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ButchDiavolo

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Everything posted by ButchDiavolo

  1. I have had this mod installed since it came out (like most of Jayserpa's expansion mods). Since I keep redoing my mod list, I haven't tested the added features extensively, though I did do the first (new) starter quests. They are well implemented and caused no issues that I could notice. I also have the AYOP patch installed (Jayserpa used to host a patch before an official AYOP patch was made), and again found no issues.
  2. After testing/ using this for a while, the splash effect for me is way too prominent for me personally. The splashes look as if you are caught in a tropical monsoon, no matter what the type of rain. And they look the same on every surface. So for me personally, it is a resounding "no".
  3. As far as I can see, there is a problem with the texture "displaycase.dds". Check in MO2, using the "data" tab on the right side, then type in the search bar display.dds. It will tell you (probably in red lettering) from which mod this texture is. The one that works in MY set up, is the one from N-R HD Display Case. if it is from another mod, try moving your texture/mesh mods around until N-R HD Display Case is the one that is selected. Then try starting the game again. Hope this helps.
  4. Discussion topic: DynDOLOD DLL NG by Sheson Wiki Link DynDOLOD DLL for DynDOLOD 3 has it's own Nexus page now
  5. Just to confirm for you, Tech: if it is by doodlum and requires "Community Shaders", it is definitely not compatible with ENB.
  6. I haven't used WoW in years, because no matter what I did, it always turned my game into a lag fest, which would return to normal as soon as WoW was removed. Having said that, I decided to try Splashes of Storms (another SoS mod, yay) and there was no lag whatsoever. So that is good. I am however not convinced that I will use/ need this mod. Seeing splashes on a short grass field as if it is a water surface looks ridiculous imho. But, as I said, it works and didn't cause lag like WoW did.
  7. Yep, I am sure about Wylandriah's quest. Took me about 11 years to notice, but her satchels are always there, no matter if you met her or not.You can even pick the items up and eventually talk to her in Riften to start the quest and hands them over. As for the changes sometimes persisting across save games and sometimes not: as I said before some (not all) mods with MCM automatically save changed settings through the MCM into a .jason/.ini file. These files are generally saved/ stored in the "Overwrite" folder of MO2. Other times, they are saved in the mod's folder itself, as CSDFan stated. It all depends on how those mods are set up by the mod author. At first start of a new game, some mods also create .ini/.jason files (i.e. Fuz Roh Duh.ini). Most, but again not all, of those files are in your overwrite folder in a folder called "SKSE". If you expand the SKSE folder, you will see which settings files are present. If there are settings that persist between new games, check to be sure that there are no settings files there OR in the Mod folder of the affected mod. And as a general modding tip: always keep your Overwrite folder clean. For settings files, you can create and empty mod in MO2 and call it something like "SKSE Output" and drag& drop the files into that.
  8. Some mods with MCM save the changed settings in a .json or an .ini file. These are files that appear in the "overwrite" folder in MO2 after you start the game the first time. I have never used the mods you mention, so I am not sure if that is the case for these mods as well. If you want to start a completely new game, makes sure to delete those settings files from where you stored them. (i.e. the mod folder or a SKSE Output folder). The same is likely true for Jaxonz Postitioner, though I also have never used that. As far as Wylandriah's quest goes: those items are ALWAYS in the same locations, whether you started her quest or not. So that is normal. Hope this helps.
  9. CC-FearsomeFists_CCOR_Patch.esp is part of Kryptopyr's Patch Hub. You just have to download and install it. So that message has nothing to do with Fearsome Fists Skyrim AE addon itself.
  10. As far as I can tell, yes. But then again, as far as I can tell, they worked with the odd characters as well... But, better safe than sorry and all that
  11. I went through all the ini's that I have and saw that ENB Lights For Effect Shaders also has those characters. Opening in Notepad++ and resaving in UTF-8 made them disappear. Edit: in fact, ALL of PO3's mods have those characters in their ini files.
  12. The facial expressions are the dialogue and mood sliders with the moods behind them. The letter combinations are also facial expressions, but based on those letters/ combinations.
  13. First of all, the rocks look amazing! I thought it wouldn't make that much difference, but wow, the best rocks I have seen so far. I did a few quick checks with different texture mods around Dawnstar (to check the single pass snow shader etc.) and Riverwood (to check the rocks/ mountains): 1st combination: ERM Parallax, ERM Rock Texture Replacer, The Omnibus Terrain Complex Parallax AIO (mystiriousdawn), Simplicity of Snow parallax. This combination just looks very good indeed. I saw no strange artefacts or what have you. The only tiny issues I noticed was some occasional blending issues in snowy areas, but this was very minimal. For me personally, this is the winning combination, because the textures have the right tone. Not too dark and not too bright. 2nd combination: ERM Parallax, 8k 4k Nordic Mountains Parallaxed (MystiriousDawn), The Omnibus Terrain Complex Parallax AIO (mystiriousdawn), SoS parallax. This also looks very good, but the rocks are brighter and has a bit more striation. Again minimal blending issues in snowy areas. 3rd combination: ERM Parallax, Skurkbro's Retexture Project AIO, The Omnibus Terrain Complex Parallax AIO (mystiriousdawn), SoS Parallax. Pretty much the same as the previous combination, but (slightly) darker rocks this time. Again minimal blending issues in snowy areas. So all in all, all 3 combinations look good to me for a parallax setup. It is a matter of personal taste which would take preference. Side note: all 3 combinations used the projecteddiffuse from The Omnibus, which I *think* is a double pass shader. This didn't seem to cause any problems at all for the snow, at least not that I could see anyway. And yes, I did redo TexGen and Dyndolod, just to be sure for each test.
