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TechAngel85

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Everything posted by TechAngel85

  1. I always install the Less Opaque option. It just looks better, imo, but it's dependent on your weather/lighting/ENB. As for that fix, I can't say either way, either. I don't have this issue, so it could very well be performanced based. If it was truly a mesh/collision issue and nothing else, everyone would have the issue. The fact that not everyone does means the root issue is likely something else, but the fix is probably just circumventing it with some trickery.
  2. That's possible to do to. The mod folder method just keeps the caches separated by game/profile. I do a lot of authoring too so I don't like there being a ton of clutter. Also, if you need to clean out the cache of a single game, you'd need to separated out. I went with a mod just to keep things tidy using MO. Keep in mind that we'll be using a single installation of xEdit for all games (via launch arguments) so just having it all tossed into a single cache folder would place all Guide plugin caches together (not desirable imo). True, but I did give the reason, which is what was being asked. It's to catch the cache files (for normal users, I use it for more for mod dev). This drastically speeds up load times. It only takes a couple seconds to load on my end with a full load order. Without the mod, the cache is placed in Overwrite, which shouldn't house any files. It's a temporary folder and should be empty before playing. You're also on the right track with your thought of users posting issues. Basically, it boils down to creating and pushing "best practices". Stopping the bad habits that cause issues...one being utilizing Overwrite as a place to store things. It's not for that and anything stored within it will overwrite the entire mod list ....aka "bad practice" (there's a reason MO warns you there are files within Overwrite). When I created the new workflow I prioritized three things: Improve the flow so that's more "start to finish"; little need of leaving the Guide page Remove points of user error, thus reducing user support (like removing LOOT rules and just handling the conflicts via Patches) Reduce maintenance overhead So, yes, if you're using Overwrite to store files, you shouldn't be. This falls under #2. As for the reason for the mod over the program's folder, see above reply to Neb. Btw, nice to see you around again, Nebulous112!
  3. It's just the textures from that mod. The old female textures are also likely installed by default, regardless of options. I've never really paid it any attention, to be honest. They're still old looking, not aged better I suppose. You have to get closer to see their wrinkly faces. You can likely just hide the textures and it'll be okay (testing for neck seams, etc). Those older females will simply not have the higher quality textures. Also seem a few other users have noted old females not looking old on Nexus. The author (nor anyone else) replied to those posts.
  4. This is much easier to do, but people complain about the bandwidth of redownloading, which makes no sense to me considering they're also downloading gigabytes of mods on the side...redownloading the vanilla masters is a "drop in the bucket", comparatively.
  5. https://stepmodifications.org/wiki/SkyrimSE:1.0.0/changelog#Post_Guide_Changes Seriously...no one reads documentation anymore.
  6. Shots look good, as do most of them that I've seen with v3.0. Haven't had any time to play with it.
  7. No it's not. Not sure why you'd think that. The original is for LE. This one is for SE.
  8. Odin is an overhaul of magic spells and doesn't include any restrictions for casting; just like in vanilla if you have enough magic to cast the spell, then you can cast it, period. This mods seems to be entirely for introducing level restrictions to spells based upon the player's current skill level within the specific schools. It certainly sounds interesting.
  9. SPID is a requirement of this mod. SPID doesn't do anything on it's own. It's a modder's resource that requires configuration using INI files. Someone did make an xEdit script that helps with this process, but you still have to manually create your distributions. This mod, however, already has a preset for Odin, which is what we'd use it for. Vokrii is not yet covered but it really doesn't need to be. Most vanilla NPCs already have perks assigned and will benefit from Vokrii's changes as much as the player.
  10. It was already in the Guide. Someone finally ported it to SE so I "silently" switched out the links. However, the mod topic didn't exist so that "silent" switch wasn't completely unnoticed.
  11. I'm going to grab some better shots and also provide a vanilla texture with Iconic's normals.
  12. On the road past Mixwater Mill, heading towards Windhelm. ...and on that note, I think I know the Skyrim geography far too well...
  13. The coloring of these is made for use with Cathedral. That's why they color blend so well. I, personally, prefer these after seeing them in-game for a while.
  14. Discussion topic: Detailing the Eldrich by ObsidianStag/rickard Wiki Link
  15. You are correct! ...and the Cistern is disabled until you do the quests so it was Mercer's house.
  16. Discussion topic: Iconic's Bust Of The Gray Fox Retexture by IconicDeath Wiki Link Step (vanilla) > Iconic's (no diffuse) > Full Iconic's The lighting is bad so I used a torch, but this is only used twice in the game so this is what you get. However, author's like to use it as decoration so it often pops up elsewhere.
  17. Discussion topic: Picta Series - Improved Sky Meshes by TrueDraconis, Kettlewitch, & Odin Wiki Link Previously "Improved Clouds Mesh" Compares Picta Compares
  18. Discussion topic: XP32 Maximum Skeleton SE - Fixed Scripts by foreverphoenix Wiki Link
  19. Discussion topic: 3D Junipers - Trees and Berries by wSkeever Wiki Link Accepted for SE Guide (> 1.0.0) Vanilla > Step > 3D Junipers Vanilla > Step > 3D Junipers
  20. Discussion topic: Simple Offence Suppression by powerofthree Wiki Link Accepted for v2.0.0 Fixes the accidental hits to friendlies and neutrals during combat. Ya'know...when those vamps attack the town and you try to help the guards, but you hit the guards by accident and land in jail...or dead. This fixes that mess...just don't keep hitting them.
  21. Vanilla > STEP > 3D Snowberries > w/3D Snowberries HD Texture Vanilla > STEP > 3D Snowberries > w/3D Snowberries HD Texture
  22. I'm going to toss this in to see how it plays. I'm not using the extended grass, just the base part for hiding grass under objects.
  23. Used this for 10 levels. Not really worth it. Some NPCs also looked too short, imo, with it install; especially while leaning on things. Dropped from testing.
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