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Kattmandu

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Everything posted by Kattmandu

  1. Looks like the temporary Hotfix by Hishigami was moved to the file archive section since the bug has been fixed in Odin v3.1.
  2. Looks like this mod got a big update to v3.0.0. Long changelog...
  3. Okay, so it won't make a difference one way or the other at this point. Flip a coin I guess.
  4. Should we leave Bake Specular unchecked in xLODGen? That option isn't shown in the images in the guide.
  5. Lossless Scaling on Steam is pretty good as well. Currently using both.
  6. Discussion topic: Remember Installation Choices - Mod Organizer 2 Plugin by miere43 Wiki Link Saves your choices during mod installation and displays them the next time you reinstall the mod.
  7. Discussion topic: Cathedral Landscapes - Skoglendi - 3D Pines - Blended by hawksbill Wiki Link This is a patch to make Landscape Fixes for Grass Mods, Cathedral Landscapes, Skoglendi Grass Mod, and 3D Pines Grass blend together. And it does it quite well. Looks really good in game. This will require the addition of Skoglendi - A Grass Mod and Cathedral - 3D Pine Grass.
  8. Discussion topic: ConsolePlusPlus by powerofthree Wiki Link Caches console commands to a file so the commands can be used again after restarting the game.
  9. Looks like the first option in the FOMOD will need to be checked for existing saves. On new games it can be left unchecked.
  10. FYI...I disabled every mod one group at a time until all I had left were the following and still had a CTD on my current save. I think my save is toast. Cleaned Vanilla Masters Cleaned Creation Club Masters Address Library for SKSE Plugins AE Crash Logger SSE AE PDB support SKSE64 2.2.6 SSE Display Tweaks SSE Engine Fixes Unofficial Skyrim Special Edition Patch Alternate Start - Live Another Life
  11. Thanks for deciphering all my crash logs over the past few months. I really have no clue how to read them. Heck, I don't even know what a navmesh is. I suppose these latest CTDs may be an issue baked into the saves like z929669 suggested.
  12. No, starting a new game and waiting for a CTD can take an entire day. It never happens right away. It always takes quite a while after starting a new game before the first CTD happens. I really have no desire to start a new game for the sole purpose of testing. I'm actually getting pretty exhausted. If I start another new game, I'd rather just play without mods.
  13. Okay, after doing all the above I got a CTD while roaming the landscape. crash-2025-06-09-23-08-13.log skse64.log Papyrus.0.log
  14. Disabled DynDOLOD Output. CTD like the others. Disabled DynDOLOD DLL NG and DynDOLOD Resources SE 3. CTD like the others. Disabled Nemesis Behavior Engine and Ice Skating Fixed for Real CTD but took much longer. I was in a fight. So it either happened when I died or I was close to dying. crash-2025-06-09-20-55-07 skse64.log Papyrus.0.log
  15. CTD after disabling these two DLL files EngineFixes.dll SSEDisplayTweaks.dll crash-2025-06-09-01-29-00.log DynDOLOD.log skse64.log Papyrus.0.log Not sure what else I can disable. I can't disable ScrambledBugs.dll because the game will CTD when loading a save without it. Can't disable CrashLogger.dll or msdia140.dll because crash log files won't generate without them.
  16. CTD after hiding the following DLL files GrassCacheHelperNG.dll MapMarkerFramework.dll NGIO-NG.dll ScaleformTranslationPP.dll crash-2025-06-09-01-14-57.log DynDOLOD.log skse64.log Papyrus.0.log So that leaves these DLL files unhidden CrashLogger.dll DynDOLOD.DLL EngineFixes.dll msdia140.dll ScrambledBugs.dll SSEDisplayTweaks.dll
  17. Oh, yeah. I have RaceMenu and Skyrim Character Sheet disabled. Forgot to include those two in my list of DLL files.
  18. CTD after hiding the following DLL files as well. ENBHelperSE.dll FixNotesForSkyUI.dll HorseStaminaHUD.dll MCMHelper.dll PapyrusTweaks.dll PapyrusUtil.dll SoundRecordDistributor.dll StayAtSystemPageSE.dll UniqueMapWeather.dll crash-2025-06-09-00-45-23.log DynDOLOD.log skse64.log Papyrus.0.log These are the DLL files I still have unhidden CrashLogger.dll DynDOLOD.DLL EngineFixes.dll GrassCacheHelperNG.dll MapMarkerFramework.dll msdia140.dll NGIO-NG.dll ScaleformTranslationPP.dll ScrambledBugs.dll SSEDisplayTweaks.dll Are you referring to skse64_1_6_1170.dll in the game's base directory? I'm only hiding DLL files in SKSE\Plugins.
