Jump to content

A Real Explorer's Guide to Skyrim


Recommended Posts

Posted

Hi all,

 

I've been trying to set up a modlist incorporating STEP Extended; REGS; Requiem and a few mods from the SR:LE list (Immersive armors, weapons & creatures being the big draws) and almost all mods from immersive survival pack (exceptions being the hunstman bow and realistic needs). My first attempt failed miserably :p. This is attempt 2; so I'm being more cautious and asking before leaping. So I have a few questions: 

 

I know that installation order is important when it comes to texture/mesh mods (and other mods without plugins). I've ordered my existing STEP Extended list exactly as it appears on the wiki i.e. sorted by priority and dragged all the mods into an ordered list. And I've noticed a pattern there that graphic mods are before gameplay mods, sound is somewhere in between etc. 

 

1st: REGS says to install all its mods after STEP; my first question is that will that lead to an epic cluster****? Or should I re-order the REGS mods like I have done with the STEP Extended list?

 

2nd Question: Should I re-build DynDoLOD?

 

3rd: MO keeps complaining about the difference in the install order (set by me) and the load order (set by LOOT), what should I do?

 

Here's my current STEP Extended load order:

 

 

  Reveal hidden contents

 
My ini files:
 
 
Posted

You should give this mod another try: Legendary Cities - Tes Arena - Skyrim Frontier Fortress

I know it was discussed before, but that discussion must have been based on a much older version. Because I found comments which say that it only adds dead cities.

But that's definitely not the case in the current version (2.12). The cities are actually more lively than many vanilla towns. They have interiors, are fully navmeshed and populated. There are smiths, merchants, guards, playing children etc. Some NPCs even have unique dialogue (no voice acting though). Each city is also unique in it's design.

I think it's really worth checking it out. It could use some polishing, since there are some grammar and capitalization mistakes, but I'm not too bothered by that.

Posted
  On 8/13/2015 at 7:53 AM, junaid said:

 

 

3rd: MO keeps complaining about the difference in the install order (set by me) and the load order (set by LOOT), what should I do?

 

Install order is the order of your mods in the left pane.  I have been using MO's functionality to sort those (after personally sorting my texture mods), and it seems to work fine.  It doesn't seem to reorder any of my installs that are solely textures or meshes.

Posted

Just for the sake of expediency since I keep getting distracted and could do this on my own but it'd just take forever as I keep finding myself getting sidetracked by other people and things (AC units breaking, electrical problems, storms, headaches) while I'm making my merge patches (or just about anything else). Could someone tell me which plugins are safe to merge? I know a lot of the plugins are fine to merge but I can't seem to find my list (Text file) I made for the merge patches I used in my previous installs (and nuked my previous installs for a fresh setup) I'm using SR:LE + REGS right now (will be adding more on top and then manually patching) and have combined all of the vividian and all of the weather related plugins into one (though I plan on using WAO at somepoint so this will probably change) I merged all the ETaC plugins but the ELFX patch the ORS patch, the main ETaC - Complete plugin and the resources esm. Anything else you guys can think of.

Posted (edited)
  On 8/13/2015 at 6:15 PM, Muladhara86 said:

Install order is the order of your mods in the left pane.  I have been using MO's functionality to sort those (after personally sorting my texture mods), and it seems to work fine.  It doesn't seem to reorder any of my installs that are solely textures or meshes.

Yes ty I know that. What I meant is that even when I just install STEP Extended MO complains about the install order; though I set it up exactly like it is on the STEP page; so should I:

 

1) Install all my mods; sort load order by LOOT and then sort install order using MO or

2) Install by my own order (as per STEP) and then just sort the load order using LOOT?

Edited by junaid
Posted

Are you referring to MO saying there's a possible Mod Order problem and you should move mods to fix it?

 

If so there's been discussion on that feature before. STEP usually recommends to ignore it, as they've tested their suggested order to ensure all works.

 

MO's creator Tannin has a dissenting view.

 

What you should do is follow the STEP guide, and then use LOOT. It's then on you as to whether you do what MO suggests to do or not. If STEP's order works for you, then fine, ignore MO. If you do what MO suggests and has it fix things, that should work as well. 

 

The take home point is there's two ways to go.

 

1) Follow STEP and don't worry about MO's suggestions.

2) Follow STEP and then do what MO suggests.

 

I've tried both and haven't seen any glaring issues either way so it's a judgement call.

