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Everything posted by DoubleYou
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ACCEPTED Static Mesh Improvement Mod - SMIM (by Brumbek)
DoubleYou replied to z929669's topic in Skyrim LE Mods
The LOD files are from Skyfalls, not this mod... -
You should make this an enhancement request on the bug tracker...
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Help please. CTD starting a new game.
DoubleYou replied to menko2's question in General Skyrim LE Support
Well, first things first, you have the Unofficial Patches sorted incorrectly. It should be like is shown on USKP page. Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp Hearthfires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp -
It's minor then. I'll forward them myself in my own. Still looking it over. Probably ought to forward: Even Better Quest Objectives description for Quest \ 0004B2D9 (Take Up Arms). Again minor. Weapon \ 000956B5 has three keywords, yet the keyword count says only 2. Magic Effect \ 000AA156 Animated Weapon Enchants is not forwarding USKP Absorb Magicka in Extended Patch. Dialog Topic \ 000E782F \ 000E7833 Thieves Guild Requirements is not forwarding USKP spelling fix of sabrecat in Extended Patch. Dialog Topic \ 5A0058D8 \ 000352DF Thieves Guild Requirements is not forwarding USKP fix of double "to" in Extended Patch. Quest \ 000C9BA0 The Choice is yours is not forwarding Even Better Quest Objectives description in Extended Patch. Dialog Topic \ 0002BDDD \ 000DD0BF Guard Dialogue overhaul is not forwarding USKP correction of subtitles in both patches. Ingestible \ 00058CFB Radiant and Unique Potions and Poisons not forwarding USKP keyword. Ingestible \ 000CD883 Radiant and Unique Potions and Poisons not forwarding USKP spelling fix. Ingestible \ 000E6DF5 Radiant and Unique Potions and Poisons not forwarding USKP. Bunch of Skyrim Project Optimization not forwarding USKP (your typical weather and such) Cell \ Block 0 \ Sub-Block 1 \ 000580A2 Cell \ Block 1 \ Sub-Block 2 \ 00013A89 Cell \ Block 5 \ Sub-Block 0 \ 00013A79 Cell \ Block 6 \ Sub-Block 9 \ 00013818 Cell \ Block 8 \ Sub-Block 4 \ 000EF324 Cell \ Block 9 \ Sub-Block 4 \ 000EF325 Cell \ Block 9 \ Sub-Block 9 \ 00013A73 That should be all. Checked everything. Perhaps it would be better in future to leave out the armor/weapon edit and instruct our users on how to use the STATS tag in Wrye Bash (as I think it forwards most of these things hassle free once set up right)?
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Why are we removing the WAF_FingerlessGauntletsBracers_KRY keyword in the Patches? Armor \ 0001B3A0 <ArmorScaledGauntlets> Armor \ 00056B17 <ArmorDraugrGauntlets> Armor \ 00108545 <ArmorLinweGauntlets>
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ACCEPTED Static Mesh Improvement Mod - SMIM (by Brumbek)
DoubleYou replied to z929669's topic in Skyrim LE Mods
Definitely. Might have to discuss whether we like the sails or not, but current opinion is that we prefer it without sails. -
LOL There definitely is no doubt which mod you prefer!
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ACCEPTED Thieves Guild Requirements (by kryptopyr)
DoubleYou replied to stoppingby4now's topic in Skyrim LE Mods
But then there are still two separate wiki pages for this mod: https://wiki.step-project.com/Disable_Thieves_Guild_Autostart and https://wiki.step-project.com/Thieves_Guild_Requirements -
Mod Organizer has a minor plugin that mentions BCF support. Never used it, don't know if it works. If you're creating fomods, Skyrim Redesigned could use one. For myself, I simply changed it into BAIN format, but that was tedious.
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ACCEPTED Thieves Guild Requirements (by kryptopyr)
DoubleYou replied to stoppingby4now's topic in Skyrim LE Mods
Ok, this page needs to be moved to Thieves Guild Requirements, but that page already exists (there are two pages for this mod on the wiki), and I don't know how to do that. Also, are we recommending the beta or the stable file? I'm guessing the stable file. -
ACCEPTED Enhanced Blood Textures (by dDefinder)
DoubleYou replied to frihyland's topic in Skyrim LE Mods
I presume that baseline being 1024 means we install the optional 1024 textures file? -
We technically haven't dropped this. Instead we updated it to the Redux version. I have changed OP to reflect this better.
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FixedÂ
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LOL. I think I better get to bed. I'll finish installing Extended tomorrow. Got lots of notes made...
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That actually looks like a good idea. SFO would go after SRO and Bellyaches after HQ Food & Ingredients.
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Updated wiki notes.
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I know this is being picky, but doesn't STEP alphabetical order make it so we should have this before Bellyaches Creature Pack? It doesn't overwrite anything at all. Or is proper thinking that 83Willows actually starts the list but Bellyaches has to be installed above it? I guess it is a matter of perspective.
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DROPPED No Boring Sleep-Wait Menu (by Humbro8282)
DoubleYou replied to stoppingby4now's topic in Skyrim LE Mods
Sounds good to me! -
I think Neo doesn't install it because he uses Immersive Animations. That would explain the note about this install being incompatible with Neo's install. I've installed it without it for now, because according to the wiki page history, we once had the option recommended to install the hip dagger animations, and then it was removed. I'm still uncertain however. This is my first time installing Extended. The notes feature in Mod Organizer is proving invaluable!
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ACCEPTED aMidianBorn Caves and Mines (by CaBaL)
DoubleYou replied to kryptopyr's topic in Skyrim LE Mods
Note to self: Need to rename this to aMidianBorn Caves and Mines. -
Yea. I know. I thought thought that it only had to be put before RWT. I was wondering why you guys chose directly after GDO specifically. Simple. I loaded up my alteration mage, fired up a divination spell, and it told me to put it right after GOD. I immediately guessed that that was merely a mistake, and it really meant GDO, so problem solved LOL. Actually, I loaded it up in BUM, and used BUM to place it with the other recognized Skyfalls esps, then I sorted my load order with only Core mods installed, and located the place for Skyfalls after GDO. Since I wanted an easy solution for people who won't necessarily use BUM (like yourself) and for those who are  working with a Baseline STEP Core setup, saying to load it right after the GDO esp provides the simplest instructions for our users. Of course, once BOSS updates the masterlist, you will no longer need to follow our note and simply allow BOSS to place it there.
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DROPPED No Boring Sleep-Wait Menu (by Humbro8282)
DoubleYou replied to stoppingby4now's topic in Skyrim LE Mods
LOL. You know I don't! To do so, I have to move the page, update the 2.2.8 modlist, refresh the 2.2.8 guide, as well as the 2.2.7 guide probably... Done. -
ACCEPTED Static Mesh Improvement Mod - SMIM (by Brumbek)
DoubleYou replied to z929669's topic in Skyrim LE Mods
Nope. Edit: I'm gonna have to start refreshing before I post with SRB on the job! -
DROPPED Vibrant Auroras (by SparrowPrince)
DoubleYou replied to stoppingby4now's topic in Skyrim LE Mods
There are no instructions on whether to install the 2.0x Strength or the 1.5x Strength. Seeing as there are no replies to this thread and no indications on the wiki, which option does STEP recommend?

