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I'm sorry was this the mod that turned your character into a Thalmor justicar and have you chased by the niikhavoD? Or did I mix that up with S3YR1M.exe? Well, I did know that the mod caused the monitor to suddenly garrote my friend, and I had to slice up the motherboard in order to remove it fully. Man, what a weekend that was. Never get mods from Steam Workshop again. (end reference to really stupid creepypasta)

Are you trying to confirm that it is a false positive?

 

No, was really joking. Through I did effectivly do a Skyrim-switch summation of a really terrible Oblivion creepypasta - 0bl1v10n.exe, if you are that curious. Search for Slowbeef's dramatic reading of it if you want to hear the stupidity.

 

Also: If I train a monkey to download a torrent and use Daemon Tools, does that make the monkey a hacker?

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Posted

Virustotal reports on the files:

 

Skyrim.exe 8/50

https://www.virustotal.com/en/file/439a626c5e8492865436ae29680a4acc3241aece2967f0214ab7aa094f895f51/analysis/1390424545/

 

NoLauncher.exe 9/50

https://www.virustotal.com/en/file/811344e497a084d0cb8b850a0f3ab6220c2186822f13671220a86e9831764c4e/analysis/1390424694/

 

NoCursor.exe 1/50

https://www.virustotal.com/en/file/169b39f79700ff57e7be570ddb75e48f5a9edd5a32dc2a3f60741b770c062e1a/analysis/1390424851/

 

With what exe compressor did you pack it to throw all these generics? I'm not sure I want to test a file like this. Of course, by the looks it is a false positive, but I'd prefer they didn't throw my school's network filter crazy.

This tool utilizes a global hook to prevent the Skyrim launcher from appearing on the screen and a low-level keyboard hook to detect the "Alt-Tab" keyboard combination. Either one may be triggering the false-positive, although it's most likely the global hook.

 

The best I can do is remove the hook but then you'll have the launcher "blink" on the screen at startup.

 

False positives are most likely:

 

Skyrim.exe:

Low-level keyboard hook

 

NoLauncher.exe:

Global hook

 

FixCursor.exe:

It probably doesn't like me calling SetSystemCursor()

 

I did not use an exe compressor, as the files are pretty tiny as it is. Although running it through UPX would make them even smaller. It might break the hook provided by NoLauncher as it's embedded in the data section; I don't know if it would interfere. Exe packers are traditionally used to hide nefarious code by making them harder to scan. If I used a packer then these scanners would probably be really, really mad. :rolleyes:

 

The whole purpose of these tools is to hook and modify another application at runtime. It's not surprising that they're coming up as false positives.


Umm... well it is basically a directx 9 hook dll with a bunch of other files that can change graphics and memory management in Skyrim. I tdoes tons of stuff. You get it here: https://www.enbdev.com/download_mod_tesskyrim.html

 

click the latest version then the black arrow on the next page.

Which version should I use? It contains an injector and a wrapper version but no description of what each of them does.
Posted

Use the wrapper version, both do the same though, so it's up to you. Afaik the wrapper is the version that's recommended by most of the people.

 

 

Gesendet von meinem iPhone mit Tapatalk

Posted

Both the wrapper and the injector work fine. I get the ENBSeries display at the top left corner of the window.

 

Updated the mod description with ENB compatibility.

Posted

Did you not actually go into the game? Would be kinda sad for ya if ya say it is compatible but then CTD when loading a game! ;) Some shaders and features are not initialized until game is loaded.

Posted

Everything that this tool does it superficial. If the game loads this far then there will be no problem.

 

But even if I did go into the game, I have no idea what this does to know!

Posted

New version released:

https://nexusmods.com/skyrim/mods/50221

 

I just uploaded it so you might have to wait for it to sync with the server.

 

Version 1.1
  -----------

     * Linear-interpolated downscaling added to provide a high quality
       windowed experience
     * Aspect ratio is now preserved on window sizing from any side and
       at all corners
     * Automatic letterboxing on maximize to preserve aspect ratio
     * The game no longer auto-pauses when focus is lost
     * Accidental support for multiple instances removed (broken). Use
       version 1.0 if you need this functionality
Posted

New release and it's pretty rock solid:

https://nexusmods.com/skyrim/mods/50221

 

