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hishutup

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Everything posted by hishutup

  1. I updated RBB so no more merging nonsense. Ganda used injected records so hopefully I got everything without breaking something. I probably will remove injected records because they are not fun
  2. If you still want to keep it you can use inline formatting. I was going to do this in the oblivion guide using a ton of templates
  3. I've been using this ENB for awhile and I am probably going to debate between it and VW The only major complaint is the requirement of their esp, I like a wide range of variants. Some minor stuff being not all ENB FX are supported like AO and the removal of the MCM Here are some images
  4. Im always skeptical about these things and that is ticking most boxes for methods to avoid, in my book.
  5. They is supposedly a proper fix with Crash Fixes
  6. I thought I posted to your previous comment ... The integrated graphics is slowly becoming more useful however I'd never use it because I prefer dedicated graphics.
  7. I observed a similar stutter and my machine shouldn't have any issues. I'll give it a go latter tonight
  8. That looks the same just the lighting or ENB enhances the issue. Torches doesnt light grass and sometimes landscape
  9. Even that doesn't make sense because my old amd HD 6970 was able to run 4k oblivion just fine. I don't even think my 980 ti even reached max clock with BC at 1080p
  10. I think that there are some CPU functions that bombard the processor in a way were the calculations cannot be performed efficiently. The program is way to easy. All you need to know is advanced algebra and HS trig. The program is ment to give skills to people for skilled labor positions. I'm intelligent and even I can't really compeat with the experienced people.
  11. Well see that's true with most games however not with oblivion.Oblivion is very CPU dependant. My old system could bearly get above the single digits, now perfect 60 No actually, its just an associates but the program is called Mechatronics.However I may go after a ba in applied science and technology
  12. I don't really know why you'd play oblivion after getting a new card. The game can't max out any somewhat modern GPU unless you apply some stupid heavy effects.
  13. Yes but currently school is being a pain. Sometimes I hate being moderately intelligent but its almost done with for now.
  14. Its still a blower which means it needs to spin all the time and at a pretty high rpm The current card I have is silent even when playing FNV. AMD doesnt use bridges anymore. why does nVidia still use them when the pcie bus is faster?
  15. But who REALLY wants the reference cooler? The only scenario I can see is in one of those ultra slim cases. If they needed more bandwidth then why didnt they use the other pcie lanes that are never used. I wouldnt think the GPU needs anymore than 4x 3.0 lanes. This is one of those things that AMD got right.
  16. Yeah multisample + ENB does that sort of thing.
  17. Idk, it seems that they are comparing to the reference 980ti which runs at 1ghz. I was able to reach 1600mhz boosted so doesn't seem worth it for me to upgrade but the Titan version will definitely be something I am looking at
  18. Hmm, idk my 980ti is pretty damn fast, will wait for benches. I may get it but I plan on getting the Titan because of hbm but I don't know when that is supposed to pop out.
  19. So does this mod move to abandon-ware, I think it should I figured he'd be that person that would abandon his mod in the proper way rather than pulling this so maybe name change or stolen account? EDIT: No he is removing himself from the internet which I think is a super shitty way to go.
  20. Merge Plugins works fine and has been for over a year both in theory and actual. There are some exclusions like DynDoLOD rule merging, LODGen Billboards merging and any targeted papyrus dynamic link functions like GetFormFromFile. All of which ARE possible but MP doesnt support it at this time. The dyndolod stuff is easy, I was going to add it but I dont know how to get the IDE environment up and running but the papyrus stuff is going to be difficult and would require some creativity.
  21. Please tech, when you want to look at 10's of ENBs to see what style you like the most. A manager is the only way to go, especially one that can apply customized uniform enblocal values. I tried a lot of ENBs(~50) only a handful(~6) are ones that I'd even consider after doing my own analysis
  22. oh, its persistent in the game. You'll probably need to remove it from the save which is not part of my knowledge.
  23. jeez, that worse than me. These days I leave the textures up to SMC. As I have a full install. Its about 30GB of archives and about 23GB final.
  24. To be honest, the cpu will probably perform just as good as the 770. If you have 2GB Vram I'd max out at 1k and 2k special items(mountains, dragonbones, etc) Eh, if you are curious just install SRO followed by Vivid Landscapes AIO and lastly SFO. That will give you a general idea as for videos, SRLE is still quiet unique as it isnt considered a standard. So specific videos are rare unless some made one just for you. I dont have a full install of SRLE or I would let you view it through steam. Eh, it can still be overwhelming. Since you are color blind you may have to single out each type of conflict using xEdit's filter. Heres a vid that shows where its at and what it can do, also has my recomented settings. It may not be helpful though but you could connect the results with the colors by referencing the xEdit Guide Indeed I am. Wrye Smash is the fallout fork. The is one particular bug that make things a little confusing when you don't know it is missing. It the one about missing nodes or something rather.
  25. I was privately helping out a friend and found that the AMD proc really limits the game. Id recommend just be conservative with mods that add a bunch of objects in the game like ETaC, JK skyrim, landscape overhauls, etc 2. I have no idea what you want, everyone has different tastes. As for 3. Conflict resolution can be a number of different things and is why I really hate the term "conflict" as it doesnt convey anything other than "a potential issue." Even though, most of the time its not an issue but just inconsistencies in the game. Record forwarding: Just click and drag all the elements in a record forward so that you can have the lighting from on mod, the sound from another and all while keeping USLEEP edits forward. Very easy to do by hand but can be time consuming. This is best to leave to a patcher like smash or wrye bash. Smash will be the best patcher after it is fully featured. Actual conflict resolution: This is where you need to get in the heads of the authors of two mods and combine the effects so that they share similar traits this is usually tedious, confusing and is quite rare. This type is usually hard to script and takes a long time to find an equation that comes out with accurate results. Patching: Applying an effect from one mod to cover another. This is usually and time consuming. An example of this would be patching Morrowloot to Lore Friendly Weapons by editing LFW leveled lists to fit Morrowloots mechanics. Something like this is best to just script, kinda like what I did with Vivid Snow. Thankfully, one only really has to do record forwarding.
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