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Posted

Did anything come of these fixes getting a release/added to the mod itself? I've been intending on adding STEP mods to my game again, and this would be a nice thing to have if I do it.

Doesn't look like it. I didn't see an official respose from the author, or the main mod files being updated.It's possible that we can get fixed meshes for the mod going following Aiyen's instructions on the mod comment page.
  • 1 month later...
Posted

New version, 1.0. Of major note is that the mesh issues that caused normal maps to not apply properly on helmets is fixed. Additionally, vanilla dragonpriest masks are included (including one that fits beast races better), and also removes the cloth around neck for the Imperial helmet.

 

Haven't checked to confirm if the new masks have mesh issues or not. I hope not, for the Divne's sake.

Posted

Looks like it has patches for amidianborn and Konahrik's Accoutrements, which is great. With the amidianborn patch though I'm a bit confused as it's for the silver and gold Ebony armor, I get all the versions through CCO Remade along with WAF Remade. Wait for them to be updated or is there way to make them play nice?

  • 3 weeks later...
Posted

Say -

 

Is there any chance that some sort of reaction between Wet & Cold and the very latest version of imp helmets leads to Wet & Cold sometimes (but not always!) making NPCs go bald when they're supposed to get hoods? (Although: The NPCs in question were NOT wearing full face helmets. In fact, they were bare headed.)

Posted

Say -

 

Is there any chance that some sort of reaction between Wet & Cold and the very latest version of imp helmets leads to Wet & Cold sometimes (but not always!) making NPCs go bald when they're supposed to get hoods? (Although: The NPCs in question were NOT wearing full face helmets. In fact, they were bare headed.)

Nope. TES5edit shows absolutely no interaction or overwrites between those two mods.

  • 1 month later...
  • 1 month later...
Posted (edited)

So I have an issue, and I've tried searching for it to no avail. When installing Improved Closefaced Helmets according to S.T.E.P, where you only use the meshes and then the plugin from WAFR, it works perfectly, no problems. However, the moment I install Requiem, it stops working. The guards wearing Steel Plate helmets have invisible heads, but the mod still cuts the helm so you can see inside it. For the guards wearing the regular guard helmets, the holes aren't cut, they're like normal, without the ICFH mod.

 

Any ideas? Or is there something more you need to go off of?

 

Thanks in advance.

 

Edit: I should also say, the Requiem patch for ICFH doesn't work, since with the S.T.E.P. installation you don't use the plugin from the actual mod. So the master for the patch isn't there.

Edited by theArcaneBagel
  • 2 months later...
Posted

I think there is an error with the STEP instructions with this mod.

It says:"Only the "meshes" folder is needed from this mod, so the plugin from this mod should not be loaded. The plugin from Weapons and Armor Fixes will be used instead." But in the WAF mod the instruction saysnot to include the ICH option.

 

Anyway, altough I activate the ICH option in the WAF mod (v5.1) it doesn´t work unless I actived the main plugin from ICH "imp_helm_legend.esp"

  • 2 weeks later...
Posted

I think this expands upon RoberBond's question above.... in Weapons and Armor Fixes latest version there is no imp.esp at all. So should we use the esp from imp?

Posted (edited)

I don't know why (without reinstalling to figure it out), but I do have an imp_helm_legend.esp file in my installation of Weapons and Armor Fixes Remade.  I also notice that I had moved the .esp inside my installation of Improved Closefaced Helmets to "optional".  So seeing all that, you should probably have the ICH .esp file (one that you get somewhere on the WAF Nexus page) inside your installation of WAF enabled, and then manually go into ICH and move the .esp file there to optional (effectively disabling it).

Edited by oqhansoloqo
Posted

For whatever reason using MO 1.34, some mods (including this one) were not unpacking all of the files from the archive and adding them to the "mods" folder. Using the 1.218 version on the downloads worked fine and all was well on the esp existing front. Something very buggy was going on with the latest MO version for me. 

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