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z929669

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Everything posted by z929669

  1. There's an outdoor area with grass in the labyrinth. Not much, but it's there. See the screens in that post and also the OP
  2. Do you have a crashlog? See this thread... I'm assuming you aren't running the strict Step build. Possibly this too.
  3. Tagged 'accepted'. Thanks for confirming.
  4. I haven't found the time to test this against Rudy's mod using ENB (see OP) under our 2.2.0 guide. If anyone cares to do so, please post screens for vanilla, Step 2.2.0, and this mod replacing Rudy's. This would be an easy add for 2.3 once verified.
  5. Re-tagging 'accepted' as-is for 2.3. Next iteration, we can do the DDDM testing to see if we'll retain this in 2.4 or not.
  6. Disregard my last. We can use the ENB-compatibility in 21 - Post Processing ModGroup
  7. Discussion topic: Rudy fix for Splashes of Storms and ENB by rudy102 Wiki Link ENB component of Splashes of Storms
  8. Discussion topic: SB - Fixed Windhelm Entrance by Asedael Wiki Link Fixes the Windhelm entrance and gate. According to Mousetick, the changes are reflected in LOD with DynDOLOD. Superseeds FYX - Windhelm Entrance
  9. It looks to me like SB - Fixed Windhelm Entrance is more comprehensive and supersedes this mod, so creating that mod topic for testing and removing this one. See new mod topic.
  10. Vote to 'accept' for 2.3. Do I have a 2nd?
  11. Voting to drop for 2.3, since this is redundant with updated CL.
  12. If anyone cares to test this in the current Step 2.2.0 setup, please confirm it's working (makes equipped left-hand weapons and both staves visible on PC/NPC when not in combat).
  13. I've been working with this one in my patching, assuming we'll 'accept' for 2.3 (and voting likewise). Thoughts?
  14. ENB is on or off in those screens? You are seeing the effects of texture mipmapping. Close up, you are seeing the native texture resolution. As you increase distance from the object, textures provide lower-resolution mipmaps to account for the size difference. This is just how game visuals work. As far as the transitions of the mipmaps with changes in distance, it's possible that it could be mitigated by certain INI settings, but I don't know which ones offhand. Test without ENB to make things simpler.
  15. Discussion topic: NPCs Learn Skills and Spells by sasnikol Wiki Link Philosophically similar to NPCs Learn to Aim by the same MA.
  16. If we consider this one, it makes sense to also consider NPCs Learn Skills and Spells. Thoughts? As far as applying to PC in addition to NPC, it seems most proper to apply to both. Mods like this do impact game difficulty though, so there's that. I personally prefer realism and more challenging situations, but all such mods deviate from vanilla. I think it's an acceptable deviation though.
  17. Toggle ENB off to see if that changes what you are seeing (Shift+F12)
  18. Glad you found the cause of your CTD, but I honestly have no clue about the sound issue you describe.
  19. Crashlogs provide very little insight for me, so someone that understands them will need to chime in. Did the smoke test pass much earlier in the guide? Are you running the current game (1.6.1170) or have you downgraded? Do you have all of the CC content? Did you configure Engine Fixes properly for the latest game runtime? Are you testing on a NEW game and not an existing save? Did you follow the guide exactly, or did you not install certain mods, or are you using mods not in the guide?
  20. We're removing Faction Fixes, so that alone would warrant a fresh playthrough. It's almost always possible to use an existing playthrough though with a bit of work. This is mentioned in the changelog with some advice and links.
  21. If you followed the guide, then you will be using Grass Cache Fixes. LOOT may be sorting this at higher priority than Step Patch - Conflict Resolution.esp. Drag GCF to lower priority (above) the Step Patch in the Plugins in MO.
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