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Everything posted by z929669
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There's an outdoor area with grass in the labyrinth. Not much, but it's there. See the screens in that post and also the OP
- 20 replies
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- SKYRIMSE
- 19-utilities
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Game freezes around Silent Moons Camp
z929669 replied to xbk123's question in General Skyrim SE Support
Do you have a crashlog? See this thread... I'm assuming you aren't running the strict Step build. Possibly this too. -
ACCEPTED Dragons Shout With Voice Update - SSE
z929669 replied to Mercury71's topic in Skyrim SE Mods
Tagged 'accepted'. Thanks for confirming.- 6 replies
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- SKYRIMSE
- 07-sounds and music
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I haven't found the time to test this against Rudy's mod using ENB (see OP) under our 2.2.0 guide. If anyone cares to do so, please post screens for vanilla, Step 2.2.0, and this mod replacing Rudy's. This would be an easy add for 2.3 once verified.
- 13 replies
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- SKYRIMSE
- 06-models and textures
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Icons For Skyrim Character Sheet (by mlthelama)
z929669 replied to Mercury71's topic in Skyrim SE Mods
Re-tagging 'accepted' as-is for 2.3. Next iteration, we can do the DDDM testing to see if we'll retain this in 2.4 or not.- 9 replies
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- 16-interface
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Disregard my last. We can use the ENB-compatibility in 21 - Post Processing ModGroup
- 10 replies
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- SKYRIMSE
- 18-lighting and weather
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ACCEPTED Rudy fix for Splashes of Storms and ENB (by rudy102)
z929669 posted a topic in Skyrim SE Mods
Discussion topic: Rudy fix for Splashes of Storms and ENB by rudy102 Wiki Link ENB component of Splashes of Storms- 2 replies
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- 21-post-processing
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Discussion topic: SB - Fixed Windhelm Entrance by Asedael Wiki Link Fixes the Windhelm entrance and gate. According to Mousetick, the changes are reflected in LOD with DynDOLOD. Superseeds FYX - Windhelm Entrance
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It looks to me like SB - Fixed Windhelm Entrance is more comprehensive and supersedes this mod, so creating that mod topic for testing and removing this one. See new mod topic.
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ACCEPTED Dragons Shout With Voice Update - SSE
z929669 replied to Mercury71's topic in Skyrim SE Mods
Vote to 'accept' for 2.3. Do I have a 2nd?- 6 replies
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- 07-sounds and music
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Tagging 'dropped' for 2.3
- 20 replies
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- SKYRIMSE
- 11-gameplay-ai and combat
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Voting to drop for 2.3, since this is redundant with updated CL.
- 42 replies
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- 06-models and textures
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If anyone cares to test this in the current Step 2.2.0 setup, please confirm it's working (makes equipped left-hand weapons and both staves visible on PC/NPC when not in combat).
- 4 replies
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- SKYRIMSE
- 13-gameplay-immersion
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ACCEPTED No Grass in Objects (by meh321, DwemerEngineer, and alandtse)
z929669 replied to theblackman's topic in Skyrim SE Mods
Tagging 'accepted' for 2.3- 21 replies
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- 19-utilities
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ACCEPTED Fires and Embers Clipping Fix (by Diego2891)
z929669 replied to Mousetick's topic in Skyrim SE Mods
I've been working with this one in my patching, assuming we'll 'accept' for 2.3 (and voting likewise). Thoughts? -
Skyrim SE Loading Ground Textures in Circle around PC
z929669 replied to ExquisiteLemon's question in General Skyrim SE Support
ENB is on or off in those screens? You are seeing the effects of texture mipmapping. Close up, you are seeing the native texture resolution. As you increase distance from the object, textures provide lower-resolution mipmaps to account for the size difference. This is just how game visuals work. As far as the transitions of the mipmaps with changes in distance, it's possible that it could be mitigated by certain INI settings, but I don't know which ones offhand. Test without ENB to make things simpler. -
Discussion topic: NPCs Learn Skills and Spells by sasnikol Wiki Link Philosophically similar to NPCs Learn to Aim by the same MA.
- 7 replies
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- 11-gameplay-ai and combat
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If we consider this one, it makes sense to also consider NPCs Learn Skills and Spells. Thoughts? As far as applying to PC in addition to NPC, it seems most proper to apply to both. Mods like this do impact game difficulty though, so there's that. I personally prefer realism and more challenging situations, but all such mods deviate from vanilla. I think it's an acceptable deviation though.
- 16 replies
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- SKYRIMSE
- 11-gameplay-ai and combat
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Skyrim SE Loading Ground Textures in Circle around PC
z929669 replied to ExquisiteLemon's question in General Skyrim SE Support
Toggle ENB off to see if that changes what you are seeing (Shift+F12) -
Skyrim CTD right after being done with the STEP guide
z929669 replied to Enla's topic in Step Skyrim SE Guide
Glad you found the cause of your CTD, but I honestly have no clue about the sound issue you describe. -
Skyrim CTD right after being done with the STEP guide
z929669 replied to Enla's topic in Step Skyrim SE Guide
Crashlogs provide very little insight for me, so someone that understands them will need to chime in. Did the smoke test pass much earlier in the guide? Are you running the current game (1.6.1170) or have you downgraded? Do you have all of the CC content? Did you configure Engine Fixes properly for the latest game runtime? Are you testing on a NEW game and not an existing save? Did you follow the guide exactly, or did you not install certain mods, or are you using mods not in the guide? -
Will the Step guide be updated for the newest patch?
z929669 replied to Ellie's topic in Step Skyrim SE Guide
We're removing Faction Fixes, so that alone would warrant a fresh playthrough. It's almost always possible to use an existing playthrough though with a bit of work. This is mentioned in the changelog with some advice and links. -
If you followed the guide, then you will be using Grass Cache Fixes. LOOT may be sorting this at higher priority than Step Patch - Conflict Resolution.esp. Drag GCF to lower priority (above) the Step Patch in the Plugins in MO.

