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Everything posted by Kattmandu
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Yeah, my Steam Downloads is probably going to look like this for the next 6 months or more due to this latest BGS update.
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- 04-foundation
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ACCEPTED kryptopyr's Patch Hub (by kryptopyr)
Kattmandu replied to TechAngel85's topic in Skyrim SE Mods
Wow, that's a lot! Change log says "[TCIY] Updated: Saints and Seducers (CC) TCIY patch (v1.2)" but... Also says "[WACCF] Updated: Fishing (CC) WACCF patch (v1.4)" and "[CCOR] Updated: Fishing (CC) CCOR patch (v1.4)" but... Or maybe those particular lines in the changelog apply to the Main File only, not the individual Miscellaneous Files...probably. Catching up the Main File to the Miscellaneous Files.- 83 replies
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- 20-patches
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ACCEPTED Oxygen Meter 2 (by Powerofthree & OsmosisWrench)
Kattmandu replied to z929669's topic in Skyrim SE Mods
Once STEP v2.3.0 is released, I'll give it a try to see the STEP recommended settings. But yes, I prefer the look of the vanilla menus. I do prefer the Oblivion style HUD over vanilla though. I like having the quest tracker at the bottom and the H/M/S meters off to the lower left. I enjoy a more modern HUD but I haven't really seen any new menu styles that I like better than vanilla (well, SkyUI technically, not vanilla). EDIT: I actually like the look of the Nordic UI more than DDDM but still prefer vanilla SkyUI over both.- 23 replies
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Is the patch collection needed? It says it covers Vanilla Skyrim and Dawnguard.
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ACCEPTED Oxygen Meter 2 (by Powerofthree & OsmosisWrench)
Kattmandu replied to z929669's topic in Skyrim SE Mods
I am not using DDDM, nor will I if STEP implements it into 2.3.0 as I don't care for it. I am using the current STEP 2.2.0 setup but have installed SkyHUD and chose the Oblivion style preset during installation. Also, I have installed the missing UI components update file.- 23 replies
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ACCEPTED Oxygen Meter 2 (by Powerofthree & OsmosisWrench)
Kattmandu replied to z929669's topic in Skyrim SE Mods
I have my own custom tweak file as well to move the oxygen meter above my Oblivion positioned health/magicka/stamina meter group. Still, the oxygen meter periodically doesn't show under water.- 23 replies
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ACCEPTED Oxygen Meter 2 (by Powerofthree & OsmosisWrench)
Kattmandu replied to z929669's topic in Skyrim SE Mods
I have been using Oxygen Meter 2 for just about a year. I've had the same experience as you. Sometimes it shows when it should, sometimes it doesn't.- 23 replies
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ACCEPTED Majestic Mountains - More Accurate Collision (by Korodic)
Kattmandu replied to z929669's topic in Skyrim SE Mods
The comments found under the 'Posts' tab, which I included a screenshot of, explain the complex materials optional file.- 10 replies
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- 06-models and textures
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ACCEPTED Majestic Mountains - More Accurate Collision (by Korodic)
Kattmandu replied to z929669's topic in Skyrim SE Mods
It replaces 101 files from 8 different mods/patches and get's overwritten by 4 files from Vivid Landscapes. Also, I found this under the 'Posts' tab...- 10 replies
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ACCEPTED Majestic Mountains - More Accurate Collision (by Korodic)
Kattmandu replied to z929669's topic in Skyrim SE Mods
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Anyone experiencing weird behavior with v1.1.0? I reverted back to v1.0.1 but not sure how stable it is. I might just not use it at all for now.
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TESTING Enhanced Blood Textures (by dDefinder)
Kattmandu replied to DoubleYou's topic in Starfield Mods
EXE - Effect Textures Enhanced had blood textures included in their mod but made it an optional separate download in their latest update.- 2 replies
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In the STEP guide, is it intentional that Build Diffuse MipMap box is checked for LOD4 and LOD32 but not LOD8 and LOD16?
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ACCEPTED Fires and Embers Clipping Fix (by Diego2891)
Kattmandu replied to Mousetick's topic in Skyrim SE Mods
Any reason not to use the ESL flagged version? -
ACCEPTED Fires and Embers Clipping Fix (by Diego2891)
Kattmandu replied to Mousetick's topic in Skyrim SE Mods
Is it compatible with the older LITE version of Embers XD? Is the LITE version just lower res textures? So the Enhanced Lights and FX patch is not needed since STEP disables the ESP in said mod? -
Discussion topic: Kezyma's Root Builder for Mod Organizer by Kezyma Wiki Link With this MO2 plugin installed, you no longer need to install files like SKSE and ENB files directly to the games root folder. It's all done through MO2.
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Vanilla Scripting Enhancements (by Nightfallstorm and JR)
Kattmandu posted a topic in Skyrim SE Mods
Discussion topic: Vanilla Scripting Enhancements by Nightfallstorm and JR Wiki Link "Optimize certain vanilla scripts with PO3 Extender to reduce script lag when using lots of mods...particularly mods that have invisible cloak spells (Vokrii, Adamant, Footprints, etc.) you may notice that certain NPCs' presence (Saadia, Nirya, Alduin, etc.) gives you script lag." Is this mod not needed since STEP uses SPID? Do both mods do the same work but in a different way? -
TESTING Vanilla Script (micro)Optimizations (by Subhuman0100)
Kattmandu posted a topic in Skyrim SE Mods
Discussion topic: Vanilla Script (micro)Optimizations by Subhuman0100 Wiki Link "It is aimed at increasing the overall efficiency of vanilla scripts: faster execution and reduced memory usage. The hope is that by decreasing the amount of resources Papyrus has to devote to vanilla scripts, a person can use more mods before running into performance issues." There have been a few bug reports. This might not be a preferred mod to install and use on an existing save. -
Discussion topic: R.A.S.S. Rain Ash And Snow Shaders - Wet Frost Cold Dust by lKocMoHaBTl Wiki Link A possible alternative to Get Snowy since R.A.S.S. adds more than just snow to the player.
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Discussion topic: Simpler Knock by Alaebasta Wiki Link "Knock on doors to gain access to houses" instead of waiting until 8am to talk to an NPC to progress a quest (providing they let you in). Has both ESP and ESP flagged ESL main files.
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Discussion topic: Skyrim Priority SE AE - CPU Performance FPS Optimizer by Boring3 Wiki Link Is what this mod does already addressed by another mod in the STEP guide?
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It pairs extremely well with Bard Instrumentals Mostly - Sing Rarely
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Ah, yes, sorry. I should have updated the More Informative Console screenshots so it showed the IDs corresponding to the linked log files. The test version of DunDOLODx64.exe resolved the issue. Thanks!

