mod enabled with Hybrid's overriding would cause the leaves to look wonky. So far we have one 'yes' vote for this from DY. I'm abstaining, as I don't favor this mod over Hybrid's (based on all screens), but Hybrid's is only a half measure, IMO. I would prefer an upscale of Hybrid's leaf textures and/or a better florathistle01.nif for those textures. Hybrid's uses a tweaked version of diffuse vanilla stems/leaves at same resolution as vanilla [1k] and a unique normal made from that diffuse. So this is the correct vanilla style, and it's a slight improvement over vanilla.
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