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Everything posted by z929669
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GUIDE v1.1.0 - Feedback & Bug Reports
z929669 replied to TechAngel85's topic in Step Fallout New Vegas Guide
@Majorman or @Greg likely can help. Either a mod was recently updated, or you missed an instruction when installing the mods in the guide. -
You need to RTFM or follow a guide to explain the key points of the manual. See our SSE guide linked int the top nav. It goes into how to generate LOD and set up the required software. Posting here is for those testing the DynDOLOD 3 alpha or for those using it that have some idea of how it all works.
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Fatal Could not Find ini when running TES5 4.04 Quick Auto Clean
z929669 replied to Orpheus18's question in xEdit Support
You need to initialize your game by running Skyrin via the launcher. Just quit from the launcher menu once the video settings have been detected. Then you need to use something like BethINI to get your iNIs configured correctly. Then you need to initialize MO properly. All of this is in our system setup guide, which is part of the our SSE guide linked int eh top nav. -
It appears to be hosted on Nexus now: https://www.nexusmods.com/skyrimspecialedition/mods/61548 ... checking the masters when I'm finished with other tasks. EDIT: For some completely stupid reason, the Nexus MA is linking to this MediaFire-hosted version, which was updated for latest USSEP changes as you noted previously. How annoying.: https://www.mediafire.com/file/uwe8emeblb27e2b/movedaquarium_uesp.7z/file
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SSE - NPC With Pink/Orange Skin
z929669 replied to mooit's topic in General Skyrim SE Discussion & Support
Probably not so much the ENB but Luminosity or whatever lighting color mod you are using. To test if it's exacergbated by ENB, toggle it off/on using Shift+F12 -
x86 is a misnomer in relation to x64. They are not apples to apples. x86 really should be called 'x32', because that's what it is in relation to architecture (32-bit vs 64-bit).
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DynDOLOD 3 - Is This As Good As Trees Get?
z929669 replied to mooit's topic in General Skyrim SE Discussion & Support
Sounds like an issue on your side. Myrkvior looks pretty good, but the LOD trees can be less that ideal unless you get the TexGen and DynDOLOD settings just right. Not sure what you mean about EVT, but it looks fantastic on my setup using the settings posted in the Step guide (the ones you had been using). We use the Lush version with default textures, but all of the LOD look good if you pick the right textures for that one (there are many texture options, ans some may require tweaks to lighting in TexGen/DynDOLOD). This is why we use that mod in Step. HLT also looks really good. Those SFO LOD trees are not billboards in LOD4. They are probably Level0. So the billboard brightness settings don't impact these. The ones in your second image in LOD8 look like billboards, and too dark IMO. I also think you need to raise TreeMSAlphaThreshold=144 in TexGen_SSE.ini to make those billboards look less blotchy. -
DynDOLOD 3 - Is This As Good As Trees Get?
z929669 replied to mooit's topic in General Skyrim SE Discussion & Support
It really depends on the tree LOD models and the lighting used in TexGen/DynDOLOD. The settings you are using are optimal for EVT, but for Myrkvior you may want to play with direct/ambient in TexGen for HD tree and tree brightness in DynDOLOD_SSE.ini. The pines in that mod tend to have brighter tops in LOD. I think the light/heavy snow textures could also be muted if you are running Cathedral Landscapes (the terrain settings you are using are optimized for that). ENB also can help. -
Visible wire / edge mesh tree LOD
z929669 replied to ximen's topic in General Skyrim SE Discussion & Support
As long as you don't have the optional billboards installed, you should be good on that. You should post on the DynDOLOD support forums for assistance (note the posting rules at top of page). -
Visible wire / edge mesh tree LOD
z929669 replied to ximen's topic in General Skyrim SE Discussion & Support
Yes, what Tech says is correct ... if you are using a tree mod with proper LOD models, then DynDOLOD 3 will create accurate billboards and billboard.txt files. Keep in mind that some tree mods will install tree billboards (or even pregenerated LOD) without making it entirely obvious. If you tell us the tree mod and the install options you used, it would help to clarify. Either way, you are best off posting in the DynDOLOD support forums with the logs as specified over there. -
Visible wire / edge mesh tree LOD
z929669 replied to ximen's topic in General Skyrim SE Discussion & Support
Don't use 3rd party billboards with DynDOLOD 3. Post on the DynDOLOD support forums with logs for assistance. -
Enderal - Should I clean the master ESM files?
