MtsFix Posted February 21 Posted February 21 2 hours ago, sheson said: No logs were provided. A quality of 0 for terrain LOD level 4 meshes means they match the full terrain. Generate terrain LOD for the current load order. Make sure the generated terrain LOD from the dedicated output folder is installed as any other mod, activated and overwriting everything. Log: https://ufile.io/lugfr1oy The output file is at the end of the load order. This is the same layout as before when the problem did not occur. xLODGen_Output TexGen_Output DynDOLOD_Output A Quality World Map
sheson Posted February 21 Author Posted February 21 10 minutes ago, MtsFix said: Log: https://ufile.io/lugfr1oy The output file is at the end of the load order. This is the same layout as before when the problem did not occur. xLODGen_Output TexGen_Output DynDOLOD_Output A Quality World Map Use the latest xLODGen version. Consider paying attention to log messages. In what worldspace were the screenshots made? Listing a supposed load order is not the same as making sure what actually happens in the (virtual) data folder. For example, that means to check files and the sources in the right windows of MO2, Data tab.
MtsFix Posted February 21 Posted February 21 37 minutes ago, sheson said: Use the latest xLODGen version. Consider paying attention to log messages. In what worldspace were the screenshots made? Listing a supposed load order is not the same as making sure what actually happens in the (virtual) data folder. For example, that means to check files and the sources in the right windows of MO2, Data tab. I tried the latest version and it fixed the problem! Thank you for your support. I mistakenly thought it was the latest version.
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