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Everything posted by TechAngel85
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Spell Perk Item Distributor xEdit Scripts by konkeranto
TechAngel85 replied to z929669's topic in Skyrim SE Mods
This is essentially a resource for mod author, allowing them to more easily use SPID. There is another mod in testing that has a preset already done for Vokrii. EDIT: Correction, it has a preset for Odin, not Vokrii. We could use this to make our own for Vokrii or there might be one available elsewhere. In either case, this isn't a mod for users. It would be something we could use to make our own presets for the Guide.- 7 replies
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- SKYRIMSE
- 15-gameplay-skills and perks
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ACCEPTED Vokrii - Minimalistic Perks of Skyrim (by EnaiSiaion)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Accepted.- 15 replies
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ACCEPTED Vokrii - Minimalistic Perks of Skyrim (by EnaiSiaion)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
I think what I did was allow Vokrii to overwrite SPO and then was going to forward anything needed via the STEP Patches. This mod makes the choice of using the SPO perk tree over Vokrii's layout, so that would need to be determined if it is desired or not (I think I prefer Vokrii's). The final question to really ask is if we accept Vokrii, is SPO still needed/useful? (I would say it's not.) I find it curious that there's not been an official patch for it on their Hub.- 15 replies
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Discussion topic: More Informative Console by Linthar Wiki Link
- 10 replies
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- SKYRIMSE
- 16-interface
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Discussion topic: Regional Save Names by powerofthree Wiki Link
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About MM DynDoLod Ressources and why they behave like they do
TechAngel85 replied to T4GTR34UM3R's question in DynDOLOD & xLODGen Support
MM's Doc say this: Basically, you can use either or to accomplish the same thing, however, DynDOLOD is recommended. -
DROPPED Better Dyndolod Red Mountain Plume (by MrNeverLost)
TechAngel85 posted a topic in Skyrim SE Mods
Discussion topic: Better Dyndolod Red Mountain Plume by MrNeverLost Wiki Link- 16 replies
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- SKYRIMSE
- 06-models and textures
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Discussion topic: Whiterun Skyforge - Reforged by MrNeverLost Wiki Link Accepted for v2.0.0
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Discussion topic: Solitude Mesh Fixes by MrNeverLost Wiki Link
- 8 replies
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Discussion topic: Skyrim - A Mountainous Experience by NeverLost & DuskyB Wiki Link Accepted for v2.0.0
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ACCEPTED Markarth - A Reflective Experience (by MrNeverLost)
TechAngel85 posted a topic in Skyrim SE Mods
Discussion topic: Markarth - A Reflective Experience by MrNeverLost Wiki Link Accepted for v2.0.0- 4 replies
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- 06-models and textures
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Discussion topic: Whiterun Mesh Fixes by MrNeverLost Wiki Link UPDATE:
- 19 replies
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ACCEPTED Iconic's Remastered Paragon Gems Retexture
TechAngel85 replied to Greg's topic in Skyrim SE Mods
That metal in vanilla is actually suppose to be bronze and should match the Snow Elf ruins textures, the only other place you'll see that metal. That's the only complaint I have. It no longer matches those textures from vanilla.- 17 replies
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There's no reason for the Guide to have it. Most of what I do is to reduce support, in all honestly, and I've seen no additional support from having it in the Guide...so I have no idea why it's such as issue for @Omniguous. Obviously, I still see no point in dropping it. Removing it really only prevents accidental edits to masters, and again, no additional support has resulted. I've run with it since it was available and will continue to do so on my end. You guys do what you want.
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Step SkyrimSE Patches (by Step Modifications)
TechAngel85 replied to TechAngel85's topic in Step Skyrim SE Guide
Remember in vanilla all NPC just go to the local inn, however, adding in any mod that changes this behavior (AI Overhaul) will throw off the compare. AI Overhaul has likely changed where some of the NPCs go so the inns aren't overcrowded, like in vanilla.- 126 replies
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This mod is suppose to be the successor to Embers HD. I kept an eye on it for a while as it wasn't anywhere near on par with Embers HD for the longest time. Might have developed enough to take a look now. It's colors were particularly bad for the longest time...far too orange to "feel" realistic in the game. I'll have to try it out when I get some time. Mesh There are a few graphical effects that (like flares), but most mesh.
- 161 replies
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Step SkyrimSE Patches (by Step Modifications)
TechAngel85 replied to TechAngel85's topic in Step Skyrim SE Guide
Yes, please post back if it fixes it. Honestly, the documentation on the Nexus page is confusing and not straightforward.- 126 replies
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For starters, documentation: https://stepmodifications.org/wiki/Guide:XEdit#Launch_Arguments I think I originally had some text saying they were optional, but it's been edited so many times, who knows. Do you need them for just the Guide? No, not really. We're not instructing users to do anything that requires them. Honestly, the concern just sounds like over-zealous caution, but if the staff want to remove the arguments, they can have at it. However, if you don't know what you're doing...learn? There's nothing that you're going to do that isn't fixable. You're not going to learn anything without breaking some things first, but to each their own.
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You have something installed wrong because there are no conflicts. This mod is a mesh. Ultimate HD Torch is just textures.
- 6 replies
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- SKYRIMSE
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Yes. Not all conflicts are desired to be "resolved" via the patch. Some are just overwrites to other mods that are desired conflicts.
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Vanilla behavior is that arrows stay on the back, however, you can change the behavior of Unequip Quiver in its INI.
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Master Cleaning and xEdit arguments
TechAngel85 replied to Nebulous112's topic in Step Skyrim SE Guide
I've heard this off and on over the years. Ultimately...does the game work without cleaning? Yes, it does. The game doesn't care about ITMs and UDRs in the vanilla files; else console users would have issues and crashes all the time...same for those that don't mod on the PC. What Arthmoor said is basically how I see it too. Vanilla files = doesn't matter. User files (mods, patches, etc.) = should be cleaned. I've actually ran past Step Guides with dirty vanilla masters without issue simply because I forgot to reclean them. Ran fine for months until I realized I never recleaned my files after a refresh so I went ahead and did it again anyway. -
What does the STEP Lighting and Weather Patch contain/do?
TechAngel85 replied to WryCynic's topic in Step Skyrim SE Guide
It mainly just patches conflicts between the mods within that section. I can't think of anything else I added to it. That issue with the LoS lights is already fixed in for the next version. It's as simple as changing the RGB values for that single light used for the lanterns...super easy and quick fix so no reason to remove it just because of that.- 5 replies
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- SKYRIMSE
- 18-lighting and weather
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We do, but did you read the description? It actually does a lot more than that and the fixes can be enabled/disabled at will. There is only a single overlap with Bug Fixes, though, and it's just an alternative way of fixing that same bug. One fix or the other must be disabled if the two mods are used together, but besides that they are compatible.
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Sort of looks like Cathedral Landscapes' files for generating LOD were left enabled.

