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The Skyrim Distance Overhaul (by Grieche)


MadWizard25

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Well, I looked for other posts that showed a similar experience on SDO's nexus thread and the only one I found so far was TechAngel's.

 

So, this might be a problem that occurs under pretty specific circumstances.

Edited by thommaal
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Based on this thread feedback, I don't think there is necessarily a problem with the Campfires plugin .... ?

I'm guessing this might only effect a select few. I followed the Guide to the letter and sorted with BOSS. I haven't optimized anything either so I'm using the mod as is from Nexus.

 

Could be driver related issue. I'm on Windows 8.1 x64 (Update 1) with NVIDIA 335.23 drivers installed.

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Windows 7 64bit, Catalyst Display Driver ver. 13.251. But, IIRC, Neovalen had no problems with his SLI 670GTX.

 

I'm guessing this might only effect a select few. I followed the Guide to the letter and sorted with BOSS. I haven't optimized anything either so I'm using the mod as is from Nexus.

(..)

 

 

I have Windows 7 x64 with all Service Packs updated.  NVIDIA 335.23 also.  I use SMAA for antialiasing, ENBoost, SSME...  I have DDSOpt'd all of the recommended mods in STEP.

If you published your installation-/load-order as well as the inis, I could duplicate them to see if the problem is going to loom up.

 

I have already dragged mods around a bit, added a couple of ENBs and changed ini-values beyond the reasonable and the camp fires still look normal.

 

So far, this looks indeed like a problem bound to specific configurations.

 

Giant Camp Fire Secundas Kiss

Posted Image

Edited by thommaal
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I don't think this has been unequivocally or distinctly answered but boss is saying SDO needs to be cleaned. Do you guys recommend cleaning it or is it like a false positive?

 

EDIT: I have the same question about Distant DetailHF.

Edited by Vulgar1
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Sure - no problem.  You sure you want to do this?  It sounds like a pain in the *** to do.  BTW - beyond trying to duplicate them, let me know if there's anything in any of it that you find to be redundant, inefficient, stupid, or just flat out wrong with my .inis or mod list.

 

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Recolored Pines and LODs for Basic+Skyrim Flora Overhaul - Basic Edition+(DDSOpt) A Quality World Map - Hi-Res - Main Roads+Enhanced Distant Terrain 2 - Dragonborn+Enhanced Distant Terrain 2+(DDSOpt) High Quality Food and Ingredients - CUMULATIVE+(DDSOpt) Tobes Highres Textures - SMIM Patch+(DDSOpt) Tobes Highres Textures - Full Standard+(DDSOpt) HD Misc+Skyrim Realistic Overhaul - Optimal+(DDSOpt) Serious HD - Riften - 2048+(DDSOpt) Serious HD - 2048+(DDSOpt) Static Mesh Improvement Mod - SMIM+(DDSOpt) SkyFalls and SkyMills+Ultimate HD Fire Effects - Candle Flames+Ultimate HD Fire Effects - Medium+(DDSOpt) Realistic Smoke and Embers - High+(DDSOpt) Ruins Clutter Improved+(DDSOpt) Jewels of the Nord - high res+Unknown Enchants+(STEP Extended) Smaller Cursor - Standard+SkyUI+Skill Interface Re-Texture - Werewolf + Patch+Skill Interface Re-Texture+(DDSOpt) RaceMenu+(STEP Extended) No Boring Sleep-Wait Menu+(STEP Extended) Main Menu Spinning Skyrim Emblem - Average Speed+Main Font Replacement - 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aMidianborn Book of Silence pack+(STEP Extended) Dual Sheath Redux+Double Cursor Fix+Distant Decal Fix+Dead Body Collision+Cultist Mask Decapitation Fix+(STEP Extended) Consistent Older People - All NPCs BOYD Compatible+(DDSOpt) Clothing and Clutter Fixes - COMPLETE+Bowlegged Jump Fix+Argonian Decapitation Fix+Appropriately Attired Jarls+Stable uGridsToLoad+Skyrim Script Extender - SKSE+(DDSOpt) Dragonborn+(DDSOpt) Hearthfires+(DDSOpt) Dawnguard+(DDSOpt) HRDLC3+(DDSOpt) HRDLC2+(DDSOpt) HRDLC1+(DDSOpt) STD

 

 

Notes: Better MessageBox Controls was disabled by me since it was completely overwritten by Extensible Follower Framework.  New Thinner Torch was overwritten by ELFX. Enhanced Blood Texture Patch for DLC was disabled because Skyrim Immersive Creatures has an EBT Patch of it's own instead.  I think all of my non-STEP mods are listed at the beginning of this mod list (which gets loaded last in practice).

Edited by oqhansoloqo
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I do have a conflict with Skyrim Immersive Creatures.esp atWorldspace 0000003C <Tamriel> 00000D74 Persistent 000B0D1CI tried added this to my patch file by using Skyrim Immersive Creatures.esp as the base and then overwriting with Record Flags from SDO Full-LOD - Giant Campfires.esp but still have the giant fire ball.

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Sure - no problem.  You sure you want to do this?  It sounds like a pain in the *** to do.  BTW - beyond trying to duplicate them, let me know if there's anything in any of it that you find to be redundant, inefficient, stupid, or just flat out wrong with my .inis or mod list.

Luckily, MO makes a duplication of an installation pretty painless. I simply copy my STEP-profile, name it oqhansoloqo and paste your inis into it. :) However, you use a couple of mods that I haven't downloaded, so I need to do that first.

 

You have DDSopted mods that I wouldn't touch - but if it looks fine in your game and led to a reduction of file-size, go for it.

 

I am rarely convinced by the results, but I blame my NEC 271; he isn't the forgiving type. A pure gamer display with normal resolution would be better - but it's not what I need.

 

I do have a conflict with Skyrim Immersive Creatures.esp atWorldspace 0000003C <Tamriel> 00000D74 Persistent 000B0D1CI tried added this to my patch file by using Skyrim Immersive Creatures.esp as the base and then overwriting with Record Flags from SDO Full-LOD - Giant Campfires.esp but still have the giant fire ball.

That's the conflict I mentioned earlier. Immersive Creatures hides the effect of SDO at Guldun Rock - coc to the location; you should see a normal camp fire there and not the blasty one.

 

Of course, if you added an overwrite, you need to deacivate that esp first.

Edited by thommaal
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