-
Posts
14,559 -
Joined
-
Last visited
Everything posted by TechAngel85
-
Moved to Resources Does not expand any functionality of MCM. Only provides an alternative way of creating MCM menus, thus a Resource. This is similar to Base Object Swapper and SPID in what it's providing for authors/users.
- 5 replies
-
- SKYRIMSE
- 03-resources
-
(and 2 more)
Tagged with:
-
ACCEPTED Spell Perk Item Distributor (by powerofthree)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Moved to Resources- 26 replies
-
- SKYRIMSE
- 02-extenders
-
(and 3 more)
Tagged with:
-
ACCEPTED Fixed Mesh Lighting (by Catnyss)
TechAngel85 replied to DoubleYou's topic in Skyrim SE Mods
Updated instructions to add Creatures option.- 32 replies
-
- SKYRIMSE
- 06-models and textures
-
(and 2 more)
Tagged with:
-
ACCEPTED Spell Perk Item Distributor (by powerofthree)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
I'd like to move this mod to Resources. It doesn't expand on anything from game. It simply provides another way of doing what you can already be done with plugins...nothing is "expanded" or "added". It doesn't fit our definition for Extenders: "expand on the inherent functionality of a game or another mod" It does fit our definition for Resources: "solely provide assets intended specifically for use by another mod"- 26 replies
-
- SKYRIMSE
- 02-extenders
-
(and 3 more)
Tagged with:
-
ACCEPTED powerofthree's Tweaks (by powerofthree)
TechAngel85 replied to DoubleYou's topic in Skyrim SE Mods
SPID is approved and this has since become a hard requirement, thus I've marked it accepted. -
It's more than a couple of mods that we're waiting for AE support before releasing. ENB dev is another area that isn't finished. MCM section isn't finished. There are still other mods being evaluated. There are some decisions to be made about whether or not to add extra location/quest type mods to the Guide and if approved, then decide which ones. There is more...not to mention there are still updates to the game rolling out, which seem to break a few dozen mods (and the Guide) every couple weeks for several days. We prefer to release in more stable conditions. We've planned for a Q1 release and are just nearing the end of the first of those three months. We will see how things progress.
-
ACCEPTED Relighting Skyrim SE (by JawZ)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Just need to rotate that light. The shadow lights are horrible. You get holes and stuff like this that you have to account for. Rotating the light until it's hidden is the only thing that can be done.- 19 replies
-
- SKYRIMSE
- 18-lighting and weather
-
(and 1 more)
Tagged with:
-
ACCEPTED Relighting Skyrim SE (by JawZ)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Thanks, I'll make note of it.- 19 replies
-
- SKYRIMSE
- 18-lighting and weather
-
(and 1 more)
Tagged with:
-
Well, you did remove mention of INI settings that need to be disabled for anyone, regardless of preset. I gave this a large review back in July or so. It shouldn't need much, if any updating.
-
I don't update every time. If the changelog doesn't indication anything of importance, I'll skip it sometimes and wait for the next one. I do that for almost all mods.
- 161 replies
-
- SKYRIMSE
- 06-models and textures
-
(and 2 more)
Tagged with:
-
ACCEPTED Relighting Skyrim SE (by JawZ)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
It's new...I swear I check this stuff and it just creeps right back in...CK likes to break anything and everything it can. I'll poke around today at some interiors and then upload a fix. I don't think those records should even be in there so I've removed those three "Trap Linker" references from the mod.- 19 replies
-
- SKYRIMSE
- 18-lighting and weather
-
(and 1 more)
Tagged with:
-
ACCEPTED Relighting Skyrim SE (by JawZ)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Updated mod page to download and install the new addon.- 19 replies
-
- SKYRIMSE
- 18-lighting and weather
-
(and 1 more)
Tagged with:
-
We've tested many of these individually and they've lost the compares every single time (I seem to remember most of the time they're just too dark/don't fit the color palette). I'm not sure what has been updated and what was just tossed into the pack.
