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Everything posted by TechAngel85
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New versions of the Compilation are up. Normal version is ready to download. HighRes version should be synced to Nexus servers soon.
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Can you post your plugin list? It's located here: ..\Mod Organizer\profiles\*Profile Name*\plugins.txt Be sure in the installer you are answering "Yes" to both the SMIM and RRF questions.
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I'll download and look it over this weekend.
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ACCEPTED aMidianBorn Book of Silence (by CaBaL)
TechAngel85 replied to EisDrache's topic in Skyrim LE Mods
Systematics The 4K version is included in the download. You have to install it manually to use it. -
Intentional. Mods marked testing and accepted will be in the next release. Mods marked dropped have been dropped from the Guide. The colored "tags" are prefixes and can only be changed by staff.
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To be honest, I still have little reason to upgrade from my 760. Xcom 2 is the most demanding game I pay on it currently and that's still giving me perfectly playable frame rates. I don't play as many games as I once did.
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Start thinking about Packs!
TechAngel85 replied to z929669's topic in Step Skyrim LE Packs (retired)
I didn't mention it in the State of STEP article because it hasn't been fully vetted out yet, but Packs will be moved to the Mod Picker platform, as well, with the redesign. Anyone wanting to create a Pack in the future will have to use Mod Picker. Details are not fully known on this process yet regarding Packs. -
You would still have data in your saves from mods. Some data is baked into save that can't be removed, even if you disable the mod containing the information. This is why the general rule of "never removed mods during an active playthrough" is present in the community.
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Unfortunately, no. Beth announced that due to some changes in SSE, only vanilla saves will transfer. I've not read of any cases of users being able to transfer modded saves into SSE, yet.
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If you ever get really stuck, I recommend Bethsoft Forums. They've helped me out a few times when I was stuck with things on Jaggarsfeld.
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STEP:Core 2.2.9.2 - Missing some helmets on some females
TechAngel85 replied to rolandito's topic in Step Skyrim LE Guide
We do no like users deleting their posts and we've had cases of users editing their posts out where valuable information was lost. Therefore, there is a time limit to being able to edit your own posts. Users have never been able to delete their own posts here at STEP. We can "elevate" members to be able to edit their posts at any time; however, this is not handed out to newer members. -
Is there a complete/modern Morrowind Mod Guide?
TechAngel85 replied to GamerPoets's question in General Morrowind Support
Just to clear this up, it's not a "STEP" guide. It's a guide created by one or two users. Nothing that is officially STEP content. -
GetCurrentWeatherTransition returns a vale between two weathers transitioning. 1.0 = weather is not transitioning. 0.5 = weather is 50% transitioning to new weather. You should be able to combine it with GetCurrentWeather to tell it's raining and when the rain stops. Save Game Script Cleaner works really well for clearing a script from a save. If it's possible to have a script update within a save, I sure don't know how to do it. When I have to update the scripts for Jaggarsfeld, I specifically instruct users to clean the scripts from their saves before updating to ensure the updated scripts are written to the saves properly.
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Have you installed the DX Runtimes? If not, download, extract, and run the setup to install it. Then remove all the ENB files from your Skyrim directory (make sure you get them all!). Then copy over the wrapper files and try to run the game.
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Hair issue - some female guards are scalped!
TechAngel85 replied to rolandito's topic in Step Skyrim LE Guide
Make sure you've install the mod correctly as well as installed Weapon & Armor Fixes correctly. Run LOOT. -
GetCurrentWeather GetCurrentWeatherTrasition What do you mean by holding them hostage? In the save? GetInSameCell combined with HasKeyword might work if the object has a specific keyword assigned to it. Say for tents if would basically be: Is tent (object) in same cell as player? (GetInSameCell) If true, does tent (object) have keyword? (HasKeyword) If true, play specific sound. (rain on tents sound plays until #1 returns false)You might even be able to leave out HasKeyword and just use GetInSameCell. The only thing with using GetInSameCell, is you'll likely have to code an instance for every single object you want to use this on which will really blow out your script since it would have to run through every single instance to check if the specific object in in the same cell as the player or not.
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Ah, so once the player is greater than the 2000 distance from the object the sounds update. Gotcha. Too bad there isn't a function to "fade in" and "fade out" the sounds on the update. That would likely fix any pop-in issues.
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So if I'm reading this right it seems like there is potential for "pop-in" sounds that would be unnatural and distracting. I'm not understanding your GetDistance. From your explanation it reads that the sound will play as long as the player is greater than or equal to the distance from the object? Is this correct? If so, shouldn't that be 'less than' because once the player enters the 'less than 2000 zone' the sound would stop. Unless the GetDistance is not related to the sound at all.
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DROPPED Brawl Bugs Patch - Plugins - Modder Resource (by jonwd7)
TechAngel85 replied to Neovalen's topic in Skyrim LE Mods
Modern Brawl Bug Fix is in testing. -
If you're just using it for ENBoost, then you're good to go.
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I finally talked Dracomies into uploading the FOMOD I put together for this mod. Much easier installation now. I've update the instructions on the wiki page. Happy modding!
- 67 replies
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- SKYRIMLE
- 06-models and textures
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(and 1 more)
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Install the DirectX Runtimes: https://www.microsoft.com/en-us/download/details.aspx?id=8109
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ENBoost - Step - GUI Not showing. Shift+Enter not Working.
TechAngel85 replied to FuzzyDuck's question in Post-Processing Support
[PROXY] EnableProxyLibrary=true InitProxyFunctions=true ProxyLibrary=d3d9_42.dll -
Free (or Cheap) Games & Giveaways
TechAngel85 replied to EssArrBee's topic in General Game Discussion
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Another side note is to make sure you have the correct GPU listed in your SkyrimPrefs.ini. I've seen many users with laptops have the Intel Graphics listed rather than their dedicated GPU. This will not likely solve this issue, but it's something to look out for.

