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z929669

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Everything posted by z929669

  1. What is the context of 'AIO' in this discussion? It's ambiguous. Our acronym expansion provides "AI Overhaul" as the hover text. People that have never installed this mod (e.g., me) likely have no idea what "script AIO" and "the other option" refer to.
  2. How was that output generated? I checked each updated patch for errors after updating as always. No errors. Are you running Thieves Guild Requirements SE? Well, it looks like we never finalized the Taking Care of Business optional file in the instructions. This is why. That plugin (Thieves Guild Reformation.esp) is installed with TGR in my environment per the discussion on AYOP. See the TGR topic and my last post there. The problem is that nobody else is likely running the optional plugin, due to the TGR instructions never having been updated, due in turn to us never wrapping that up. The simplest solution is to update the TGR instructions to merge the TCoB optional file, but I'm not sure if this is a 'stable' change in an existing playthrough. I will have no time to evaluate this over the next few days. I'm working a lot and have a family event to attend over the weekend. I'm running USSEP 4.3.3 since yesterday, but that shouldn't matter. EDIT: @TechAngel85 See above. We never formally adopted the TCoB optional file. Read through the AYOP topic for a refresher if you find the time. People running this quest line will likely CTD or have a broken quest without the optional file with the updated Step CR Patch unless we update the TGR instructions.
  3. Step Patch updated to resolve this issue.
  4. Obviously, this will be an exception. Thanks for the info.
  5. The Baseline is 2K, but you can choose whichever one you want. Both update files should be merged into whichever main file is chosen. I can't think how we can make it any clearer without adding redundant information. All files are the same version, so that's why we instruct to merge them.
  6. This will invoke another round of patch updates ... pending updates to relevant mods in the guide if/when the respective MAs get around to it. I don't want to begin forwarding anything that conflicts with mods in the guide for the time being.
  7. This was my main concern. I just checked the perms and am surprised that the assets are being "improved upon" without any communication with you guys. ... my secondary concern.
  8. We only add mods to testing when we are committed to testing the mod. I'd rather have Tech's input on RWT before we add yet another 3rd-party mesh replacer.
  9. I was going to say something similar. Whitewater is visible at night with ambient light in RL (when moon(s) out). I think something in between those two shots would be best. Waterfalls and whitewater should be visible to some degree, depending on the ambient light. Also, notice the mist/spray from the waterfall in the 'fixed' shot. It's still visible, but the waterfall is not really. Water is water, so they should both be similar.
  10. These look like mesh changes. If RWT covers these meshes, it would be best if that mod made the changes. If they are all vanilla meshes in Step, then this could be considered. I don't have time to investigate myself right now, but I will when I can carve it out.
  11. Post with your debug log on the DynDOLOD support forum to resolve.
  12. Thanks for the suggestion. Let us know how it works for you, and we'll consider testing it at some point.
  13. You don't see package #3 because you don't have all plugins loaded. Double clicking the plugin only loads that plugin and its masters. When you use xEdit, you generally press OK to load all plugins. You can right click in the window to select all/none and you can filter plugins. The package number doesn't matter. Its the reference that matters. I have clarified the instructions and updated image.
  14. The guide does not drop SLSR so that we can still use the Smooth Shores patch.
  15. I haven't tried it yet. It could be due to new routines related to Starfield support. You can press the Shift key while clicking OK to skip loading refs.
  16. That's correct. Just remove the REF 07000808 (in your case). See this:
  17. We're actually not dropping it until TechAngel updates the Smooth Shorelines Patch for VLC. I'll fix the tag on SLfSR
  18. We're recommending v1.11 of this mod, since the v1.2 vocalizations are new and subjectively bad, good, or ...meh. I don't think they fit well into the game world, but some may disagree.
  19. That file was deleted over a year ago, I think. Nexus archives all files, so they can always be accessed if you know how to use their API. https://www.nexusmods.com/skyrimspecialedition/mods/1377?tab=files&file_id=73990 A better option is probably Kulharin's rendition.
  20. Strange. I just checked, and mine is all above water, so you must have some other mod modifying the area. Check Moon and Star conflicts in xEdit.
  21. Did you install the LFfGM Arthmoor Town Patches with the Oakwood patch? That is no longer used (see instructions for that one).
  22. Moved to DynDOLOD Support. Please upload your DynDOLOD logs as described in the OP and forum posting guidelines
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