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DoubleYou

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Everything posted by DoubleYou

  1. It depends on which fomod installer you use to install this mod as to the order it will be given. Since the NCC installer is the most confusing, I stuck with its order, since it is easy to see which options you want if you use the internal fomod installer. As to higher polycount of 3D models being more stressful on GPUs, it all depends on how many the GPU has to render in the scene. However, higher polycount is generally more problematic on animated objects than static objects. Of course, modders may adjust the settings for SMIM to their liking, as our recommendations for things like this are simply that: recommendations.
  2. User Account Control issues. Edit security settings of the Skyrim directory to give Users full control.
  3. I presume we are using the beta version. If that is the case, we should mention to remove the Scripts/ski_playerloadgamealias.pex (not a gamebreaker, just a smart idea: https://github.com/schlangster/skyui/wiki/MCM-FAQ#should-i-include-the-resources-from-the-skyui-sdk-with-my-mod)
  4. You are right. Although it isn't readily apparent, RealisticWaterTwo - Waves.esp is redundant when you also have RealisticWaterTwo - Legendary.esp (verified in TES5Edit). Edit: Fixed.
  5. BTW, we changed this so that the warning icon shouldn't show up.
  6. You know, I was wondering the same thing!
  7. LOL! That's not immersive....
  8. I use this mod and I really like it.
  9. It appears that it already does have recommendations: to install all options. Is that confusing somehow?
  10. That mod DOES require SKSE, although it doesn't have an MCM menu, so I have removed that flag.
  11. LOL!!! Might want to wait on testing for a bit ;)
  12. Thanks! I see you also found the ones I changed earlier. The guide never looked better :D
  13. The applications will report that they are reading the files from one place, but they are in reality only being fooled by Mod Organizer. Is there an actual issue that you are experiencing?
  14. I've had this on my tracking list for a while, but never get around to it, mostly because I'm scared of the config file ;)
  15. I like the colors!
  16. /Fixed. It was Weapons and Armor Fixes. This varies from whether you use the built-in fomod installer and the NCC installer. NCC will merely have the options, whereas the other one, which you used (not a problem), adds a none option (which I like). Maybe we should switch to a format akin to Neovalen's, where he simply names the options to use.
  17. The warning can safely be ignored, as the mods have been checked and there is no conflict problems. I believe we intend to change this.
  18. You honor me too much. And thanks for the update. It appears I had actually installed this wrong myselfÂ
  19. Reproccer does its own little BOSS run, which for whatever reason seems to be sorting yours wrong (Why? It shouldn't!). Try either using SUM and unchecking the run BOSS option or create a userlist override for the Unofficial Patches.
  20. I'm thinking about specifying 1.5x as the optional, since Skyrim Revisited had it at 2x originally, and then back in the updated guide before Neovalen nixed everything and started anew, he changed the option to 1.5x. Or should we say it is user choice?
  21. You're supposed to rerun the Reproccer every time you change your load order ;)
  22. Select the options anyway, just don't enable them until you have installed the other mods. Because you haven't installed the other mods yet, the fomod cannot detect them. It cannot detect what isn't there ;)
  23. What is with the AOS_CTD_fix??? Try loading up your entire list in TES5Edit and see if it crashes, and if so, why.
  24. You can use the Mod Organizer Preview button? Run a DDSopt pass?
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