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TechAngel85

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Everything posted by TechAngel85

  1. Yes, well releasing the fix requires redoing those large files. We've been waiting for the next release to do this so that we can role some other changes into it. I will put up a hotfix file for the time being.
  2. Papyrus log is fairly useless to anyone but the author. Do you have Crash Fixes installed? If so, it should help to figure out the reason in its log.
  3. If you're not using DynDOLOD, then you should be. Whatever mod you're using for the trees will have a proper billboard for use with DynDOLOD, either provided with the mod or by another author.
  4. @Mator, Just letting you know that I made the STEP mod list public as a "show" of what can be done. It includes a note that it's not complete and shouldn't be used. I've had a lot going on (as well as getting lost in XCOM 2 :: ) and haven't worked on the list as planned. That and s4n has disappeared again from any discussion so he may have a lot going on as well. I'll discuss the rest in closed forums when I have more time to write.
  5. Yeah, just type in the page in the address bar "user:username/pageName" and hit enter. It'll give you the option to edit the new page.
  6. No idea. I haven't even played SSE. That's likely a matter of personal preference.
  7. It'll work for what is accepted for 2.10.0 at this time. They're all texture mods.
  8. I have exactly 4 mods installed now and the pace and gameplay is MUCH better. I'm not quite ready for Long War yet.
  9. I can only say to run BethINI, if you haven't already.
  10. Oops, I met USSEP (USLEEP ported to SSE). ::
  11. That issue is caused by mods not having proper LODs for SSE. Make sure all your mods are up to date. USLEEP or JK's Whiterun are the two likely culprits that stood out, but I know this has been fixed in USLEEP already.
  12. It's fine to have whatever it defaults to be checked. Nothing bad will come of it. I also moved the topic to the right forum.
  13. Ugh! This game is way out of balance in it's vanilla state! Maybe I'm just used to the balancing mod I have installed for XCOM:EU, but things happen WAY too fast in the game. You barely have time to build up your team and do your research projects before you're having to fight again. I had three Avatar projects pop up within two days! I think it's time to search for some mods. I can't even enjoy this game in it's current state.
  14. I think you've hit the nail on the head here. In terms of performance for gaming (which is what the vast majority of us care about around here), I just don't see it being a huge winner or leap ahead. They're basically just catching up to Intel. The only thing Ryzen might have going for it is the performance/value ratios. If they hit the market at a cheaper price point than Intel offers, then that is the only thing I see sending gamers back to AMD (for the CPU, Nvidia still holds the market for video cards). So far, I have not been impressed with what I've seen. It's just marginally better and isn't anything that would coax me over to the AMD side. For those that do a lot of audio/video/encoding type work, Ryzen might be more of gem. But for gamers, I'm just not seeing anything impressive right now.
  15. Absolutely, you can.
  16. Very nice! I like the idea of it not scrolling and moving multiply mods at once. Both those could be a time saver and convenient. Would these be "options" or would they only be a single option that uses are stuck with?
  17. I actually just installed the game today. Planning on a normal playthrough before I tack on any mods.
  18. STEP uses v1.87 to stay close to vanilla. Feel free to use whatever version you like.
  19. Here's hoping! It's a great tool for mod lists. I think users like Neo would find it better suited for their guides rather than having things on the STEP wiki.
  20. Nice set of changes. Still waiting on that option to change and update mod priority on the mod lists. No, really. Glad you are keeping this going! How well is the site being picked up by users?
  21. That is, in fact, caused by too many light sources touching a single mesh and is a limitation of the engine/mesh format. There are various ways to fix it, but all require modding skill and knowledge. You can remove or alter the light sources in the CK to fix the issue, or you can split the larger mesh into smaller sections (this is how ELFX fixes it).
  22. No problem. Glad I could help. Learning the CK and getting into mod development really helped me to understand both the INIs and xEdit a lot more. Bethesda's naming conventions tend to be quite literal, as in this case, but sometimes technical names are used. Having a few test environments would probably help you figure these settings out without having the hassle of traveling all over Tamriel to do so.
  23. Then leave the defaults. It will be okay.
  24. Here is a test cell that for sure has a flickering lightbulb at the end of the corridor for putting this to rest for good. It's a torch bulb that I've intensified to see the light better. The "bounce" in the light is the flickering effect. https://mega.nz/#!p1s3XT4A!lcanXvQZtDud2jodNK9C5qBQW3cqgfsZlqhCQl4W5Xc COC lightflicker
  25. Yes, torches. :: I'll see about whipping something up, if it'll be helpful.
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