CJ2311 Posted January 30, 2014 Posted January 30, 2014 I just noticed that Cutting Room floor conflicts with Consistent Older People (3 NPCs are affected by this)
EssArrBee Posted January 30, 2014 Posted January 30, 2014 I just noticed that Cutting Room floor conflicts with Consistent Older People (3 NPCs are affected by this) Yes, I was aware of this as well, but those NPC records can be tricky to merge if you aren't paying attention to 'what' is being merged. One thing I'm interested in is if people have actually played the new stuff. Is it consistent with the game? Does seem out of place or incomplete?
torminater Posted January 30, 2014 Author Posted January 30, 2014 I checked what arthmoor added, and it's not misfitting. Didn't get to playing it ingame though. Gesendet von meinem iPhone mit Tapatalk
CJ2311 Posted January 30, 2014 Posted January 30, 2014 I just noticed that Cutting Room floor conflicts with Consistent Older People (3 NPCs are affected by this)Yes, I was aware of this as well, but those NPC records can be tricky to merge if you aren't paying attention to 'what' is being merged. One thing I'm interested in is if people have actually played the new stuff. Is it consistent with the game? Does seem out of place or incomplete? Ah, I was just running through the "Mod Testing To Do list" you posted and trying to find something useful to do that didn't involve texture compares :p
EssArrBee Posted January 30, 2014 Posted January 30, 2014 I just noticed that Cutting Room floor conflicts with Consistent Older People (3 NPCs are affected by this)Yes, I was aware of this as well, but those NPC records can be tricky to merge if you aren't paying attention to 'what' is being merged. One thing I'm interested in is if people have actually played the new stuff. Is it consistent with the game? Does seem out of place or incomplete? Ah, I was just running through the "Mod Testing To Do list" you posted and trying to find something useful to do that didn't involve texture compares :p Well, if you didn't find any other conflicts with STEP in the plugin then that helps, too. I pretty much assume that any mod that touches NPCs will conflict Consistnet Older People. That mod changes so many people.
CJ2311 Posted January 30, 2014 Posted January 30, 2014 Well, if you didn't find any other conflicts with STEP in the plugin then that helps, too. I pretty much assume that any mod that touches NPCs will conflict Consistnet Older People. That mod changes so many people. Well there's also a conflict with Better Quest Objectives, which can be fixed by simply loading Cutting Room Floor after it. (Which, I just noticed, BOSS doesn't do. So I guess it should be added to the STEP instructions)
EssArrBee Posted January 30, 2014 Posted January 30, 2014 Will can address that when he has more time, or I will patch that with the STEP patches. I wouldn't move EBQO mods around since they touch so many quests, it is hard to mess with without breaking something else. Thanks for the help, I will make note of this stuff to have if we accept this mod to STEP.
Skadi Posted January 30, 2014 Posted January 30, 2014 I just noticed that Cutting Room floor conflicts with Consistent Older People (3 NPCs are affected by this)Yes, I was aware of this as well, but those NPC records can be tricky to merge if you aren't paying attention to 'what' is being merged. One thing I'm interested in is if people have actually played the new stuff. Is it consistent with the game? Does seem out of place or incomplete?I've played with this for a couple of months. The quest add a bit of depth to existing stuff and nothing seems out of place. Some of the added stuff isn't important, but it gives it a bit of a "directors cut" feel. The author is very selective about what he puts back in, as in obvious and completed/almost completed things. It's done well enough that in a recent Requiem play-though (No fast travel, forces your perception down a great deal) I was always asking myself, "Have I seen this? Is it from CRF?" The first thing I saw on a new play-though is an added scene with Uthgerd the Unbroken upon reaching Whiterun stables that feels completely vanilla. I also ran into a named hostile npc named Herebane Sorenshield that was placed in a fairly appropriate place. The missing mages quest is something that needed to be finished, as there were mystery components lying about, and the fixes to this are welcomed, IMO, especially seeing how most of the College material feels truncated. I actually love this mod, after giving it some thought.
EssArrBee Posted January 30, 2014 Posted January 30, 2014 Thank you for your review. The College did feel a bit off. You join them, do three quests then you are the leader. Same goes for the companions Sent from my iPhone using Tapatalk
Kelmych Posted January 31, 2014 Posted January 31, 2014 I found it annoying that two of the quests aimed at mages, the coral dragon claw and the apprentices, weren't finished. As you mentioned, there are so few mage quests.
Skadi Posted February 9, 2014 Posted February 9, 2014 Updated! Now Nazeem and his wife are no longer homeless (but presumably he still never gets to the Cloud district very often) and the Vigilants will confiscate your Daedric artifacts. My love for this mod grows.Â
torminater Posted February 9, 2014 Author Posted February 9, 2014 I'll have to kill a lot more vigilantes then. *sighs and pulls out his mace of molag bal*
DoubleYou Posted February 9, 2014 Posted February 9, 2014 Vigilants confiscate daedric artifacts!!! I'll kill 'um all first!
z929669 Posted February 10, 2014 Posted February 10, 2014 As long as downstream difficult-to-resolve conflicts don't exist, then this should be accepted for Core. Otherwise, it is Extended. Anybody propose one or the other based on the findings?
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