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DoubleYou

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Everything posted by DoubleYou

  1. I use this mod and I really like it.
  2. It appears that it already does have recommendations: to install all options. Is that confusing somehow?
  3. That mod DOES require SKSE, although it doesn't have an MCM menu, so I have removed that flag.
  4. LOL!!! Might want to wait on testing for a bit ;)
  5. Thanks! I see you also found the ones I changed earlier. The guide never looked better :D
  6. The applications will report that they are reading the files from one place, but they are in reality only being fooled by Mod Organizer. Is there an actual issue that you are experiencing?
  7. I've had this on my tracking list for a while, but never get around to it, mostly because I'm scared of the config file ;)
  8. I like the colors!
  9. /Fixed. It was Weapons and Armor Fixes. This varies from whether you use the built-in fomod installer and the NCC installer. NCC will merely have the options, whereas the other one, which you used (not a problem), adds a none option (which I like). Maybe we should switch to a format akin to Neovalen's, where he simply names the options to use.
  10. The warning can safely be ignored, as the mods have been checked and there is no conflict problems. I believe we intend to change this.
  11. You honor me too much. And thanks for the update. It appears I had actually installed this wrong myselfÂ
  12. Reproccer does its own little BOSS run, which for whatever reason seems to be sorting yours wrong (Why? It shouldn't!). Try either using SUM and unchecking the run BOSS option or create a userlist override for the Unofficial Patches.
  13. I'm thinking about specifying 1.5x as the optional, since Skyrim Revisited had it at 2x originally, and then back in the updated guide before Neovalen nixed everything and started anew, he changed the option to 1.5x. Or should we say it is user choice?
  14. You're supposed to rerun the Reproccer every time you change your load order ;)
  15. Select the options anyway, just don't enable them until you have installed the other mods. Because you haven't installed the other mods yet, the fomod cannot detect them. It cannot detect what isn't there ;)
  16. What is with the AOS_CTD_fix??? Try loading up your entire list in TES5Edit and see if it crashes, and if so, why.
  17. You can use the Mod Organizer Preview button? Run a DDSopt pass?
  18. The LOD files are from Skyfalls, not this mod...
  19. You should make this an enhancement request on the bug tracker...
  20. Well, first things first, you have the Unofficial Patches sorted incorrectly. It should be like is shown on USKP page. Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp Hearthfires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp
  21. It's minor then. I'll forward them myself in my own. Still looking it over. Probably ought to forward: Even Better Quest Objectives description for Quest \ 0004B2D9 (Take Up Arms). Again minor. Weapon \ 000956B5 has three keywords, yet the keyword count says only 2. Magic Effect \ 000AA156 Animated Weapon Enchants is not forwarding USKP Absorb Magicka in Extended Patch. Dialog Topic \ 000E782F \ 000E7833 Thieves Guild Requirements is not forwarding USKP spelling fix of sabrecat in Extended Patch. Dialog Topic \ 5A0058D8 \ 000352DF Thieves Guild Requirements is not forwarding USKP fix of double "to" in Extended Patch. Quest \ 000C9BA0 The Choice is yours is not forwarding Even Better Quest Objectives description in Extended Patch. Dialog Topic \ 0002BDDD \ 000DD0BF Guard Dialogue overhaul is not forwarding USKP correction of subtitles in both patches. Ingestible \ 00058CFB Radiant and Unique Potions and Poisons not forwarding USKP keyword. Ingestible \ 000CD883 Radiant and Unique Potions and Poisons not forwarding USKP spelling fix. Ingestible \ 000E6DF5 Radiant and Unique Potions and Poisons not forwarding USKP. Bunch of Skyrim Project Optimization not forwarding USKP (your typical weather and such) Cell \ Block 0 \ Sub-Block 1 \ 000580A2 Cell \ Block 1 \ Sub-Block 2 \ 00013A89 Cell \ Block 5 \ Sub-Block 0 \ 00013A79 Cell \ Block 6 \ Sub-Block 9 \ 00013818 Cell \ Block 8 \ Sub-Block 4 \ 000EF324 Cell \ Block 9 \ Sub-Block 4 \ 000EF325 Cell \ Block 9 \ Sub-Block 9 \ 00013A73 That should be all. Checked everything. Perhaps it would be better in future to leave out the armor/weapon edit and instruct our users on how to use the STATS tag in Wrye Bash (as I think it forwards most of these things hassle free once set up right)?
  22. Why are we removing the WAF_FingerlessGauntletsBracers_KRY keyword in the Patches? Armor \ 0001B3A0 <ArmorScaledGauntlets> Armor \ 00056B17 <ArmorDraugrGauntlets> Armor \ 00108545 <ArmorLinweGauntlets>
  23. Definitely. Might have to discuss whether we like the sails or not, but current opinion is that we prefer it without sails.
  24. LOL There definitely is no doubt which mod you prefer!
  25. But then there are still two separate wiki pages for this mod: https://wiki.step-project.com/Disable_Thieves_Guild_Autostart and https://wiki.step-project.com/Thieves_Guild_Requirements
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