Jax765 Posted March 11, 2015 Posted March 11, 2015 For companions, I just use JIP, and tell ones that I won't be using to sandbox in the schoolhouse, while two sandbox in the truck. 2
Vaportrails Posted March 11, 2015 Posted March 11, 2015 (edited) On 3/11/2015 at 5:50 AM, GrantSP said: Off the top I would question your recommendation to install MO where you have. I'd point the user to anywhere away from your Steam install.Personally I have a folder called C:\Games\ that houses most of my tools.You're questioning the practice of putting the MO install into the .../Steam/steamapps/common/<gamename> folder? Why? Every guide on this site has you placing the MO files directly into the game folder. Unless I'm reading your post wrong? Edited March 11, 2015 by Vaportrails
EssArrBee Posted March 11, 2015 Author Posted March 11, 2015 On 3/11/2015 at 7:02 PM, Vaportrails said: You're questioning the practice of putting the MO install into the .../Steam/steamapps/common/<gamename> folder? Why? Every guide on this site has you placing the MO files directly into the game folder. Unless I'm reading your post wrong?It isn't actually necessary, but it's much easier to do so because it allows multiple instances of MO to be installed easily. I recommend it, but I don't actually do it. I have all three versions of MO that I use in my C:\Games folder named Mod Organizer Skyrim, Mod Organizer FNV, Mod Organizer FO3. MO uses the registry to find games and run stuff, so it's probably not mandatory, but it is easier.
Vaportrails Posted March 11, 2015 Posted March 11, 2015 On 3/11/2015 at 7:12 PM, EssArrBee said: It isn't actually necessary, but it's much easier to do so because it allows multiple instances of MO to be installed easily. I recommend it, but I don't actually do it. I have all three versions of MO that I use in my C:\Games folder named Mod Organizer Skyrim, Mod Organizer FNV, Mod Organizer FO3. MO uses the registry to find games and run stuff, so it's probably not mandatory, but it is easier. Totally agree with it not being mandatory. And I also see the benefit from an organizational standpoint for individual users on their computers. Having stuff all in one spot is a good idea. However, my biggest concern with stuff like this is New Users to the guides. Everywhere else on this site says to put the MO install into the FNV folder (or the Skyrim folder, or FO3...etc). The Mod Organizer video tutorial says to put it into the game's folder within Steam. If you then in this new Fallout guide say 'Well, we're going to put the MO install files into a new folder called C:\Games' that just adds unnecessary complexity and disjointedness to a process that should be pretty uniform across the site. I think in the interest of providing a uniform approach to working with Mod Organizer across all of these Bethesda titles that you should keep it within the game's folder. Experienced modders will realize that they can move it anywhere they want, while new users won't be saddled with unnecessary complexity in the modding process. Just my 2 cents. 1
Kelmych Posted March 11, 2015 Posted March 11, 2015 On 3/11/2015 at 7:33 PM, Vaportrails said: Totally agree with it not being mandatory. And I also see the benefit from an organizational standpoint for individual users on their computers. Having stuff all in one spot is a good idea. I think in the interest of providing a uniform approach to working with Mod Organizer across all of these Bethesda titles that you should keep it within the game's folder. Experienced modders will realize that they can move it anywhere they want, while new users won't be saddled with unnecessary complexity in the modding process. Just my 2 cents.I like keeping my Steam game folder as clean as possible, much like MO tries to keep the Data folder clean, especially when an SSD is used to store the game folder (I have FNV on an SSD). I put Wrye Flash in the game folder because it includes a Data folder and needs to be installed there (unless you want to change the installation folders themself). I have Mod Organizer setup the way EssArrBee describes, and I also have separate adjacent folders for xEdit for each game. For me, this is the uniform way I handle all Bethesda games.Personally, I'd rather provide detailed instructions for how to do this so I can keep unnecessary bloat out of the game folder.
EssArrBee Posted March 11, 2015 Author Posted March 11, 2015 I thought xEdit needed to be in the root folder of the game for the Merge Script to work correctly. I can add something about putting MO in a different place, but putting a MO folder in the game's folder doesn't really bloat it up that much inside that folder gets quite large with all the mod folders, but it doesn't really mess up anything. I don't recommend keeping the download folder on an SSD. I'll add something to the general guide for that too.
Jax765 Posted March 11, 2015 Posted March 11, 2015 A minor note, I really think that the Type 3 mesh for businesswear looks stupid as hell, and should be hidden in MO.
EssArrBee Posted March 11, 2015 Author Posted March 11, 2015 That has to be a bug. I'll see if exeter is around and ask him to fix it. Keep it hidden until then.
Jax765 Posted March 11, 2015 Posted March 11, 2015 Nah, it's part of the mod. Removes shirts from business suits for some reason.
oqhansoloqo Posted March 11, 2015 Posted March 11, 2015 On 3/11/2015 at 8:11 PM, EssArrBee said: I don't recommend keeping the download folder on an SSD. I'll add something to the general guide for that too.Agreed - that can take up a crapload of prime real estate space.
Jax765 Posted March 11, 2015 Posted March 11, 2015 I personally keep downloaded mod files in a separate folder on my HDD, while New Vegas and the mod directory are kept on an SSD.
EssArrBee Posted March 11, 2015 Author Posted March 11, 2015 I already updated the general guide for that scenario with an example of how it would be setup. I do the same thing, and I'm guessing that just about everyone else that looked into the settings does too if they have an SSD.
GrantSP Posted March 11, 2015 Posted March 11, 2015 I advise installing MO outside the game installation for the reasons mentioned above and because users are less likely to encounter any UAC issues in a folder created solely for that purpose. Windows does get overly restrictive when users use it's protected folders for other reasons, even when they jump through the hoops to lessen or disable those restrictions. @EssArrBeeI have had one installation of xEdit with the Merge Script additions installed into my C:\Games\Utils\ folder and I simply call it from each MO installation with a game specific switch in the arguments line like so for FalloutNV: -fnv -edit Everything appears to work fine for me.
EssArrBee Posted March 11, 2015 Author Posted March 11, 2015 On 3/11/2015 at 10:11 PM, GrantSP said: I advise installing MO outside the game installation for the reasons mentioned above and because users are less likely to encounter any UAC issues in a folder created solely for that purpose. Windows does get overly restrictive when users use it's protected folders for other reasons, even when they jump through the hoops to lessen or disable those restrictions. @EssArrBeeI have had one installation of xEdit with the Merge Script additions installed into my C:\Games\Utils\ folder and I simply call it from each MO installation with a game specific switch in the arguments line like so for FalloutNV: -fnv -edit Everything appears to work fine for me.Do you have to give the binary a particular name or does it matter? Do you know if there is a TES5LODGen argument?
Kelmych Posted March 11, 2015 Posted March 11, 2015 I have multiple xEdit folders, one for each game, with the game-based name for "x". I haven't tried using one copy for all games.
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