z929669 replied to Jerwin's topic in General Skyrim SE Discussion & Support
I'm not sure, but I would if you find no warnings on Google -
ACCEPTED Worldspace Transition Tweaks (by AndrealphusVIII)
z929669 replied to DoubleYou's topic in Skyrim SE Mods
WTT works fine with LODGen, and it's best to not provide pregenerated LOD, since it is specific to each user's LO. If people have problems, it's not your mod causing them. Point them to the DynDOLOD support forums over here. We may well be including this mod in our next release. Only DYs concern in previous post remains TBD. I vote to accept- 80 replies
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FEEDBACK v2.0.0 - Feedback & Bug Reports
z929669 replied to DoubleYou's topic in Step Skyrim SE Guide
sheson has no affiliation with the Step guides. We simply host his DynDOLOD support forums and offer up guided instructions for using DynDOLOD with our setup -
Happy Little Trees Add-On - DynDOLOD 3 (by z929669 and T4gtr34um3r)
z929669 replied to DoubleYou's topic in Skyrim SE Mods
The hotfix does what it says in the file description, so you should probably use it. It was fixed today, because the previous hotfix wasn't working. I'm unsure if the Dawnstar roots problem exists with the pines only install, so that plugin hotfix isn't included yet.- 13 replies
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Happy Little Trees Add-On - DynDOLOD 3 (by z929669 and T4gtr34um3r)
z929669 replied to DoubleYou's topic in Skyrim SE Mods
The hotfix isn't critical for DynDOLOD, but I would add it first anyway- 13 replies
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ACCEPTED kryptopyr's Patch Hub (by kryptopyr)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
Yeah, that FOMOD would be very easy to mess up when updating ... and updating would be a PITA, so it isn't reliable- 83 replies
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See forum posting rules in the parent forum and the OP. Log files needed for DynDOLOD. Those will possibly provide useful related xEdit errors.
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What mod are you using for trees specifically ... what file and version? I had to maximize the image to see what you mean. It's a small horizontal line just above billboard trees. What is your tree mesh rule? Try TFC in the console to get closer to the billboard. Please provide the tree name of the affected billboards (e.g., treepineforestsnowl01.nif) It looks like you could possibly resolve to some extent with an adjustment to TreeMSAlphaThreshold in TexGen_SSE.ini ... maybe 144 or something like that. I doubt this is a DynDOLOD issue. It's probably the texture UV being off or having some noise where it's not wanted.
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Discussion topic: DynDOLOD 3 Alpha by sheson Wiki Link
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Happy Little Trees Add-On - DynDOLOD 3 (by z929669 and T4gtr34um3r)
z929669 replied to DoubleYou's topic in Skyrim SE Mods
Updated mod to fix a couple of the LOD models with missing/wrong CRC32 and redid the crown for one of these, since the source model had changed.- 13 replies
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Updated this one to v1.02. This removes the deleted plugin reference in treescale.esm and fixes the snowy firewood you posted previously. It also fixes a couple of other bugs reported. See changelog for details. Also updated the Add-On mod, as there were two problem LOD models in those..
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FEEDBACK v2.0.0 - Feedback & Bug Reports
z929669 replied to DoubleYou's topic in Step Skyrim SE Guide
You're right, I will modify with a note. Basic does not have the size option. -
XPMSSE Weapon Styles Uncloaked (by chuckseven1)
z929669 replied to Mousetick's topic in Skyrim SE Mods
I was mistaken. We only have two additional XP mods in the guide: Regardless, I support using only the meshes from XP32, and I also seem to have restricted many assets from this mod (forget when and why, but likely related to this conversation): -
FEEDBACK v2.0.0 - Feedback & Bug Reports
z929669 replied to DoubleYou's topic in Step Skyrim SE Guide

