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DoubleYou

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Everything posted by DoubleYou

  1. Duplicate thread. Use this one: https://forum.step-project.com/topic/8146-too-many-glitches-please-help/
  2. Hmmm... unfortunately I don't have an Nvidia card and was going by the settings we recommend on the STEP Guide. I really cannot understand how you can have no Vsync, unless you have some other program hooking Skyrim that is disabling Vsync.
  3. The following should fix it: Set EnableVSync to true in enblocal.ini Set Vertical Sync to Use the 3D application setting in Nvidia Inspector
  4. I think he means on the pop-up to choose the correct version of Fallout. It seems the AppIDs may be incorrect.
  5. It is more likely that reinstalling Mod Organizer fixed the problem that you might have unknowingly caused.
  6. Using the correct load order removes the necessity of the patch. At least it used to. I haven't tested the new version yet.
  7. Whoops! My testing to make certain it worked was on a page that used both DLCRequired and DLCSupported, and so I missed that. I can't remember why the span was necessary to make them align horizontally... perhaps it was something about the Indicator template.
  8. You should install the Magnus hotfix, as per the mod page. As to the bonemold hotfix, it is completely overwritten by the Content Addon for me, but MO seems to fail to show it, so either there is a bug with MO's flag in my case, or else I'm missing something.
  9. I think that is why we have the threads. This info was in the thread. I think the point of a guide is to guide you to setting it up a specific way. The threads gives you the background (mostly--there might be a few things that were solved elsewhere and didn't get on the mod thread).
  10. No, you should not use the Skyforge Steel option, because we use Better Shaped Weapons for them.
  11. I would advise against it. Technically, you could place them in MO as mods, but it is a rather pointless exercise.
  12. Which version of Mod Organizer are you using?
  13. Are you launching Steam prior to launching the game? Is the mod checked in the modlist (left pane)? Is the mod checked in the plugins list (right pane)? Are you launching the game through Mod Organizer (using the run button at top right)? Is SKSE successfully installed?
  14. Look at the record, find the unique part that requires the other mod as a master, remove that, right-click and Clean Masters.
  15. I haven't done it for a while, but I think that should work fine.
  16. If I'm correct, we would be better off using this mod, because, if I understand it, RWT doesn't allow objects in longboats to bob with the boats, whereas this mod does.
  17. I need to remember to investigate this and place this on the bug tracker, as the Automatic Archive Invalidation checkmark should force this (otherwise it isn't very automatic).
  18. Typically not. Right-click - Check for Errors and remove the unresolveds generally works -- I think.
  19. Go to the archives tab and ensure that the invalidation BSA is at the top of the data list.
  20. I'm pretty sure it has been proved that cleaning the registry helps nothing.
  21. https://issue.tannin.eu/tbg/modorganizer/issues/1194
  22. Typically I would have bugs with the vanilla Civil War Quest (typically I would go to attack a fort, and there would be nobody there to attack, and so constantly at 0%!), but on my current playthrough, I only experienced one CTD (it seemed script related, since I was walking up to report to the general), which was easily fixed by going back to my last save (no issues afterward). I still want to try out this mod.
  23. Thanks! That is invaluable. At least I was half right. Is the buffer change applied to the other games (Oblivion, Fallout, etc.) or only to Skyrim?
  24. I don't know how the Requiem stuff works, but I believe there is a pack around that might tell how to use it.
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