DoubleYou Posted October 9, 2021 Author Posted October 9, 2021 Since we have accepted Skyrim - A Mountainous Experience, we should probably check the compatibility option for it in the fomod. Or is there a reason not to?
TechAngel85 Posted October 9, 2021 Posted October 9, 2021 48 minutes ago, DoubleYou said: Since we have accepted Skyrim - A Mountainous Experience, we should probably check the compatibility option for it in the fomod. Or is there a reason not to? I checked it.
DoubleYou Posted October 9, 2021 Author Posted October 9, 2021 16 minutes ago, TechAngel85 said: I checked it. OK. I updated the wiki accordingly.
Mercury71 Posted November 6, 2021 Posted November 6, 2021 Mod updated on Nexus. Version 1.6 Modified Meshes: WINDHELM: - whcenter.nif (fixed the parallax collision mesh) New support for the FARMHOUSES: - farmhouse01.nif - farmhouse02.nif - farmhouse03.nif - farmhouse04.nif - farmhouse05.nif - farmhouse05destroyed01.nif - farmhouse05destroyed02.nif - farmhouse06.nif - farmhouse06destroyed01.nif - farmhouse06destroyed02.nif - farmlonghouse01.nif - inn01.nif - inndestroyed01.nif - inndestroyed02.nif - lumbermill01.nif - smith01.nif
Greg Posted November 8, 2021 Posted November 8, 2021 The FOMOD adds new options: Towns and Villages Whiterun and Windhelm Hold's farmhouses None Farmhouses Without Parallax Farmhouses With Parallax Do we want to select Farmhouses Without Parallax to override some of the meshes in Better Dynamic Show? (See the list from Mercury71 above).
D1Z4STR Posted November 8, 2021 Posted November 8, 2021 BDS 3.0 loads lower than Flickering Mesh Fixes. So BDS will not lose. You also want BDS to win and not lose out on any meshes.
Greg Posted November 8, 2021 Posted November 8, 2021 <smacks forehead> I read the conflicts pane incorrectly. The farmhouse meshes are losing conflicts to Better Dynamic Snow.
D1Z4STR Posted November 8, 2021 Posted November 8, 2021 Yes you want the farmhouse meshes to lose to BDS other wise snow will not apply to those. I would rather have the snow look right in this instance. I do not think there is a patch for BDS and Flickering Mesh Fixes. Too many damn meshes lol..
z929669 Posted November 8, 2021 Posted November 8, 2021 9 hours ago, D1Z4STR said: Yes you want the farmhouse meshes to lose to BDS other wise snow will not apply to those. I would rather have the snow look right in this instance. I do not think there is a patch for BDS and Flickering Mesh Fixes. Too many damn meshes lol.. Agreed, and we seem to be blindly accepting some of these mesh mods without any specifics other than "we have them in our load order, so they must be better than not using them". I know this is a lot of work to check, but we should keep this in mind in case we find any issues. Seems like we could be borrowing some trouble with all these mesh replacers.
TechAngel85 Posted November 11, 2021 Posted November 11, 2021 On 11/7/2021 at 7:11 PM, Greg said: Do we want to select Farmhouses Without Parallax to override some of the meshes in Better Dynamic Show? (See the list from Mercury71 above). Others are correct. Skip the farmhouses from this mod. Sparrow already made a lot of fixes to the meshes when he redid them for BDS.
Mousetick Posted December 8, 2021 Posted December 8, 2021 (edited) I think its Solitude Windmill mesh is bugged. It assumes the rotor has sails and it uses a non-existent texture. SMIM > Flickering Mesh Fix Anyone else can confirm? Edited December 8, 2021 by Mousetick
z929669 Posted December 8, 2021 Posted December 8, 2021 30 minutes ago, Mousetick said: I think its Solitude Windmill mesh is bugged. It assumes the rotor has sails and it uses a non-existent texture. SMIM > Flickering Mesh Fix Anyone else can confirm? I can confirm the issue. I think we should modify the SMIM instructions to include: Windmills ◉ DynDOLOD/SkyMills Compatibility Sails ... that fixes this issue.
Mousetick Posted December 8, 2021 Posted December 8, 2021 14 minutes ago, z929669 said: I think we should modify the SMIM instructions to include: Yeah but won't all windmills get sails then? Seems that would be a pretty drastic change.
z929669 Posted December 8, 2021 Posted December 8, 2021 11 minutes ago, Mousetick said: Yeah but won't all windmills get sails then? Seems that would be a pretty drastic change. This, I cannot say. Depends on if any of them do not have meshes with sails using those textures. Maybe some/no other windmills don't use the same mesh-texture combo, IDK.
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