  19. CTD after hiding the following DLL files as well. AHZmoreHUDInventory.dll AHZmoreHUDPlugin.dll BugFixesSSE.dll DP_Extender.dll EVLaS.dll ExATKDataPlugin.dll Fuz Ro D'oh.dll HDLocalMap.dll ImmersiveEquipmentDisplays.dll ImWalkinHere.dll MagExtender.dll MaxsuAIProcessFix.dll MoreInformativeConsole.dll crash-2025-06-09-00-18-27.log DynDOLOD.log skse64.log Papyrus.0.log
  20. So just hide the DLL files or should I disable the mods that the DLL files are from? Hiding half the DLL files causes the game to crash while loading a save. I unhid a few DLL files such as PapyrusUtil, ScaleTranslationPP, SSEDisplayTweaks and UniqueMapWeather and now it loads the save. CTD when my followers spawned into the landscape with the following DLL files hidden. No Lockpick Activate.dll oxygenMeter2.dll po3_ENBLightForEffectShaders.dll po3_LockVariations.dll po3_SimpleOffenceSuppression.dll po3_SpellPerkItemDistributor.dll po3_SplashesOfStorms.dll po3_Tweaks.dll poisoner.dll ShowPlayerInMenus.dll SimpleDualSheath.dll SkyrimUncapper.dll SoftShadows.dll StormLightning.dll VendorRespawnFix.dll WhoseQuestIsItAnyway.dll YesImSure.dll crash-2025-06-08-23-49-54.log DynDOLOD.log skse64.log Papyrus.0.log
  21. Re-enabled DynDOLOD.DLL test version 2025-05-09-03-19. Disabled both Footprints and SPID for Footprints. Also disabled Scrambled Bugs Script Effect Archetype Crash Fix. CTD similar to others. I really have no clue what mods to disable. crash-2025-06-08-21-46-45.log DynDOLOD.log skse64.log Papyrus.0.log
  22. This is the full list of DLL files I have in the SKSE\Plugins folder. SKSE Plugins DLL Files.txt No DLL files in SKSE. I'm currently using Nemesis, not Pandora. I tested Pandora to see if the CTDs still occurred. They did, so I went back to Nemesis.
  23. CTD with DynDOLOD.DLL hidden. Just roaming around. Followers had not spawned yet. I noticed that my followers don't spawn in behind me immediately after loading a save with DynDOLOD.dll hidden. They do immediately spawn in behind me with DynDOLOD.DLL unhidden. crash-2025-06-08-14-15-29.log DynDOLOD.log skse64.log Papyrus.0.log
  24. Same as the last two CTDs, load up most recent save and walk around a bit and then CTD. Upon loading the save, my character is at Fahlbtharz Grand Hall. I run down the hill past the Abandoned Lodge into the grassy field and that's where the CTD happens. I noticed that my followers can't go past the lodge for some reason. They go back up the hill towards Fahlbtharz Grand Hall and then eventually respawn into the landscape down at the bottom of the grassy field I'm standing in. For some reason, they can't pass through the area between the side of Abandoned Lodge (with the bear traps, satchel, and barrels) and the rocky cliff next to it. Regarding magic effects, I wonder if there could be a bug in a script that touches Teldryn Sero causing the CTDs? He's always been my follower. I currently have both Teldryn Sero and Steadfast Dwarven Sphere following me. Maybe it has something to do with FIZZLE or Enemy (R)Evolution of Skyrim or ODIN spells for Spell Casters or Vokrii Perks For NPCs 50? So hide only the DLL file? Keep everything in the DynDOLOD DLL NG scripts folder?
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