Version 1.1.2
  -------------

     * Fixed a bug which caused the internal windowed resolution to
       default to 1920x1080, regardless of the game resolution
     * Now allow alt-tabbing out while the game is at a loading screen;
       where is really matters
     * Fixed a bug where the game would only load up to a black screen
       if it was in a window but did not have focus
     * Fixed a bug which could cause the game window to disappear or
       shrink to a height of one pixel
     * Implemented support for Alt-F4 for closing the window when full-
       screen
     * Set the default capture position to the center of the screen (or
       window if in windowed mode) for consistency so that you will
       always know where to find your cursor when alt-tabbing out
     * Maximized letterboxing now respects the screen resolution's
       aspect ratio
     * Fixed a bug where restoring from a maximized window used the
       wrong aspect ratio
     * Fixed a bug which could occur in a maximized window which could
       block other windows from receiving focus with the mouse
     * It is no longer possible to bypass the game auto-pause when
       maximized or full-screen. The game will continue to remain
       unpaused while in windowed mode
     * Support for the Windows Display Manager (Aero) is required for
       windowed mode until a workaround can be provided
Posted

Fixed a few more bugs. I also added support for a splash image for anyone who would like to customize the loading screen:

https://nexusmods.com/skyrim/mods/50221

 

Splash customization may be attractive to S.T.E.P. by providing a form of branding to a modded installation. For example, when the user installs S.T.E.P. and launches Skyrim.exe the will see some custom art with your logo telling them they are indeed using your mod set.

 

Version 1.1.3
  -------------

     * Fixed a bug where starting Skyrim.exe in windowed mode did not
       respect the screen aspect ratio until the window was resized
     * The starting window size now shrinks to match the screen resolution
       if it is smaller than the requested window dimensions rather than
       upscaling
     * Fixed a bug which would cause maximized letter boxing to disappear
       when reverting from full-screen to maximized windowed mode
     * Fixed a bug which could occur during the resizing of odd resolutions
       which would cause a small blank space to appear between the screen
       and the window borders
     * Windowed mode now opens centered rather than at the top left corner
       of the screen
     * Starup now provides instant feedback with a window clearly depicting
       Skyrim as "Loading". This splash image can be customized by placing
       a file "splash.png" in the same directory as Skyrim.exe. The
       dimensions must be 1:1 to be compatible with aspect-ratio resizing
     * Added a compatibility subroutine for capturing the Skyrim window
       in the event of a hook chain failure
Posted

Nice mod, which is really useful when testing out mods and switching windows all the time.

 

That said, I do believe that your mod title comes across to me as slightly off... Perhaps even a little misleading. No offense intended at all, I'm greatful for the mod and the effort you put in it, but saying "skyrim.exe the way it should've been" sorta implies to me that it is a kind of memory/stability fix... Something like SkyWindow (just to give an example) would be much more befitting. Not a rant, just a thought. But that might just be me :P

Posted

Multi-monitor support coming in the next version. There are some nice features with this that you won't get with native resolutions, such as the upscaling and spanning of lower resolutions to provide weaker video cards with surround capability.

 

For example, I can use this to play at 4480x1080, a mismatched resolution considering I use a 23" in the center at 1920x1080 and 19" on the side at 1280x1024. But what if my video card can't handle such a high resolution? No problem! Scale it down.. in my case it would be 1866x450 with ForceSpanMonitors=true. Upscale and span for higher fps.

 

I was pretty upset after I bought a GeForce 660 just so I could multi-monitor Skyrim only to find out that it doesn't support mismatched monitors. I tried SoftTH but it lagged badly and I lost windowed mode capability. So I added this feature to my tool. Yes, indeed. The way it should have been. :)

 

Posted Image

Posted

Bug fixes and support for spanning multiple monitors:

https://nexusmods.com/skyrim/mods/50221

 

Everytime I think I'm done and go to play I realize I want another feature. I've spent more time writing this than actually playing. Ha. :P

 

Version 1.1.4
  -------------

     * Fixed a race condition at startup which could cause the game to
       appear locked up while in windowed mode
     * Fixed a bug introduced in 1.1.3 which would cause the window to
       no longer be resized smaller than the starting dimensions
     * Fixed an issue with letterboxing dimensions being wrong for
       aspect ratios less than 1
     * It is now possible to specify resolutions larger than the native
       desktop limits for spanning multiple monitors of various
       configurations
     * Support for spanning multiple monitors added. Either set the
       desired resolution in your SkyrimPrefs.ini or in the Skyrim.ini.
       When entering full-screen with Alt-Enter and the set resolution
       is wider than the primary monitor, spanning is assumed and the
       window will be adjusted automatically to align against the left-
       most desktop relative to the primary monitor
     * Support for spanning low resolutions upscaled to multi-monitor
       width for fillrate limited video cards
     * Added support for letterboxing when using full-screen with
       resolutions which do not map to the monitor's aspect ratio
Posted

Wow, you truly are busy with this! :)

 

I'll check this one one, using Borderless Window and Double Cursor Fix at the moment (as OneTweak is not working for me), but your solution seems to be better and has more features.

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