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DoubleYou

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Everything posted by DoubleYou

  1. This version indeed fixes the issue.
  2. TexGen for Fallout 4 appears to not be reading BC5 ATI2 correctly. For this test case to reproduce, I used my Make Like a Tree with the no leaves option, which has BC5 ATI2 normals and speculars. Logs: https://mega.nz/file/INZwmLyI#9nJ6qYcHYgXcCAym6ATAMkusuFa-_2mxZJbfXF7cjGs The resultant normal and specular lod textures are bugged (Note that the BastedForestTrunksLOD texture is vanilla BC5U in both of these cases): Resaving the normals and speculars as BC5U instead of ATI2 allowed TexGen to process it correctly. Logs: https://mega.nz/file/hNRCTJZC#dwMRdhqZf_7b6JpG2T93YpIgf2Y1WPXofowIXUAPRqs
  3. This is going to be dropped as the UFO4P reverted the change to these eggs, rendering this mod obsolete. Marked for testing in the meantime.
  4. I have decided to move this back into testing. I think I want to remove this mod altogether, as it seems more a subjective fix that is doing more harm than good. Before --> After Notice that it seems to simply remove the wetness effects from objects more than add it. The roads no longer get wet, and the vault suit is no longer wet. The road issue is especially damning, as that is the first thing you notice to get wet, and for that alone I think we would be better off without. Perhaps the author is using non-vanilla-like road textures that have too high of specular, which is throwing it off.
  5. Discussion topic: Vanilla Weathers Redone by capra Wiki Link This might be a good weather mod to try out.
  6. Discussion topic: Enhanced Vanilla Asphalt Roads by DoubleYou Wiki Link
  7. The materials provided in the latest update are going to require auditing, since it appears that Flaconoil has attempted to subvert the Grayscale to Palette texture system for the Hightech skyscrapers, which is causing significant issues.
  8. Marked for Testing. See Integrated Addons
  9. Marked for Testing.
  10. This mod page was deleted, as it was integrated into New Equipment Overhaul. Therefore it is dropped.
  11. I have marked this for testing pending removal since FOLIP covers this now.
  12. I have updated the instructions for this mod to only install the Eye Liner Masks main file. The Lip Liner Mask file is saved in BC1 mipmapped whereas the other tints are BC1 no mipmaps, so this file could cause brown face bug.
  13. Discussion topic: Grenade Sound Options by DoubleYou Wiki Link
  14. Looks like either Base Object Swapper or Address Library are for the wrong game version. There may be others. A friend has recently released the Collective Modding Toolkit, which should be able to tell you which version you have, and whether you have correctly downgraded to OG. https://www.nexusmods.com/fallout4/mods/87907
  15. So I updated on my machine and it seems to be working fine. I suggest that maybe something got stuck somewhere when it first got started, so try deleting the contents of your Synthesis folder and reinstall the zip. If that doesn't work, you'll probably have to hit up Nogog, because I don't know anything more to try.
  16. First, try a reboot. Next, try launching outside MO2. See if either of those fixes it.
  17. Thanks. We have been battling spammers lately.
  18. I am pretty sure he hid it because Community Shaders added HQ shadows in its 1.0 release. He hid the mod the same day of the update. All this mod really did was dynamically adjust the fPoissonRadiusScale:Display shadow filtering ini setting IIRC, so it really isn't a huge loss.
  19. Discussion topic: Facial Expression and Eyetracking Engine Fixes by LarannKiar Wiki Link
  20. I agree with that assessment.
  21. Thanks for the update! I actually had seen the update and put in a mental note to re-look at this mod. The Step Fallout 4 guide is just a guide that attempts to setup people with a good baseline for a modded setup based on our Mandate.
  22. This would be caused by broken precombines. Be aware that the current guide has not been updated due to the Next Gen update, so heed the warning at the top of the page, which I have pasted below for convenience. Most likely you are using a newer version of PRP then is compatible with the guide's instructions. WARNING This guide was made prior to the current Next Gen Update. It was also designed for use with PRP 69. Currently mods are in a state of flux as they update to the new version, so instructions will quickly fall out of date. Please direct support questions to the forums during this time if you need help figuring out how to use this guide at present. Current notes: The game will need to be downgraded. The F4SE mod comments has a pinned comment with instructions. There is also the Fallout 4 Downgrader mod. The guide doesn't currently support the updates to the plugins and archives, so a full downgrade is required. F4SE mods will need to be for version 1.10.163.0. Unofficial Fallout 4 Patch needs to be the previous version. Direct link in case it gets archived: LINK. Previsibines Repair Pack needs to be version 69, and all mods in the guide with PRP patches also need to be for version 69.
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