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DoubleYou

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Everything posted by DoubleYou

  1. The reason it is crashing is because you are telling it that you have way more video memory than you have. You need a proper graphics card.
  2. My current alpha source has a backup problem that I need to identify, where it will delete the entire cache in some circumstances. It is indeed, otherwise, pretty stable. Audio mods such as AOS change the audio ids. Clicking Default will change them back to the default ones. These will automatically correct themselves at game startup. Audio volume settings should be changed in-game. 1. This is intentional so I only have to mess with the one setting. Adding the spaces causes you to hit the 255-character limit. The spaces have always been optional for these settings. 2. The problem is fixed in my current version. I may consider making this stick. I am pretty sure that if you use ENB AF, that it overrides whatever setting is set in SkyrimPrefs.ini. A simple test would be to set it to be force on at 16 in ENBlocal and at 4 in SkyrimPrefs. I'll have to verify. 3. True, any tweak in the presets will override any tweak one has made prior to clicking the preset button. Most people should know to click the preset button first. I should somehow remind SFO users to increase the grass diversity, however, as some may forget. Perhaps I can run a mod detection routine to check for SFO and to set it to 7 if found. Should be possible. 4. Only use Background Mouse temporarily in every case. There are bugs to leaving it enabled. I should shrink the amount of info in that tooltip. 5. This is intentional behavior. The backups are created at startup. When exiting out without saving, these backups are restored. When changes are made, the backups are retained until the next session. 6. You may have a point. I may improve this. 7. I indeed forgot to include a readme. Question: This is intended behavior. I change the grass fade as well as the start fade. Grass is rendered fully up to a point, upon which we add the range from which the grass fades, which gives us the full distance. Request: This feature already exists in my current source.
  3. What exactly are your system specs? And please post your enblocal.ini, Skyrim.ini, and SkyrimPrefs.ini
  4. Well, that sounds like mod problems to me. You might turn on ENB, however, and see if that helps
  5. Fixed. Sounds like a good idea. Didn't think of that.
  6. Believe it or not, some programs actually need to create files! ProgramData folder is similar to the user AppData folder, where more programs tend to put their stuff. Boost is a library the Mod Organizer uses, and the file you see being created has something to do with the virtual file system that Mod Organizer creates. This is all normal and expected behavior.
  7. Hmm. First off, you say you have Vividian ENB installed, but you have the ENB graphics portion turned off in enblocal.ini, so you will not get the graphics mods changes. You may realize this, however, I thought I would point it out to you. Second, I don't see the Z-fighting tweaks in the guide shown in these INIs, so that is confusing to me. I think what I would mostly recommend in your case would actually be to run my spINI mod, since it appears you have some rather unoptimized INI settings IMHO. Also, with my changes, you should get hardly any Z-fighting at all. I would think that even with your system, you would get quite a bit of directional-turn lag with your settings, although I could be wrong. I have found that lag is the number 1 source of physics bugs when I was playing on a crappy laptop, which was exaggerated with vsync off. If you think you don't really have a laggy game, and would prefer to simply modify your current settings to reduce the Z-fighting, I would recommend you change the following: SkyrimPrefs.ini [MAIN] fSkyCellRefFadeDistance=600000 [TerrainManager] fBlockLevel0Distance=50000 fBlockLevel1Distance=72500 fBlockMaximumDistance=94000
  8. Z-fighting tweaks should cause physics issues. Please provide your enblocal.ini, Skyrim.ini, and SkyrimPrefs.ini files in spoilers. [spoiler] [code] Text [/code] [/spoiler]
  9. I figured I would finish Fallout4Prefs.ini before starting Fallout4.ini
  10. Well, I just discovered a bad tweak. I don't know what possessed me to do this, but I just randomly set Fallout4.ini [Display] bMultiThreadedAccumulation=0 Turns out, in some cases, that will cause the game to crash for some reason, and it was reproduceable like heck. Of course, I can't really imagine why anybody would want to turn that off. Only experimenting idiots like me I guess.
  11. Minor update runtime 1.5.205.0 changes: Only 3 this time. All new settings. Fallout4.ini [Bethesda.net] bTESTGameDataWait=1 uNumModsToPreload=49 [MAIN] uWorkshopSnapTargetOnlyThreshold=50
  12. No reason to remove the Sheson tweak. This overwrites it. Best to leave them there in case someone does not set this up right.
  13. If you get rid of those, you have to get rid of our use of Baseline. That's a big undertaking.
  14. You don't need to follow STEP to use spINI. Use whatever mod setup you like.
  15. OK, I was referring to the first link. Just to be sure, have you verified that it is working with Memory Blocks Log?
  16. Well, it isn't any particular INI setting if those are the INIs. Have you setup the Sheson memory patch (the SKSE heap memory tweaks) via SKSE.ini and verified they are working? The changes made probably are causing higher memory usage, which would cause you to reach the vanilla block limit sooner.
  17. I would always check it. However, this brings to my attention a bug in my code that if you set ENB Mode first, it can be overwritten by the presets. This was because of a major code rewrite I did that I forgot about this possibility. So, you're going to want to make sure you check ENB Mode after using any preset buttons (Low, High, Default, etc.). If using ENB, always make sure you check ENB Mode.
  18. Some settings cannot be changed mid-game, notably ugrids. Please locate your backups and restore your previous uGridsToLoad setting, if different. If it is not that setting, please provide before and after ini files so I can point out the problematic setting.
  19. That is standard behavior. ENB mode causes the ENB necessary settings to be forced to compatible values. It is not "remembered" if you launch spINI a second time.
  20. Once we do the wiki upgrade, this will be fixed, but until then the FOMOD template does not collapse on pages where there is currently a "conflict." The only way you can fix it on your page is to remove your custom CSS use via the CSS extension: {{#css:User:Dreadflopp/MMO.css}}
  21. Wow, that's pretty impressive!
  22. In enblocal.ini look for the hotkey section that points to B and change it to something you don't use often. Check the enblocal.ini guide on the wiki 4 more info.
  23. I myself have never had the problem. I am guessing it depends on how wide your display is.
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