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boycad

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About boycad

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    Trans-Cascadia
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    The Id.
  1. Hello. Im trying to put together a Fallout 4 guide, and I have some questions. Im looking at these seven F4SE doo-dads, and I'd like to know if they're recommended: xSE PluginPreloader F4 (manual install) PrivateProfileRedirector F4 - Faster game start (INI file cacher) Address Library for F4SE Plugins Baka ScrapHeap-Script Memory Limit Expander Buffout 4 Auto Gamepad Switch and... Canary Save File Monitor ----- They all seem to have tangible benefits. But they also may be difficult to use. Are they stable, or necessary, or effective? Any opinions or experiences would be appreciated. -thx.
  2. Bump. It seems Im bringing quite a few older FO4 threads back to life these days. My apologies if this is offends. Here i am, about 18 months after the post above, and I have much the same impression and the same question, about enb .inis for Fallout 4.
  3. Hidden for a while, is it? Almost all of the available guides are at a little out of date, but they're still useful if you want to build one yourself. If you used Biraitbec's guide as a base, did do his massive texture operation too? Ive been wanting to ask someone about that: if its necessary and why? If its advisable independent of his other instructions. I mean, hes telling us to re-proc all of the vanilla textures in the game, in the *game files directly*, and thats against my rules.
  4. oo interesting I tried this game too. Im curious to see what it can be like modded. Come to think of it, I did try one or two mods along with the game. They didnt work very well.
  5. yup gotta love the old school BBS culture. So: Two and a half years later: has anyone had any luck modding FO4 using Vortex? It might just work...
  6. Hello. Im just stumbling about in this account, which I havent used for a while, so even old stuff is new and relevant to me. Sorry to bother you, but your post reminds me of a problem Ive had recently, so... Have you any idea if and how something like this, above, will work with an Enderal install, and even further, with an animation proccer for Enderal?
  7. Yes, that should be in the guide. The xEdit instructions should be in the guide, as well as a the link to the 'new' plugin. It should be in the 'Lore Friendly Equipment Pack' guide, I think. You used the YUP-WMX-PN-PNEO patch, and that worked for you, correct? I believe I used that patch as well, but I still had the same issue, presumably because I added something that you didn't add. I dont think the YUPetc patch works on all installs, if I understand correctly. I will have to poke around with this. Exactly which guide were you following, and did you follow it exactly? Or did you make some small changes?
  8. Thanks for the research. Your English is just fine. Mono has been away for a awhile now, but I may be able to help. Where do you think this should be added? To the Fear and Loathing main guide, or to the Mono's Equipment Pack page? I havent edited these guides in a while, but if you could say where in the guide it should be inserted, I can try to find a way to write the change in. Would you mind telling us a little more about the bug you found? It was an 'infinite loading' bug, correct, and not a load failure and game crash bug? The Fear and Loathing forum thread is huge, so a link to Mono's comment in would also be appreciated. I am also have a problem with this module; with one of the Project Nevada plugins used in it. But I understand this is probably my fault, and that I need to use xEdit a little more proficiently. Im using the Fear and Loathing -Wasteland Edition https://wiki.step-project.com/User:MonoAccipiter/Fear_and_Loathing_in_New_Vegas:_Wasteland_Edition#Additional_Equipment
  9. It all seems very smooth, and I hope to be able to browse all these new weapons in-game soon. In going over all of this material, you have identified several or maybe all of the main problems with added-weapon mods, namely they tend to be over powered or just strangely powered, because each author specs each gun individually and often arbitrarily; and the problem of having nearly identical weapons show up with slightly different names and textures. I hope all the weapon modifications work on these, but I have the sense they will. That was easy. I think it replaces like dozens of other mods. Thanks. I would offer one small criticism, or matter of taste: Renaming Millenia's technically specific gun names is a good idea, but now I feel like the new names are too generic. Most of those guns have real-world common use off-hand names which would go well with their detailed textures, without reading like a manufacturers spec sheet. For instance, the "Browning P35" is usually called the 'Browning Hi-Power', while "Hi-Power Pistol"... i dunno. Yes, I learned most of this from u-toob.
  10. Is that so? The guide can be a little tight-lipped about load order, I've noticed. But thats because its hard to be definitive on this subject. There is a lot a variety between different people's working load orders, I think. So it would be easy to add instructions which arent necessary. But if this could be confirmed, as with any load order issue, it should be added. I havent noticed any DarnUI - PN problems myself, though. If you get a chance, a screenshot would be helpful.
  11. Hello. Ive been wondering about this sort of thing. Are you talking about a function such as the "detailed instructions" links beside most mods in the Skyrim STEP 2.2.9.2 guide? Or do you mean another page being able to link directly to a specific section of the guide? The guide can already link to other pages, or can it? That function could be very useful. But in the Skyrim guide, it seems like you can 'link out', but not back to the guide (from the sub- module- page). This limitation is a mildly confusing aspect of that format: if you can go one way, a link back would be thoughtful.
  12. I pm'd you. There is one question I can ask here though. Isn't it necessary or advised to run Loot *each time* before loading the Merge Plugin Standalone Utility and building a new merge mod?
  13. I dont know exactly where to ask this: As I've been working through MonoAccipter's Fear and Loathing: Wasteland Edition, theres been a few hiccups. For instance, no errors in the 'Uncut Content' merge plugin before being built; and slightly different bash tags generated for it. It seems fine, but there is a difference. Should i be worried? Or should the guide be updated, for YUP 10.9 perhaps?
  14. It seems to be. Its a continuation, and also like a fork, and so far it seems fairly up to date.
  15. ooo New Vegas is getting better. The consequences of different ammunitions was very complicated to mod, and unavoidable, last time I was there.
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