Jump to content

DoubleYou

Administrator
  • Posts

    7,908
  • Joined

  • Last visited

Everything posted by DoubleYou

  1. Looks good, but I think I still prefer SRO.
  2. I've experienced this problem before, and never figured it out. What I did that seemed to fix it: Uninstalled Wrye Bash and every Wrye Bash related file/folder I could find, and then reinstalled it. Don't know why, but somehow that cured it. It's weird like that.
  3. I would almost prefer it if it were more like Better Shaped Weapons, which is more than simply slicing the size in half. I might try it however.
  4. STEP doesn't use the creature pack, so that's what's causing the issue. If you want to use it, check somewhere else, as I've never used it. We only use the FNIS behavior file and nothing else.
  5. Did you install FNIS Creature pack?
  6. Not sure about that but we could move it to the end of step 3 and just say that it is installed with the step patches. We have to have those settings somewhere. Sent from my iPhone using Tapatalk They're already on the ini tweaks ancillary guide. But I think you're right.
  7. Tough choice. I think I would have to see them in game.
  8. We could get rid of the INI tweaks section and simply include them with the STEP Patches.
  9. Ok, I think you simply do not know what Overwrite is. In the Left Pane, when sorted by priority ascending, at the very bottom of the list is something in white text called Overwrite. This is what we're talking about.
  10. I assure you, the small size of this mod is not hindering it. Indeed, it would be far less likely to be included if it was included in some big texture overhaul.
  11. Just saw this was marked accepted. Is it for Core or Extended?
  12. That generally works too, just I like to really make certain that it never shows up.
  13. Isn't it easier to simply: 1. Subscribe on Steam Workshop 2. Open Skyrim Launcher through MO 3. Wait until all files are downloaded 4. Right-click Overwrite and select "Create Mod" 5. Name and ok. 6. Go to Steam Workshop and unsubscribe.
  14. It depends what you mean by deleted. I think what you mean by deleted is remove the record from the patch. What OP means as deleted is as not present in the game. I therefore prefer the word "remove" for removing a record, while marking the header of a record as deleted, then cleaning it and changing them to disabled will remove the object in-game without potential for CTD. Undeletion and disabling sets the reference header to initially disabled, enabled opposite of parent to the player, and lowers the objects Z by -30000, so that it will definitely not ever show up in game.
  15. Am I the only ones for whom the money bags in this mod look like a rainbow in game? If I DDSopt them, they are fine, but as is in the mod, they are a rainbow.
  16. Yes, the defaults are True for both values.
  17. This is not a mod problem. This is a system/installation problem.
  18. Some of it has been covered in previous mods. You will have to TES5Edit this one.
  19. Skyrim Uncut by DorsalAxe Looks promising.
  20. That would be strange. At anyrate, just regular html should do the job.
  21. Just remember a deleted object is a UDR. Then in TES5Edit, undelete it. It is much quicker.
  22. There are alternative gemstone retextures inside Skyrim Redesigned, but I have never looked at them.
  23. I normally make it a deleted record, and then undelete it ;)
  24. So... every hit is a killcam. I think that would get annoying.
  25. Already saw this, and it looks great.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.