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Everything posted by DoubleYou
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That setting causes the normal to be tiled irregularly. Leave at 1. Tiling issues should be fixed by the textures themselves.
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ACCEPTED Fixes and Tweaks by Aurelianis (by Aurelianis)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
So the default value is 20. You can force it to use 20 by editing the ini file, and the slider can be extended by increasing the config.json for the hacking words. I have commented on the mod page to see if the author will consider raising the possible value on the slider. Otherwise, we can simply add an edited config.json to the patch that will allow the user to set it to 20.- 7 replies
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- 10-gameplay-general
- FALLOUT4
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Disable Havok Script Tweak Resource (by AndrealphusVIII)
DoubleYou replied to DoubleYou's topic in Skyrim SE Mods
There are two files, and one is meant as a resource file, so it may become a fix that is more useful for mod authors to fix problematic items. However, there is one that is a replacer version that could be worth shouting at. The description is difficult enough that I feel this is probably better felt then telt. -
ACCEPTED Vault 81 Close Door (by Three-Socks)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Marked as Accepted for current dev 1.0 guide. Finally made it to Vault 81, left, and came back again to observe this functionality. Working perfectly.- 1 reply
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- 13-gameplay-immersion
- FALLOUT4
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ACCEPTED Eye Normal Map Fix Fallout 4 Edition (by Mr. Dave)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Moving this from 09-Fixes to 06-Models and Textures, as this is only a texture replacer.- 1 reply
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- 06-models and textures
- FALLOUT4
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ACCEPTED Nuanced Eye Reflection (by andthefish)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Photographing this was difficult. While it is quite noticeable in game, due to the difference in the amount of "life" in the eyes, still photos require you to zoom in to really get an appreciation of what this mod is doing. Marking it accepted for the current dev 1.0 guide. Before --> After Also, upon revisiting the flowchart, this belongs in 06-Models and Textures since it only replaces a texture, so I will be moving it out of 08-Character Appearance once the wiki has finished propagating the change.- 1 reply
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- 06-models and textures
- FALLOUT4
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(and 2 more)
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SSE - CTD after DynDOLOD setup, no ENB
DoubleYou replied to Eccelestis's question in DynDOLOD & xLODGen Support
That certainly doesn't seem like a complete crash log. Did you only post part of it? -
SSE - CTD after DynDOLOD setup, no ENB
DoubleYou replied to Eccelestis's question in DynDOLOD & xLODGen Support
When you say 15 seconds of starting, is that 15 seconds of starting a new game or loading a save, or launching the executable? Check for a crash log in Documents\My Games\Skyrim Special Edition\SKSE that may help identify the issue. -
Skyrim SSE CTD after changing BethINI settings
DoubleYou replied to Eccelestis's question in BethINI Support
Those settings look like they were made according to guide instructions, and it is obviously a BethINI generated ini file. I thought you reverted them to stop the crashing? If it isn't crashing anymore with these INIs, I would suggest you are fine and just carry on. -
Skyrim SSE CTD after changing BethINI settings
DoubleYou replied to Eccelestis's question in BethINI Support
I think you must be posting the wrong ini files. Where on your file system are you looking for your INI files? It should be the path indicated in BethINI --> Setup --> INI Path. -
Skyrim SSE CTD after changing BethINI settings
DoubleYou replied to Eccelestis's question in BethINI Support
What is in Skyrim.ini? -
I am considering axing this one. Reasons: Huge amount of conflicts due to its design. It honestly could be redesigned (no pun intended) to be more compatible. The additional snap points seem to make it more difficult to snap objects together in workshop mode. CVC Dead Wasteland includes a large amount of items that I would have looked for from the Workshop Rearranged mod, so I don't feel the additional items are as necessary.
- 4 replies
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- 13-gameplay-immersion
- FALLOUT4
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Discussion topic: Settler Sleep AI Fixes by LarannKiar Wiki Link It has always bothered me that settlers very often have a hard time sleeping in the many beds I build for them. Hopefully this will fix that. Conflicts with Settler Sandbox Expansion and Workshop Rearranged. Just overriding those plugins for now. Consider merging some of the changes together.
- 1 reply
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- 11-gameplay-ai and combat
- FALLOUT4
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Discussion topic: Disable Havok Script Tweak Resource by AndrealphusVIII Wiki Link Probably worth a look.
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Discussion topic: Assorted Animation Fixes by Everglaid Wiki Link Fixes several bad animations, while staying as "vanilla looking as possible." Requires Open Animation Replacer.
- 7 replies
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- SKYRIMSE
- 05-animation and physics
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ACCEPTED Marine Combat Armor Material Fix (by dpillari)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Marked as Accepted for current dev 1.0 guide.- 2 replies
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- 06-models and textures
- FALLOUT4
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ACCEPTED Marine Combat Armor Material Fix (by dpillari)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
This is honestly difficult to see via screenshots, but it's a good tweak. Before --> After- 2 replies
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- 06-models and textures
- FALLOUT4
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ACCEPTED Fixes and Tweaks by Aurelianis (by Aurelianis)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
The default settings for Hacking is making it too easy. You get 4 tries and max 4 words. Don't know why the MCM menu only goes up to 4, but the ini file looks like it is editable, so I will test setting the correct high value there.- 7 replies
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- 10-gameplay-general
- FALLOUT4
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TS Brotherhood of Steel Uniform Overhaul (by UFR)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
After seeing these in game for awhile, I feel this mod is too large of a deviation for the mandate, so I am removing it from testing. They do look very nice though.- 1 reply
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- 13-gameplay-immersion
- FALLOUT4
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Discussion topic: Marine Wet Suit Material Fix by dpillari Wiki Link As I observe the various vanilla armors, I've noticed that several of them are lacking in the "PBR" department. Thankfully, I'm not the only one.
- 1 reply
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- 06-models and textures
- FALLOUT4
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Discussion topic: Marine Combat Armor Material Fix by dpillari Wiki Link As I observe the various vanilla armors, I've noticed that several of them are lacking in the "PBR" department. Thankfully, I'm not the only one.
- 2 replies
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- 06-models and textures
- FALLOUT4
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(and 2 more)
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Skyrim SSE CTD after changing BethINI settings
DoubleYou replied to Eccelestis's question in BethINI Support
Use the Restore Backup feature to restore your INI files. Then see if the issue is fixed. If it is, post your restored ini files. If not, post the crash log from the session. -
You should just PM him about it. Asking us has no utility. TechAngel had been handling a bunch of his mods there for awhile, but SparrowPrince aka CaptainCockerel has been more active as of late.
- 29 replies
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- SKYRIMSE
- 06-models and textures
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Thanks for this, as I have noticed this issue. My only concern is if it might affect appearance badly in another fashion. So I think I will test it in my game for awhile. Probably next update will be around Starfield release.
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ACCEPTED Alternative Satellite World Maps (by saisei and DoubleYou)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Marked as Accepted for current dev 1.0 guide.- 1 reply
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- 16-interface
- FALLOUT4
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