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TechAngel85

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Everything posted by TechAngel85

  1. Nice! I want to test this for a possible light solution for STEP or a STEP Pack.
  2. OP updated with new mod accepted and links to their pages for user who want to follow the v2.2.9.2 progress and provide feedback.
  3. Dropped for STEP v2.2.9.2. Replaced with Realistic HD Baskets.
  4. Mod accept for STEP v2.2.9.2. OP updated.
  5. I agree that this is an easy matter to fix on your own; however, Guides like STEP will now have to instruct users on this process or drop the mod. Personally, I think this is a good thing if we start having to teach users to do this. In the long run it could lessen support requests the threads if users start getting more comfortable with using xEdit because they will eventually start being able to patch their own setups or do it more easily with a bit of guidance. There are some users helping to write the xEdit Guide. Feel free to jump in there and help if you want. This sound very reasonable.
  6. Basically, have you set BSA Extractor in MO to true? If so, you need to change it to false and then reinstall the UPs.
  7. Sorry for the long wait. Here you go: https://www.wolflore.net/viewtopic.php?f=50&t=2156 Let me know if it works for you.
  8. This is awesome! I still own these games on disc. I wonder I can add this one to Steam? I've spent way too many hours playing this game and would love to revisit it, modded and anew. My only concern with modding this would be the 2GB limit that this game most likely has. It's easy enough to patch the EXE on these old games yourself to allow for greater than 2GB use, but Steam's file verification does not like you doing which usually means the game won't launch until you verify your local cache...which in-turn, reverts the EXE back to the original. The update doesn't say anything about setting the flag for this in the EXE, but I hoped they did it by default with the update!
  9. UESP - added
  10. Is this from a new, fresh install. It sounds as if you have a .JSON file(s) from an old version while trying to run a new version of DynDOLOD.esp.
  11. Those are good points but we don't necessarily decide based on if all content is covered or not. For now, since everyone seems to perfer BoS, we'll just stick to it. In all honesty, it probably wouldn't be too difficult to apply the BoS textures to the other content. Would need permission to do that first.
  12. It would be 14312 - 350 = 13962. That's rather high so I would set it at around 8192. I updated the OP with a link to the VRAMSizeTest Tool.
  13. That's enough approval for me. BoS it is. Dropping this one from testing. Unmarked for Testing.
  14. No, you'll need to get the Total from Windows. Alternatively, you can use the new memory tool from Boris (ENBSeries author).
  15. There's no BSA issues in MO. Used to be, but not for a long time. That team over there is not up to date on MO. This can be fixed with the save game cleaner. I'll post a link when I get home to instructions but that will not be until this evening.
  16. So is it... 'US'LEEP (us leap), (U.S. Leap), (u sleep)...Hmmm, so many possibilities here.
  17. Ah, thought there was more than that. Probably why I couldn't find them.
  18. Guys, lets remember to add the accepted mods to the OP. Some of us (me) have a hard time keeping up while away at work or doing whatever.
  19. Added USLEEP - added (why two E's? That really doesn't make sense.) UHFP - We have it as UHP. Added the other just in case someone does it differently with the added F. Also added UP and UPs while I was at it.
  20. What are you using to take your shots, because that looks blurry/stretchy to me as well? Just doesn't look like it's mapped to the mesh right...
  21. Does DynDOLOD allow for different water LODs for the different water types or are we still stuck with the ocean water LOD for all water?
  22. Marked for Testing. Just so that everyone is aware, there is a bug in the current FOMOD installer in MO for those scripts using dependencies (this mod does). When you use the back button to change options, then advance to the next page the new default selections will now longer be highlighted, and will be in a non-usable state. Bug looks like it will already be fixed in the next release so until then, if users submit issues with the installer you can tell them it's MO and is getting fixed so update with the next MO release: https://issue.tannin.eu/tbg/modorganizer/issues/1257
  23. Thanks for the heads up. Same to you about the FOMOD installer (after I rewrite it...works perfectly fine right now). When you use the back button to change options, then advance to the next page the new default selections will now longer be highlighted, and will be in a non-usable state. Bug looks like it will already be fixed in the next release so probably no reason to by concerned: https://issue.tannin.eu/tbg/modorganizer/issues/1257
  24. We need to check and see if DynDOLOD fixes that "one LOD water per world" bit. I really haven't paid too much attention to the water LOD since I installed DynDOLOD.
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