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TechAngel85

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Everything posted by TechAngel85

  1. It just needs to be check for color matching. The color of the light might look off when combined with Luminosity. That's really the only things to check.
  2. Yep! I updated the OP links not too long ago. I've been grabbing some of them up. Others I haven't cared about. So far I've picked up: Mutant Year Zero (this is very much like Xcom play-style, which is a fav of mine) Remnant: From the Ashes The Vanishing of Ethan Carter At some point in the past I had gotten Just Cause 4 from them for free. I didn't even remember until I install their launcher. I love this time of the year because of all the free goodies. I've completely stopped all modding to recharge during my free time. Been catching up on games that I never got to play or finish...or just enjoy playing. I just completed Metro 2033. Started Metro Last Light yesterday, and just purchased Metro Exodus for cheap on Steam. Winter Sale has started on Steam, if someone missed the notice for that.
  3. View at sun set/rise/night to see if there are issues with light shining through them. Also look for shadows from them to ensure they're casting the right shadows.
  4. I think this one can be dropped from testing.
  5. This one is just in M&T in order.
  6. Agree. And it stay in Models & Textures. Doesn't need to be in Foundation.
  7. Updated instructions for latest version. I vote to include this one.
  8. Added to mod list.
  9. Update instructions for latest version, which includes a FOMOD.
  10. Updated instructions for 21-Post-processing.
  11. Updated instructions to hide a mesh
  12. Out of the three we compared, going to vote yes for this one.
  13. Going to vote no on this one. The upscales are too flat and almost cartoon-like.
  14. I think everyone agreed this was too far out of scope. Dropping from testing.
  15. Removed the LW flag and comment about skipping if installing the LW ModGroup. This mod can be installed with LW ModGroup without issue. The 'Step recommended' option is included with Cathedral Weathers, however, users may still install this mod with recommended option without issue. Others may wish to use a different option than the recommended one. In such cases, this mod will overwrite Cathedral Weathers and the users will have their desired sky along with Cathedral Weathers.
  16. This is my current that require no hiding of any files within Foundation so far: Keep in mind I have everything else disabled in the mod list. I'm going through this one step at a time rather than dealing with 30 mods conflicting at once.
  17. I will confirm that the MM meshes are not double-sided. We'd need to see if DynDOLOD can make MountainCliff01, *02, and *04 double-sided. If so, we can revert them back to MM within the CR Patch. If not, then we'll be stuck with the altered vanilla meshes for these cliffs in this area. I've updated the ModGroup to Fixes. If accepted, the conflicts with Assorted Mesh Fixes (also if accepted) would be hidden to allow those to win. With that said, I'm not against adding this one.
  18. Agreed. This doesn't conflict with anything in our mesh review so it's an easy add.
  19. Voting yes for this one. The changes are obviously improvements and there are over 140 files not covered by any other mod within Foundation.
  20. Okay so we have two options with this one: Install into a merged file (files must be installed in a specific order to achieve desired result!) Install individually (install order doesn't matter as long as load order is correct) The patches to install are: Assorted Mesh Fixes - SMIM - Blended Roads Patch Skyrim Particle Patch for ENB - Assorted Mesh Fixes - Solitude Mesh Fixes Patch Skyrim Particle Patch for ENB - ELFX - Unofficial Material Fix Patch SMIM - Quality Addon - Unofficial Material Fix Patch Unofficial Material Fix - Assorted Mesh Fixes Patch The "SMIM - Assorted Mesh Fixes Patch" is not needed. The blacksmith fix is already included in 'Flickering Meshes Fix' and the bridge is included in the "Assorted Mesh Fixes - SMIM - Blended Roads Patch" file. This is assuming Assorted Fixes will be accepted, which I think it will.
  21. This is mostly included in Assorted Meshes beside the upside down roofs (per the author's claim) that no one has ever noticed; else, if included it would overwrite Assorted Meshes. 'Mesh Patch for Various Mods' has a patch that, if Assorted Mesh Fixes is included, already includes these fixes and says this mod is no longer needed. I went looking for these issues on the roofs and couldn't find any of them. I don't think it's worth the hassle given the information. I vote no.
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