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TechAngel85

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Everything posted by TechAngel85

  1. Mercy...this author likes to rename this mod.
  2. This should be in Fixes. There are no Animations, it's just a few corrections to a few scripts.
  3. Consensus seems to support the switch. I never used the follower (frankly forgot it added one).
  4. I vote to include this one in place of RDO, since RDO is dropped. This seems to mainly be a cleanout of everything to do with the added follower. No loss there.
  5. I don't really use horses so I'm fine with the consensus.
  6. Not really. This proves we hate spam and this mod should probably be accepted. (I said spam, because that Nexus notification is borderline spam! ...I gave you my money, stop annoying me!)
  7. I've updated the instructions for v2 to remove the DLC plume option. We have a mod down the line that overwrites this now:
  8. You can block the element using uBlock, but that will block future ones too. I would love to get rid of it too.
  9. After looking, it would probably be okay to drop the patches between CRF and RDO, however, we can't just drop RDO from the Step Patch because it's patching more than just CRF. Specifically, there is patching for ASLAL and AI Overhaul.
  10. Marked as dropped for v2 I incorporated these into the Step Patches the last time I updated them for v2, possibly even before that. This mod is completely redundant if still active with v2 patches.
  11. I don't think we'll be including this one because it is broken in its current state. The author is still active, according to their activity, but the issues on this mod have been left to set for months and months without even a peep from the author (regardless of how many mods they have). That tells me this mod has been abandoned, at least for the time being. I'll take a look at the patches.
  12. Dropped from testing. Dilon Vul seems to be dead in the water for now. There hasn't been an update in over a year. It can be revisited if it's ever updated and fixed up.
  13. This review should be addressed before release. Edit: I'm looking into this now.
  14. Looks like the issues that cropped up with this are/have been addressed. I see no reason to not include this mod as it fixes the stacks and possibly the Styles from XPMSSE. I can recall someone recently posting about the Styles being broken so the fix may be installing this mod.
  15. Given we now have evidence that this is likely an occasional issue, I vote to include it. Including it won't cause any issues, while not including it may....no brainer. Vote, yes.
  16. Since it's a soft requirement of ACMOS, which is already included, then I say this one should simply be accepted. Vote, yes.
  17. You would have to ask, directly, but he does on a case-by-case basis. I'm not sure how often he is on the Step forums. I've had success contacting him via ModDB.
  18. That had to have taken forever to complete...but it could be a handy resource.
  19. @z929669, @DoubleYou I would encourage to try in-game. There is actually some cloud detail...much of that shot was just timing/angle. Though RAID is a bit less "contrasty" vs CW, overall. Here are a couple shots at different angles: SkyrimOvercastRainTU
  20. I would say, overall, RAID is a more true "enhancement" to vanilla. You can see this in the tints that are maintained (DY's green). Cathedral is great, but is more of a deviation vs RAID. I particularly like RAID's Dragonborn weathers. Cathedral is just straight monotone here while the brown tint looks better, imo, from RAID. Cathedral, overall, is more blue-shifted (by default...this can be changed in the settings) and clearer...clearer because it generally pushes the near fog out away from the player.
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