-
ACCEPTED Relighting Skyrim SE (by JawZ)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Umm...no. I maintain that mod. The update today had nothing to do with WS. You're confusing "1.2.2" with "1.2.2WS".- 19 replies
-
- SKYRIMSE
- 18-lighting and weather
-
(and 1 more)
Tagged with:
-
Discussion topic: Step FalloutNV Guide (curated by Majorman) Changelog Nexus Mods Please submit feedback about the 1.1.0 guide to this topic.
-
Certainly not, which is why I said I wish they would crack down on it. Bethesda doing so would likely cause issue with the authors that are doing this and they would likely pull their mods, though...all depending on the author attitude from their "slap on the wrist".
- 14 replies
-
- SKYRIMSE
- 16-interface
-
(and 1 more)
Tagged with:
-
I wish Bethesda would shut crap like this down. Putting a mod behind any type of "pay wall" is a violation of their EULAs because users have to "pay" to get the mod...even if the payment is a donation they are using the mod to incentivize the donation.
- 14 replies
-
- SKYRIMSE
- 16-interface
-
(and 1 more)
Tagged with:
-
Odd Lighting Glitch near Boat.
TechAngel85 replied to zsark's topic in General Skyrim SE Discussion & Support
Remove the mod causing the swirl on the boat? ...I'm being sarcastic. Honestly, I don't know, which is why I haven't replied. Personally, I would ignore it. If discovered in any other game, all that would it would garner is a shoulder shrug and move on because nothing can be done about it. I think everyone assumes because you can mod the game that every tiny glitch can be fixed, which leads to obsessing over every small detail and mishap (see it on Nexus all the time). I guarantee that even those "4K-ray-tracing-ultra-modded-setups" have issues (they just don't show you in their showcases). This is Skyrim! Go kill something! But, in all seriousness, I don't know. -
ACCEPTED ENB Lights For Effect Shaders (by powerofthree)
TechAngel85 replied to D1Z4STR's topic in Skyrim SE Mods
I haven't looked too much more than reading the comments. Seems ENB Lights only covers a few effect shaders. This mod has a blacklist feature so if any mods add new effect shaders that shouldn't have lights, they can be added to the list and they will be skipped. I don't know if there are any of these new shaders in the Guide. It'll have to be something we look for.- 19 replies
-
- SKYRIMSE
- 21-post-processing
-
(and 2 more)
Tagged with:
-
ACCEPTED ENB Lights For Effect Shaders (by powerofthree)
TechAngel85 replied to D1Z4STR's topic in Skyrim SE Mods
Seems the impression is that this replaces ENB Light, it doesn't. ENB Light has more than effect shaders and from the comments it seems there is very little overlap.- 19 replies
-
- SKYRIMSE
- 21-post-processing
-
(and 2 more)
Tagged with:
-
ACCEPTED Simplest Horses (and other mounts) (by Hackfield)
TechAngel85 replied to z929669's topic in Skyrim SE Mods
That's what I thought it would take...just a simple change in the faction. Wasn't sure if that would remove the stolen status, though.- 30 replies
-
- SKYRIMSE
- 13-gameplay-immersion
-
(and 2 more)
Tagged with:
-
Z gave a much more rounded answer. I would just quickly say Re-Engaged ENB is probably your biggest issue. You can turn off settings in the enbseries.ini to gain some performance back. Other than that, trees and their LODs are probably the next most expensive thing on performance followed by grass. For example you can gain performance by simply using Billboards4 (I think that's the one with an extra plane of branches over standard LOD) in DynDOLOD rather than 3D trees to gain some performance without much drop in quality.
-
ACCEPTED Simplest Horses (and other mounts) (by Hackfield)
TechAngel85 replied to z929669's topic in Skyrim SE Mods
Okay so we're talking about ownership rather than "taming" (domestication of a wild animal). That should be fairly easy to do with a small script. Not sure without a script.- 30 replies
-
- SKYRIMSE
- 13-gameplay-immersion
-
(and 2 more)
Tagged with:

