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Everything posted by hishutup
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There a trade off, the lower you go, the more sparkly. -1 is almost too much, I would stick with -.66 to -.33
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Real Skyrim Snowflakes after XEdit Update
hishutup replied to razcor's topic in Skyrim Revisited (retired)
Update the script I did some stuff that I was told not to and that is why -
Why isn't the standard the minimum(64)?
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What GPU are you using to drive those displays
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Moving to SRLE's subforum
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Will a switch to a 34" monitor destroy my VRAM?
hishutup replied to NordPride_WorldWide's question in Guide Support & Bug Reports (retired)
I wouldnt worry about VRAM in comparision to the extra time to render the higher res -
DROPPED Immersive Citizens - AI Overhaul (by Shurah)
hishutup replied to EssArrBee's topic in Skyrim LE Mods
My opinion on the matter... If you want to patch some other author's mod, do it. There is no need to as for permission if you are NOT using ANY assets and the main file is 100% required. If you make references to the main file and/or the required assets, thats fine. If you include your own assets, thats fine. If you include one(or more) asset because you needed to change it, thats not okay, you need perms If you include copies of records that are exactly the same as the main file, that should be avoided but its kind of grey. I would advise that you just edit and/or reference the original record. Assets being any file outside the plugin file And yes, I hate copyright nonsense that stifles creativity. -
GUIDE General Oblivion Support
hishutup replied to hishutup's question in Guide Support & Bug Reports
I'm probably going to gut out most of the overhauls. Which one/combo do you guys like the idea of? Enboost is going to be recommend.- 459 replies
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Skyrim Revisited Pre-Release Feedback
hishutup replied to Neovalen's topic in Skyrim Revisited (retired)
You can merge esms however they are slightly different in how the engine deals with them. Do I know the specifics? Nope, I can assume some details though -
GUIDE General Oblivion Support
hishutup replied to hishutup's question in Guide Support & Bug Reports
Hmm, I've been away for awhile and will be again but I have good news, I ordered some computer components but I have work so :/ I'll eventually take a look through the guide and streamline some stuff and fix other things when I remember them. Off hand does the 64 bit MO work the same as the 1.3.11 ver when it comes to OBSE plugins? Nope, I like the idea but I have not looked at the code, theory or results. Well, I wouldnt call it stutter as much as really low framerate. If I am able to recall correctly I observed ~5 to 20 FPS in cities with BC. Didnt matter what was installed because it made no difference. Honestly, I wish I knew what causes OB to crash but I dont. If there are any possible solutions, I'd like to hear about them but sadly many of the fixes way back when no longer apply. remove beautifulpeople.esp or what ever the plugin is called.- 459 replies
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When I get my shipment of PC parts I'll see if I have an issue with a samsung 950 ssd
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SRLE Extended Mod Suggestions
hishutup replied to Darth_mathias's topic in Skyrim Revisited (retired)
I took a look at the list that you have and there are a few mods that I would like to add my thoughts. Compass Mod - Immersive Undiscovered Locations and Improved Weapon Impact EFFECTS Correct Metal: Why are these not included yet. Achieve That: There are a few mods that are or will be included that will make some of the achievements completely pointless because they would be impossible impossible. If youre going for a long RPG then some of the long term goals are way too easy like the money one, making the mod overall unbalanced. Dragon Priest DragonBorn Circlets Aetherial Crown: I just don't like this mod because I feel that the masks should remain masks. -
SRLE Extended Mod Suggestions
hishutup replied to Darth_mathias's topic in Skyrim Revisited (retired)
I believe that version of TR has issue with terrain parallax, use this one. The esp may need some edits depending on ones needs however the 4k ver looks pretty good but the textures are quite warm for skyrim which makes the environment feel a little odd when it comes to frostfall and whatnot. -
I would take ini edits with a grain of salt and leave them vanilla for the most part. Since the observed effect is small, is within the margin of error.
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Identifying the "heavy" mods? [SOLVED - ENBoost]
hishutup replied to DanielCoffey's question in Guide Support & Bug Reports
Oh definitely, my experience was directly related to the ReduceSystemMemoryUsage Parameter -
Identifying the "heavy" mods? [SOLVED - ENBoost]
hishutup replied to DanielCoffey's question in Guide Support & Bug Reports
I got some pretty serious macro stutter with ENBoost, removing ENB fixed it for me. I prefer MSAA over ENB for fo anyway. -
SKYRIMLE Real Shelter - Full Release (by Robinsage)
hishutup replied to EssArrBee's topic in Skyrim LE Mods
Exactly, what rs patcher currently accomplishes could be done real-time. To add the collisions to building with xedit is a challenge since the workspace and cell records are complex. The only really big issue is time to process the records. I want to make a mod that affects the buildings but it takes 6+ minutes to just cycle through the records once. Since chesko is pretty bright he could probably come up with a better dynamic solution in game that doesn't require any patches -
Because the subrecord isnt considered different thus its an itm. There info somewhere but basically there was an update and it doesn't seem like its properly used
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SKYRIMLE Real Shelter - Full Release (by Robinsage)
hishutup replied to EssArrBee's topic in Skyrim LE Mods
Quite frankly, I dislike most majority of xEdit patchers, including my own. They're clunky, waste time and require a ton of user involvement/babysitting. I do have to say that the idea of SUM is great even though the whole java thing is whats holding it back. What I would like to see is a standardized method for running automated patchers by opening some program like SUM and ticking the patchers that one meets the requirements for and then starting the process which will place the patchers in the proper order for execution then the user can just sit back and chill or do other things like go out side or something... IDK. Now that I think of it, this is totally doable with a little knowledge because you can launch a script through xEdit by using something like -FNV -o:"C:\Games\F&L NV\mods\FNVLODGen\" -LODGen -LODGen being the script I.E. LODGen.pas -
Oh, cool then you should be fine for the most part
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Likely, however you'd need to ditch immersive citizens
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Need help to improve fps in SR:LE on good hardware
hishutup replied to xxx78's topic in Skyrim Revisited (retired)
The 980 can take those on fine, the limiting factor is shadow performance. The actual 980 usage is probably quite low ~70%. All you have to do is look at fo4 and its horrendous performance on similar hardware -
Because when you want to investigate, its already too late. Its a simple check of whether or not that was it.Also the fight isn't a very good test in my opinion due to what the blocks are. In this case I would almost say flying around the world is better because it loads/unloads data. I mean it's only a simple check, srle and this guide are far more intensive than what this code is.
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Then what's the point of the logging, if you disable the logging? I find its a good confirmation on whether or not blocks1 was the issue when a random ctd happens. Also, if one is trying to grasp onto the minimal amount of consumed resources then sadly they need to avoid these modding guides.

