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DoubleYou

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Everything posted by DoubleYou

  1. Perhaps we would want to rename this back to its original name of "No Boring Sleep-Wait Menu"?
  2. Perhaps we could replace this mod with A Matter of Time?
  3. Certainly you jest. It says [iNCLUDED] from where I'm standing...
  4. Should we rename this to it's actual name, "Interface Hard Coded Key Tweaks"?
  5. Ok, I guess I'm not the only one a little confused by the wording on the wiki for the STEP Extended install of this mod. It says to install the Back Hip Dagger option on the XPMS page, but does that mean we should install the Back Hip Dagger equip animation as well (immediately next in the installer)? I'm guessing yes, but it really isn't clear.
  6. Thanks Z! That was one thing that was annoying me.
  7. Ok, just wanted to make sure.
  8. SRB was right on all points. Changing that positioning indeed causes Bellyaches to overwrite 101Bugs. But perhaps we want Bellyaches textures over 83willows???
  9. Not the same at all Z ;) The one I suggest looks older and more worn (about VF-20 in coin grading terminology), the Septim HD looks AU-50.
  10. Terrain Bump is overwriting the normals for this mod in its currents position in STEP. Is that intentional?
  11. Long term, these will probably be in the Book of Silence, but until then, I've been using them.
  12. I've been using this mod instead: https://www.nexusmods.com/skyrim/mods/34592
  13. Now that we are advocating Mod Organizer, we could instruct to install this mod as three different mods: One for the main retexture, one for the Dawnguard Werewolf option, and one for the Dawnguard Vampire version. That way, the user could simply enable whichever option they are using at the moment at will, since it is merely a mesh/texture change.
  14. I just noticed that currently the textures/interface/objects/lockpicking/lock01_n.dds normal from this mod is being overwritten by Bethesda Hi-Res DLC Optimized. They are very different (checked using the previewer in Mod Organizer), and I think we might want to check whether we do not want to change this so that this mod is providing the normal. A simple fix would be to move it below Bethesda Hi-Res DLC Optimized.
  15. Well, now that we've released 2.2.8, maybe we should think about accepting this one for 2.2.9. I believe mod testing has confirmed that this fixes a vanilla bug, and should make a Core mod in D - Fixes.
  16. I don't know about vanilla being that bad. I have a savegame where I've played up to level 43 completing the main quest that was straight vanilla. It didn't even have the DLC. Of course, there were a few broken quests, but not even the USKP fixes all the broken quests.
  17. That's generally what I do too.
  18. I have no idea. Hopefully your hard drive isn't going awry.
  19. It's in the main Skyrim Memory Patch 3.0 thread.
  20. I know nothing about the SOS patches. Sounds good if you can package it in fashion that both Wrye Bash and Mod Organizer will recognize it as BAIN format. I restructured my Skyrim Redesigned download that way, and that makes reinstalling it a breeze. I've added the warning about the STEP Patches, not to activate until completely finished installing STEP, and I've added the plugin ordering notes. Shall try to incorporate notes about Bash, FNIS, and DSR if I find time. I have to leave in 15 minutes.
  21. While I think there is some merit to having the STEP Patches at the top (it informs the user what compatibility patches he needn't install), it is better suited to place it at the bottom. This reflects load order as well. But how will we do that? Delete 2.A? Create 2.N? That's difficult. For now, just add a note to not activate it I suppose. As to the Skyfalls and Improved Closefaced Helmets esps not being recognized by BOSS... I guess we could simply tell them to place the Skyfalls + Skymills + DG + DB.esp after Guard Dialogue Overhaul.esp and the Improved Closefaced Helmets_Legendary.esp after Explosive Bolts Visualized.esp. Add a note to activate the DLC? That's a little too juvenile. If they don't know how to do that, they won't know how to install SKSE or just about any of the other mods for that matter. Probably ought to add a note about subsequent Bashed, FNIS, and DSR patches needing to be moved from overwrite back to there appropriate mod folders.
  22. Good, because I hate post limits.
  23. Why do you still have the givefirstborntosheson line? The skse alpha only requires the following if my mind is working correctly: [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256
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