  14. Cool! Thanks for the explanation. I will have a go installing this. Since I do have a parallax setup, I will pay special attention to the single pass snow shader and such.
  15. I am a tad confused about the Majestic Mountains situation. The mod page says that compatibility is "in limbo". Does that mean that I should remove MM and use this instead? If so, I suspect that I can remove all MM patches as well?
  16. This time I have a question about creating/ adjusting mods. I "inherited" a few mods on a... um "site that shan't be named", which need a bit of updating/ cleaning. Since it has been ages since I worked on mods myself, I can't remember if deleting items in the CK creates undeleted references or not. If so, can anyone tell me how to delete items the correct way? Or do I have to move them out of view ( like z=-14000)? thanks in advance
  17. It has been dropped in favour of Worldspace Transition Tweaks.
  18. Thanks for the feedback. I had also considered option 1, but I am not far enough along to have vampire attacks in cities. And I don't have dragon attacks in cities enabled by any mod. Also, no mods that add extra encounters/ people. So for me, I ruled that out. Option 2 could be a possibility. I have had it happen twice that a dead dragon suddenly dropped on me in this play through. I kinda liked that bit, cos they were already dead, so... easy souls. So it logically could happen with NPCs as well. As far as I know, it doesn't happen often. I noticed this time, because I was looking for Torbjorn to give him the Arkay amulet when Tova (ironically) said her husband died. And later Aval Atheron. As far as the weird noises: they only happen on cell changes (moving in or out doors) when the screen is still black/ just rezzed in, so it doesn't "follow" or change. It is not a real problem, but given that people started dying mysteriously, I wondered if the two were connected. For now I will just chalk this up to wonky physics in the game. Setting NPCs to protected goes a bit far and could mess things up. If it starts happening more often, I will check out Obituary as that would be a good way of checking out what happened. Thanks for the help
  19. You can also remove the dependencies from the patches:
  20. So I have kinda noticed this before, but did't pay too much attention to it until now. Sometimes, when I load up a saved game, the courier arrives with a letter of inheritance for an NPC, that I didn't kill nor would have any reason to be dead... Or, like today, I loaded my game in Windhelm while doing Blood on the Ice and Mrs. Shatter-Shield said "my husband died, things won't be the same without him". Later on, one of the Atheron family said the same about Aval Atheron. Again, I didn't kill them, nor should there be a reason why they are dead. Has anyone ever experienced something like this? Also, whenever I load a game, there is a... noise. Not sure how to describe it, but it sorta kinda sounds like some magical effect or occasionally like water splashing. No idea what causes that, but could that somehow be connected to the random killings? And what could be causing that? Any answers would be very much appreciated. EDIT: A bit more information. I just loaded up a save in Windhelm again, moved from Sadri's shop outside and heard someone yell in the distance "No more! I yield, I yield" as if they were being attacked. I ran over to where I thought the sound was coming from, but saw no-one dead or in "bleed-out" or any skuffle. The plot thickens.
  21. Adding my voice to start a chorus with Mousetick: I have been using this for quite some time as well (I somehow thought this was already in the STEP list... oops?) I use the same options as Mousetick, except I use high poly LOD meshes and the partitioned stuff as well. I have never noticed any light flickering. And over all it looks very good indeed.
  22. Discussion topic: SpiderWIP (Spiderweb) by T4GTR34UM3R Wiki Link A new project by T4GTR34UM3R to make spider webs etc. look much better. It is currently still in the WIP phase (hence the name I suspect), but from playing with it since it came out last month, the spiderwebs do look incredible. No more weird light effects. Since it is a WIP not all meshes/ textures are covered yet. I currently use it with WEBS SE, letting SpiderWIP overwrite it to get the changes. This mods is something to keep an eye on, imho.
  23. I downloaded and installed the latest PP Patch and the new ENB (Light) files. This time I decided to use the included enblocal.ini.step file (removing the .step part of course). I cleared my enbcache folder, started the game and... no new enb cache is created? I checked in the ini file and the "ShaderCache=true" is there, so any idea what could be causing the enb shaders not being created? EDIT: I checked the enblocal.ini that is included in the original ENB and saw that the "ShaderCache=true" line is missing in it. Did Boris depreciate it or something? A quick scan of the ENB site news doesn't mention it. EDIT again: apparently shader caching has been disabled/ removed since 0.484. "shader caching was removed due to SKSE plugins or perhaps a mod manager breaking it". So apparently my shaders were old left-overs...
  24. I had this in my setup when it first came out last year. I for the life of me can't remember what it did/ how it performed though. But the fact that it isn't in my current setup, or any setup since september 2022 indicates that I A. didn't like it or B. interfered with something.
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