Posted (edited)
  On 8/13/2015 at 7:46 PM, phazer11 said:

Just for the sake of expediency since I keep getting distracted and could do this on my own but it'd just take forever as I keep finding myself getting sidetracked by other people and things (AC units breaking, electrical problems, storms, headaches) while I'm making my merge patches (or just about anything else). Could someone tell me which plugins are safe to merge? I know a lot of the plugins are fine to merge but I can't seem to find my list (Text file) I made for the merge patches I used in my previous installs (and nuked my previous installs for a fresh setup) I'm using SR:LE + REGS right now (will be adding more on top and then manually patching) and have combined all of the vividian and all of the weather related plugins into one (though I plan on using WAO at somepoint so this will probably change) I merged all the ETaC plugins but the ELFX patch the ORS patch, the main ETaC - Complete plugin and the resources esm. Anything else you guys can think of.

some tips:

- don't merge plugins that come with skse plugin (e.g. FISS, Block Steal Redux), because it will break them

- be careful when merging plugins that are master files for other mods, since FormID's may get changed

- keep in mind that the record "Navigation Mesh Info Map (NAVI)" can't be merged. The merge script will just copy it from the last loaded plugin

- therefore only merge multiple plugins with Navmesh records, if you know how to fix the NAVI. I think there is a tutorial here somewhere. It involves opening the merged mod in the CK and then fix the navmeshes somehow, but I never really got into that. I always make sure that my merged mods do not contain more than 1 plugin with navmeshes to save me the trouble.

- Etac Dragon bridge south must always stay seperately. I think it has something to do with injected records that don't merge properly. 

 

Personally I only merge compatibility patches and very small mods. Plugins that only weigh are a few KB and don't conflict with the above tips.

Also keep in mind that SRLE and REGS are currently not fully compatible, since SRLE contains Immersive Citizens with doesn't work (yet) with parts of ETAC and JK's Skyrim.

Edited by TirigonX
Posted

Yeah guess I should have specified. Which patch plugins are safe to merge? I will remake my ETaC merged patch and not include Dragon Bridge south this time, but yes I am avoiding anything that requires Navmesh fixing for now, just the simple ones, once these are done then maybe, depends on if I have enough plugin slots left for what I want.

Posted
  On 8/14/2015 at 12:27 AM, Nozzer66 said:

Are you referring to MO saying there's a possible Mod Order problem and you should move mods to fix it?

 

If so there's been discussion on that feature before. STEP usually recommends to ignore it, as they've tested their suggested order to ensure all works.

 

MO's creator Tannin has a dissenting view.

 

What you should do is follow the STEP guide, and then use LOOT. It's then on you as to whether you do what MO suggests to do or not. If STEP's order works for you, then fine, ignore MO. If you do what MO suggests and has it fix things, that should work as well. 

 

The take home point is there's two ways to go.

 

1) Follow STEP and don't worry about MO's suggestions.

2) Follow STEP and then do what MO suggests.

 

I've tried both and haven't seen any glaring issues either way so it's a judgement call.

ty for clarifying that; that's exactly what I was wondering about.

Posted (edited)

@Darth_mathias I assume both are needed unless stated otherwise in the guide. Btw, for users who have updated Immersive College of Winterhold to version 3.0 and are experiencing an odd issue that cancels any crafting menu after a second or so, a script of this mod seems to be the cause. It will be updated with the next release. For the impatient ones I found this workaround in the comments:

  Reveal hidden contents

 

 

EDIT: The new update should fix this

Edited by Pretendeavor
Posted (edited)

trying to install Expanded towns and cites with SRLE I am using the modular version I have removed the parts that conflict with Immersive Citizens i am now wanting to merge all the ESP and patch in a single mods i am wondering if anyone has done this if what load order to you use for the mod.

 

also does anyone know if Nernies City and Village Expansion is compatible with Immersive Citizens I ask cos REGS uses a modifed version i would guess not since REGS hasn't been updated since April but it good to ask.

Edited by Darth_mathias
Posted (edited)

According to the mod description for Immersive Citizens, Nernies is not compatible. I don't think it's anything game breaking though, mainly NPCs getting stuck on things, having messed up pathing etc.

 

Edit: Apparently the conflicts might be a little bit more serious than I originally thought. Some people have found that when the pathing breaks you get large groups of NPCs huddled together and they won't move. This mainly was in regards to ETAC and JK's Skyrim but if Nernies breaks pathing in the same way you can probably expect similar results.

Edited by Arkaedius
Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.