sutex Posted December 29, 2015 Share Posted December 29, 2015 (edited) SkyrimPrefs.ini [Imagespace] bDoDepthOfField=1 This was done.... ( at least people are NOT saying re-install windows ... lol :).. ) given this is the most common reason , and known. the other poster , was suggestion , ENB , which made me question Edited December 29, 2015 by sutex Link to comment Share on other sites More sharing options...
ZumboPrime Posted January 4, 2016 Share Posted January 4, 2016 (edited) I would like to add in that turning on terrain fade in stole my mountains and caused the game to slow down a huge amount and ultimately freeze as I got closer to the Guardian Stones. This occurred in new games with my current mod list and in new MO profiles with no mods enabled save for Dime's Quickstart and USLEEP. All my other settings were at Ultra presets. Edited January 4, 2016 by ZumboPrime Link to comment Share on other sites More sharing options...
Rebel47 Posted January 4, 2016 Share Posted January 4, 2016 (edited) I would like to add in that turning on terrain fade in stole my mountains and caused the game to slow down a huge amount and ultimately freeze as I got closer to the Guardian Stones. This occurred in new games with my current mod list and in new MO profiles with no mods enabled save for Dime's Quickstart and USLEEP. All my other settings were at Ultra presets.Turning on terrain fade in will give a hugely reduced visual distance, this is documented in the previous page in response to a post I made initially regarding my shorter viewing distance from the docks of Solitude, it will give you longer load times and slow downs as you get closer as it has to load in all the textures as they are drawn into your viewing distance, if you want to experience maximum viewing distance and minimum slow down I recommend turning this option off. The option your looking for is in your Skyrim.ini under [TerrainManager] the line you are looking for will be "bUseNewTerrainSystem" yours given your report will be set to 0, setting it to 1 will give you back the terrain and reduce your load-in slow downs Edited January 4, 2016 by Rebel47 Link to comment Share on other sites More sharing options...
boycad Posted February 1, 2016 Share Posted February 1, 2016 (edited) For one reason or another, the [Archive] entries in both .inis were reproduced about 6 times, and that may have been about the number of times I saved changes with this tool. Could that be a bug? Edited February 1, 2016 by boycad Link to comment Share on other sites More sharing options...
DoubleYou Posted February 1, 2016 Author Share Posted February 1, 2016 If you're running it through Mod Organizer, yes, but if you're running it standalone (required!), it is not a known bug. Link to comment Share on other sites More sharing options...
Darth_mathias Posted February 6, 2016 Share Posted February 6, 2016 (edited) hey DoubleYou can I ask why spINI doesn't add the iNumThreads and iNumHWThreads setting to the ini file? Edited February 6, 2016 by Darth_mathias Link to comment Share on other sites More sharing options...
DoubleYou Posted February 7, 2016 Author Share Posted February 7, 2016 No reason. Link to comment Share on other sites More sharing options...
Kelmych Posted February 22, 2016 Share Posted February 22, 2016 What does the "Windowed Mode" box in the spINI app do? Link to comment Share on other sites More sharing options...
DoubleYou Posted February 22, 2016 Author Share Posted February 22, 2016 Puts Skyrim in windowed mode instead of full screen. It should have an infotip if you hover over it. bFull Screen=0 Link to comment Share on other sites More sharing options...
nappilydeestruction Posted February 22, 2016 Share Posted February 22, 2016 I didn't know you can use this program in in-game windowed mode. Good to know. Link to comment Share on other sites More sharing options...
Avastgard Posted February 27, 2016 Share Posted February 27, 2016 (edited) I am experiencing a bug that started happening shortly after I ran the spINI app and updated ENB (without graphical modification), so I am assuming it's one of those that caused it, most likely because I didn't set something correctly. Some meshes (or textures, not sure) that should disappear don't do so. The most notorious examples are flowers and other harvestable ingredients. After being harvested, instead of disappearing, they actually remain there, only a little more transparent than before. Similar behavior is also observed on other cases, like some banners in dungeons or the Hermaeus Mora tentacles inside Septimus Signus' Outpost. I could see them on the entrance before Mora's actual appearance and conversation with me. Recently, I also noticed that the Steel Horned Helmet is also showing up semitransparent. Could this be a problem with an ini setting? Edited February 27, 2016 by Avastgard Link to comment Share on other sites More sharing options...
DoubleYou Posted February 27, 2016 Author Share Posted February 27, 2016 I doubt it. I haven't experienced it. You can always try restoring a backup and seeing if that makes a difference. Link to comment Share on other sites More sharing options...
Avastgard Posted March 11, 2016 Share Posted March 11, 2016 (edited) So I updated to enbseries v. 0.305 and ran spINI again, and the problem is gone. I just don't know what fixed it. Comparing both my .inis (one from when this bug was happening and the other from after the bug was fixed), I just found one different line in SkyrimPrefs.ini: Old file (from when some objects were shown semitransparent):[Display]iShadowMaskQuarter=3 New File (fixed)[Display]iShadowMaskQuarter=4 Edited March 11, 2016 by Avastgard Link to comment Share on other sites More sharing options...
DoubleYou Posted March 12, 2016 Author Share Posted March 12, 2016 Well, it's impossible for that to have been the problem, because Skyrim automatically changes that line to 4 at startup no matter what it is set to. Link to comment Share on other sites More sharing options...
Avastgard Posted March 12, 2016 Share Posted March 12, 2016 (edited) Will the actual .ini show 4 or will it keep the number you set to? Because I am pretty sure that the .ini with the value 3 was the one I was using at the time this bug was happening. Are there any other changes spini makes that change anything else other than the two .inis? If no, then the problem should be on ENB, although the developer claims it has nothing to do with it. Edited March 12, 2016 by Avastgard Link to comment Share on other sites More sharing options...
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