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Everything posted by z929669
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Gotcha. I will step aside then and let someone running A48 chime in
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The one time I did it, it created Occlusion.esp and increased my DynDOLOD gen time by a small bit. Worked fine for me as of Alpha 44 I think. I almost never gen occlusion and simply reuse what I have, since landscape isn't changing in my build(s).
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I agree on all points (including that I don't use horses). An alternative that adheres to best practice is preferable for those that do use horses. Drop seconded.
- 29 replies
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- 13-gameplay-immersion
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ACCEPTED SSE Display Tweaks (by slavicpotato1)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
Totally plausible. Probably worth subjecting to the revised flowchart and defs I revised. That may help you to validate those changes.- 41 replies
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ACCEPTED Battle-Ready Candlelight Fixes (by ThatSpartacusGuy)
z929669 replied to z929669's topic in Skyrim SE Mods
OK, then I think it makes sense to install this one regardless of ENB use. Keeps it simple. -
Thanks for confirming. I think there is also a yellow glow eliminator now ... I am not as far along in my setup. Will get there eventually. Another update dropped for this again today
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- 06-models and textures
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Well, we weren't using any of the plugins in testing, so news to me. Glad to know this though
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- 04-foundation
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ACCEPTED Landscapes - Cathedral Concept (by The Community)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
Yeah, I think we should test this and include it in 2.0.0 if no issues. I will do that in my setup.- 35 replies
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Reviewed changelog. Love the latest updates. Thank you!
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Yes, plugins should be removed. We are only using the meshes for all ELFX mods.
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Skyrim 10th Anniversary Edition Announced
z929669 replied to DoubleYou's topic in General Skyrim SE Discussion & Support
Our advice will be to freeze game and SKSE update until we can update SKSE and any related guide/mod changes. -
ACCEPTED Landscapes - Cathedral Concept (by The Community)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
Agree that the mesh should compensate and that this is another candidate for a mod we could release for our own selfish benefit that happens to also benefit the community.- 35 replies
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ACCEPTED Landscapes - Cathedral Concept (by The Community)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
i like it.- 35 replies
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ACCEPTED Realistic Water Two SE (by isoku/SparrowPrince/TechAngel85)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
@TechAngel85 We will need install instructions for the new 4.0 version. I assume: Optional Textures - Select Nothing (using DROPS for rain?) Addons - Extended Ambiance Install Darker Gradient Textures (-10%)- 78 replies
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That's strange. Good eye.
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DROPPED xLODGen Resource - SSE Terrain Tamriel (by Sheson)
z929669 replied to DoubleYou's topic in Skyrim SE Mods
Nice find. I had no idea- 5 replies
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ACCEPTED Particle Lights For ENB SE - Paragon Gems
z929669 replied to DoubleYou's topic in Skyrim SE Mods
Any other mods in your load order we need to know about?- 7 replies
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- 21-post-processing
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Thanks so much for the analysis. Very helpful.
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Can Not Copy Resource / The system cannot find the path specified
z929669 replied to ravenRpg38's question in DynDOLOD & xLODGen Support
As mentioned, clicking "help for this message" also does just that. -
Gap between full grass and grass LOD
z929669 replied to spcarso's question in DynDOLOD & xLODGen Support
I just want to point out that I believe the doc states (or sheson stated somewhere) that transition changes should be tested with collision and without speedmult ≥ 500. I do all of my LOD testing without collision and at high speed in sneak mode, but not for transitions (which are fairly stark when flying around like this). -
ACCEPTED Static Mesh Improvement Mod Improvement Mod (by Novelyst)
z929669 replied to DoubleYou's topic in Skyrim SE Mods
Since we are comparing a bunch of this author's meshes against ELFX and various others, we may as well add this one for testing as well. OP updated.- 23 replies
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DROPPED Fore's New Idles in Skyrim -- Special Edition (by fore)
z929669 replied to GrantSP's topic in Skyrim SE Mods
OP tags updated to reflect we are dropping this in favor of Nemesis.- 20 replies
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ACCEPTED Nemesis Unlimited Behavior Engine (by Shikyo Kira)
z929669 replied to DoubleYou's topic in Skyrim SE Mods
I second the vote. OP tags updated.- 54 replies
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ACCEPTED Particle Lights For ENB SE - Paragon Gems
z929669 replied to DoubleYou's topic in Skyrim SE Mods
I believe that Rudy had a mod that does this too, and Tech didn't want to use that one for lore reasons I think- 7 replies
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