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DoubleYou

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Everything posted by DoubleYou

  1. If that's the case, we'll probably have to hide (or delete) the two files that conflict with SkyFalls and Realistic Water Two (textures/effects/fxwatertile02_n.dds and textures/effects/fxfluidtile02.dds) and move Skyfalls above SMIM in Conflicting Graphics.
  2. This probably cannot be fixed. It is because Wrye Bash makes a new copy of the file instead of modifying the file directly, which is normally good practice, but Mod Organizer's hooking mechanism cannot forward the new copy of the file to the original. Generally speaking, however, you shouldn't be esmifying all your plugins like that.
  3. Could we move Non-Essential Children after When Vampires attack in the installation order? The don't overwrite each other, and in that way STEP CORE will not show Mod Organizer's Potential mod order problem warning.
  4. No, this is a Nexus issue. I get it too.
  5. Somebody please mark as accepted!
  6. Physics Impact Damage Fix (by flexcreator) https://www.nexusmods.com/skyrim/mods/50469
  7. 1. Absorb health 2. Like the Ebony Blade, but without the increase when killing friends... not disenchantable 3. ??? Must be done under moonlight... Need Fire Salts maybe? Must be a vampire perhaps? The idea of it being lunar makes me think it would be useful against werewolves, and since using an absorb health effect would be on the weapons, maybe only one of vampiric blood could craft it?
  8. The instructions indicate that non-STEP patch users for core should also download the Improved Weapon Impact EFFECTS patch. That mod is not in core, so that patch mention should be moved to the extended section, right?
  9. Perhaps now we would like to recommend the merged file? Or do we not like getting rid of that riekling death pose?
  10. Never knew about this mod. It looks nice!
  11. I think they are very clear. Don't install the Small Waterfalls or the Optionals, of which LOD is a part. Do not install the optional LOD files or small waterfalls. The small waterfalls are simply there to improve performance, and STEP doesn't always pick the performance option.
  12. Since Skyfalls contains this now, shouldn't we remove this?
  13. Your understanding is correct. I wonder if that's the reason why back when I was using Nexus Mod Manager I never could see the armor textures for Immersive Armors.
  14. I really don't like any of the circlet retextures...
  15. I agree. This mod has always been one that I never liked in my own setup.
  16. I don't. I use EzE's Colored Map Markers ( https://www.nexusmods.com/skyrim/mods/26556 ) instead.
  17. I see we're including this mod in 2.2.8. Are we recommending 1024 or 2048 textures for baseline?
  18. Yes, that's correct. I forgot about the ini. You'll have to create the skse.ini (make sure it isn't skse.ini.txt) inside the skse folder.
  19. No silver category, and I did notice that bug.
  20. What kind of instructions are those? There should be no repackaging required. 1. Extract only the skse_1_9_32.dll, skse_steam_loader.dll, and skse_loader.exe files at the top of the archive into the Skyrim directory (not Data). 2. Click the Archive icon at top left and browse to the skse archive. 3. At the window, it will say no game data at top. Expand until you see the Data folder inside. Right-click that Data folder and select "Set data directory" and click ok to install.
  21. I agree. I don't like that Daedric Armor retexture at all.
  22. I don't think we decided exactly, but I'm following Neo's instructions for this one:
  23. This is not talking about your load order. This is talking about the priority order in the left pane. If you have two mods active that contain scripts and their priority order in the left pane contradicts the load order in the right pane, it will give you this warning. Most of the time this warning can be ignored, but if the two mods mentioned have conflicting scripts, it may cause problems.
  24. I saw this in recent files too and tracked it. I'll eventually empty out my tracking list!
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