hellanios Posted May 24, 2014 Posted May 24, 2014 now that SDO is accepted, will it be recommended only for extended or core, too? also, will there be any ini tweaking suggested?
DoubleYou Posted May 26, 2014 Posted May 26, 2014 According to OP, it is accepted for 2.2.9 Extended. As to tweaks, don't know. I know for myself I had to customize these values to remove z-fighting on moutains that were most annoying.
EssArrBee Posted May 29, 2014 Posted May 29, 2014 Has everything for this mod been figured out yet? I thought there was a bad plugin or something?
TechAngel85 Posted May 29, 2014 Posted May 29, 2014 Nope, the Campfires plugin was conflicting with Dynamic Fires but we've dropped Dynamic Fires so all is good. It's just a performance heavy mod.
oqhansoloqo Posted May 29, 2014 Posted May 29, 2014 (edited) Some places do take quite extreme performance hits though - for example, go have a look up at Bleak Falls Barrow, even from pretty far away... Those particularly bad performance hits are why I don't use this mod. There are plenty of places that don't take much of a performance hit though and look a lot better with the mod. Edited May 29, 2014 by oqhansoloqo
TechAngel85 Posted May 30, 2014 Posted May 30, 2014 Some places do take quite extreme performance hits though - for example, go have a look up at Bleak Falls Barrow, even from pretty far away... Those particularly bad performance hits are why I don't use this mod. There are plenty of places that don't take much of a performance hit though and look a lot better with the mod.This is an interesting issue. Look here: https://forum.step-project.com/topic/5011-beta-dynamic-distant-objects-lod/?p=80996 With none of the ESPs active in that area framerate returns to normal; however, there was no quality loss. I'll have to take a look to see what exactly those ESPs are doing because they're not affecting that area visually, but yet tanking the framerate.
DoYouEvenModBro Posted July 10, 2014 Posted July 10, 2014 Does it matter where this mod is INSTALLED or where we put the esps in the LOAD order? It shouldn't conflict with anything, right?
DoYouEvenModBro Posted July 10, 2014 Posted July 10, 2014 Also, was the framerate problem ever solved?
EssArrBee Posted July 10, 2014 Posted July 10, 2014 Does it matter where this mod is INSTALLED or where we put the esps in the LOAD order? It shouldn't conflict with anything, right?I think they are okay except the Water Effects esp, which goes after RWT.Also, was the framerate problem ever solved?Probably, not. We don't really have the staff to do the whole STEP Extreme stuff, so this is just Extended because of performance issues.
EssArrBee Posted July 10, 2014 Posted July 10, 2014 You know I'm starting to think the lag might be from wild edits of that insert things into the Tamriel Worldspace. That has been a known side effect of inserting things from their proper cell to Tamriel.
TechAngel85 Posted July 11, 2014 Posted July 11, 2014 I don't have any issues with this mod, beside it being heavy on performance (haven't cleaned it yet either).
plaGGy Posted July 11, 2014 Posted July 11, 2014 No imo the FPS problem is still there. I drop about 10-15 FPS when looking into certain directions without even using an ENB on a fairly good system (7970 with 10% OC and 2500k at 4,2 GHZ with 8gb Ram)I will do some more testing with different version, but after using both "Morthal Swamp completed" and no Morthal swamp at all, the drops are still there. A good place to test is either if you are standing in front of the southern gate in Riverwood and look at the mill in direction of Whiterun. About 50 FPS with mod and 60 rock solid without it.
phazer11 Posted July 11, 2014 Posted July 11, 2014 The FPS drop plaGGy is describing is an actual bug in the engine itself.
TechAngel85 Posted July 11, 2014 Posted July 11, 2014 The FPS drop is not an actual issue. It's just a result of using the mod because it's very heavy on performance. It's nothing that can be "fixed" as a bug would be. I do want to do some more testing with this mod though. Several posts back I posted a few shots. one had the ESPs disabled while still using the assets. This brought performance back to normal without changing anything within the scene itself...so I would really like to know what exactly the ESPs are doing if they're not loading things in the scenes at all times.
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