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Posted

::O: 

 

Saint Brumbeck. 

 

  On 5/24/2014 at 6:33 PM, Kelmych said:

I wonder if it also makes some of the previous cave wall texture comparisons obsolete (suppressing a loud wail of "say it isn't so").

Don't even mention it!

Posted
  On 5/24/2014 at 6:33 PM, Kelmych said:

I wonder if it also makes some of the previous cave wall texture comparisons obsolete (suppressing a loud wail of "say it isn't so").

You are opening a fissure into the depths of hell with this... those compares were brutal!

Posted
  On 5/25/2014 at 4:49 AM, Kelmych said:

We could take the approach that the new meshes make the textures work better and not redo the texture comparison  :gnome:

I concur. We could at least table the whole thing until 2.3.0. 

Posted (edited)

Terrible... I am not exactly using STEP for cave textures... I am using SMC, but I can say that the cave textures are now TERRIBLE with the new SMIM cave meshes!   Rolling back my SMIM version meshes for now fixed it.

Edited by Garfink
Posted

This guys work ethic bothers me. Reminds me of myself about 2-3 years ago and how lazy I am now... *sigh*

Version 1.70-SMIM'd the Dwarven Oil ingredient (dwarvenoil.nif) because it was terrible! The mesh is more curved now with a proper lid. A new texture with some oil spots has been made. -Fixed overlapping faces on Dawnguard horizontal vampire coffins (vampirecoffinhoriz01.nif and vampirecoffinhoriz02.nif), which fixes the ugly black smoothing issue. -Updated ingotdwarven.nif to greatly improve the face smoothing and edges. Also updated the collision to make it slightly better. -Edited ingotgold.nif to smooth the back edges. -Updated the three brewery cask meshes (brewerycasklarge series) to fix my mistake regarding specular color, although it makes little difference in-game. Now the metal uses yellow specular instead of the wood. -Minor fix for overlapping vertices on dragonscalecuirassgo.nif. This error is quite visible on the loading screen display of the mesh. Part of the clothing fixes install option. -Further improved dwecenturionbust01.nif using the USKP mesh as a base. Deleted invisible polygons, moved faces to reduce clipping, improved UV mapping to eliminate very ugly seams, deleted alpha channel, other UV fixes.
Posted

Course I suspect he has had a lot of this stuff done for a while and has been releasing the files incrementally to see if there is anything he missed in his own tests.

Posted

He's actually been playing Skyrim (like who does that, what a loser ::P: ) and seeing things that other people don't pick up on as well as he does. I bet most of his fixes will be small things he can't stand. The ceilings of the houses in Whiterun might be his next big fix since those suck. 

Posted

Looks like we may need to look over the new smelter:

Version 1.71-SMIM'd the Smelter finally. Real 3D stonework, smoother dome, better textures, new inside charcoal model, grate on top to match the collision, and other stuff. Six new textures require 36MB VRAM, but it's worth it. -Dwemer animated observatory meshes edited to fix bad UV mapping on the green chiseled circles (dweobservatorychamber01.nif, dweobservatoryarmillary01.nif, dweobservatorydome01.nif, dweobservatorydome02.nif, dweobservatorydome03.nif). -Dwemer focus mesh (focusingcrystal01.nif) improved to fix bad UV mapping on the green chiseled circles and to add a much better rock texture since the original reused the iron ore texture in a very sloppy way. Bad devs! -Dwemer armillary (dweobservatoryarmillary01.nif) updated to use new focus mesh as well.

36MB of VRAM? That better be one pretty smelter.

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