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Fear and Loathing in New Vegas - Feedback


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Is it possible to merge the various FCO patches that don't go into the bashed patch? Might be a way to save some plugin slots.

 

Does anyone have any recommendations on mods to merge in FNL? The page for the new 1.8 version of the merge script says that basically all mods could be theoretically merged up to and including your whole load order, but I'm not ready just yet to go mad so I'd rather do more logical merges.

 

Edit: Also a bit more feedback, my character has no pip boy glove on either hand, no matter if I have the pip boy glove equipped or not. I tried making up for this by wearing the leather gloves added by whatever mods, but it caused my hands to float about an inch from my wrists presumably sue to an incompatibility with the body mod.

Edited by BurritoJustice
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So I decided to finally give ENBoost another try with FNV (it works nicely for Skyrim for me).  I had tried to use it prior to the F&L Guide giving instructions on how to set it up, but I did not have luck.  I tried it again using your instructions and I get the same results - massive stuttering after a few minutes when panning around.

 

So I decided to try this:

 

EnableUnsafeMemoryHacks=true

 

As mentioned in the STEP guide:

 

"Enabling this parameter is generally not safe. This is a workaround for users experiencing large amount of stuttering, typically on systems with large amount of VRAM (4GB+). When enabled, it does not use memory reallocation, compression, or enbhost.exe and will only work when ReduceSystemMemoryUsage is also enabled. A known bug is that Alt+tab will not work in fullscreen when this is enabled. Set to false if ExpandSystemMemoryX64 is enabled (see above)."

 

I followed those instructions and the stuttering was gone - FPS still wasn't great, but the horrible stuttering was no longer there.  Does anyone know why the description of this and the name of it says "unsafe" or "not safe"?  Not safe to what - my hardware, my saved game, my game instance (IOW - might only cause seemingly random CTDs occasionally)?  Also Alt+Tab worked just fine with it, and allowed me to Alt+Tab right back into the game borderless fullscreen window without crashing it...  I'd like to get some more information about how it's unsafe before further testing with it, but it seemed to work for me.

Edited by oqhansoloqo
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I was wrong about being able to Alt-Tab out of borderless window fullscreen - I actually never had that set right.  I couldn't find anyone who gave a good explanation how to set up borderless window on the internet or in the STEP forums (the STEP Guide doesn't even explain this in their ENB guide currently - but that might change soon because I brought it up), but I think I figured it out - you have to set "bfull screen=" to "0" in fallout's .ini file first.  I guess I previously wasn't in the windowed mode before...  Once I changed the setting then I could no longer Alt-Tab out of the game without it crashing (like it's supposed to with EnableUnsafeSpeedHack).

 

EDIT: Ugh... no actually, the Alt-Tab DOES work... just not during load screens or the intro screens prior to the main menu?

Edited by oqhansoloqo
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For the life of me I cannot figure out why my FPS is so low these days in FNV.  It typically sits around 45 and drops down to 30 often just walking around Goodsprings (and I tried to "COC Primm" just to see if it was a goodsprings worldspace issue and the FPS sucked there too).  I have 1K optimized textures installed.  I could have sworn a couple months ago when I played the game I had typical FPS around 55 maybe?  I've got this massive headache trying to solve this and feel like pulling my hair out.  It's such a drastic difference from Skyrim with better graphics, where my typical FPS is 60, and I use up to 2K textures (and ENBoost works nicely)!  Damnit.

Edited by oqhansoloqo
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Only what's in the F&L Guide.  With Skyrim I got all kinds of extra mods over STEP Extended.  With FNV, I only have what's in the guide (save a few mods that used to be in the guide that were removed from the guide only because they were taken down from the Nexus).

 

EDIT: It's something in the guide - when I disable everything from the guide in MO and run the game it runs perfectly.  I guess I just have to go through the tedious process of re-adding things back in until I start getting FPS killers and then take note.

Edited by oqhansoloqo
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Are you by any chance using the Gomorrah plugin for New Vegas Redesigned 3? Because it has a huge impact on performance in casinos, both on the Strip and in Freeside (I'm pretty sure it halved my framerate in The Tops before I disabled it). Wouldn't account for the rest of your performance issues though.

Edited by Jax765
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Is there a way to get the correct version number for a mod in Mod Organizer? A good number only have dates, generally the ones that have to be manually downloaded, or have to be manually installed because the data folder isn't placed properly. I ask because it'd make checking for updates a lot more convenient.

 

Also is it worth updating from version 2.8 to version 3.0 for New Vegas Redesigned 3? There's no changelog anywhere, and the mod author doesn't seem to be answering questions. I'm curious if things were removed due to the falling out with the FCO author.

Edited by Jax765
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If MO just puts a date in, you can go to the Nexus, look up the Mod ID and enter it in the MO Information screen for that mod. You can then also key in the version number if it doesn't pick it up properly.

 

Some modders don't update the Latest Version properly. You may have to be flexible with whether you key in the actual version of what you downloaded or the mod's "latest" version.

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I have never been to the areas in the game that the Gomorrah plugin would affect (I don't think).  I haven't installed the crossbow mods yet due to that issue (I am waiting for SRB to figure out some kind of fix/edit for that).

 

I haven't had much time to go back through everything to find out where the FPS killer(s) is/are, but I have noticed that installing the 2 huge landscape/misc texture mods hasn't seemed to drop performance under 60 FPS.  Lol.  I'll let everyone know where the issues are when I get to them.

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If MO just puts a date in, you can go to the Nexus, look up the Mod ID and enter it in the MO Information screen for that mod. You can then also key in the version number if it doesn't pick it up properly.

 

Some modders don't update the Latest Version properly. You may have to be flexible with whether you key in the actual version of what you downloaded or the mod's "latest" version.

That worked, thanks.

 

I've noticed that the data section of the pip-boy becomes more and more laggy as you complete more quests (using the Pip-Boy 2500). Is there a way to alleviate this?

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