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CorneliusC

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Everything posted by CorneliusC

  1. Yes, the latest versions of AOS require 'Sound Record Distributor'. Please see As for ELFX Fixes both ESPs are required to be hidden in MO, moved to 'optional ESPs'. Maybe that would solve this error?
  2. I was trying to follow and comprehend your conversation, just barely. About positioning the mod, according to it's author it wouldn't matter which one of the two mods would win the conflict: "The conflicted files are the feet and shoe meshes, they're basically the same so it doesn't matter which ones you choose. What you get from this mod that you won't get from Tempered is edited clothing and armors, so the nipples won't show."
  3. I am leaning towards this argument. Too much akwardness (and this is at times more akward than vanilla) equals too much attention. Will be de-installing this later ...
  4. Regional Sounds Expansion (SRD - Wilds Dungeons Towns Ambience - Fixes) Reverb Interior Sounds Expansion (SRD - Rain Thunder Ambience - Fixes) Acoustic Space Improvement Fixes (Corrected Reverb - Ambience - Interiors) all by the same author
  5. This is running fine in combination with AOS. I also have this, as per Mousetick's suggestion, installed with the three expansions to AOS and, if anything, sound and it's distribution seems more subtle and balanced ...
  6. Like tadastalalas i just walked to Lake Inalta and chased several deer and elk into the lake. For the most part this mod works (Sort of), i had the same weirdness tadastalalas described, the more you watch the animal behaviour, the more akward it gets. Elk/Deer still walk or run (or trying to) while being held afloat by the spell, sometimes the spell fails and they sink to the bottom, to be lifted up again after a second or two, sometimes there are still hooves sounds to be heard while the animal is in the water ... The esp itself, which delivers the floating spell, is without conflict and the effect, while akward at times, might still be preferable to vanilla ...
  7. About the Embers XD Goldenhills Plantation patch; i noticed a 'NoResetZone' entry from the Unofficial Skyrim Creation Club Content Patches not being forwarded (see screenshot). I already forwarded this in my own CC patch, let me know if i'm mistaken here ...
  8. Yes, my bad, it is mentioned on the Nexus mod page as a dummy plugin 'required to load the TexGen and DynDOLOD rules' ...
  9. LOOT notes this mod as an 'empty mod', xEdit shows me a file header and otherwise no file entries. Is it intented to work like this?
  10. Thank you for re-reading this, i read through the mod page, but seems not in a very concentrated way...
  11. I was just thinking the same thing, there is no changelog or post indicating the textures were reworked or in any way optimized?
  12. Installed. And thanks for all of today's mod reviews ...
  13. From what you're now describing about the mod, about the lack of interaction with water (which is the game's overall limitation?), i think i'd rather stay vanilla and role-play a respectful conduct with open fires ...
  14. Thank you and thanks for rechecking. Is anybody by any chance already testing one or more of the 'Audio Overhaul' expansions ('Regional Sounds Expansion' or 'Reverb Interior Sounds Expansion') by the author?
  15. Discussion topic: Terre's 4K Fur Textures for CoverKhajiits by JazzJr, Terreflare Wiki Link Texture replacer for Khajiit bodies, recommended by the author of 'CoverKhajiits' to accompany their own textures. Jump to compares Jump to relevant post on CoverKhajiits mod topic
  16. The AOS update also affects all 'Region' records in STEP Lightning & weather patch, which now exclusively favor 'Cathedral Weathers' and can be deleted?
  17. If i'm not totally off about that (see previous post), this would also make the 'Vokrii - AOS' patch obsolete, which consists of three records in 'Magic effect', which have no more corresponding entries in the current AOS version. (Deactivating this later ...)
  18. With the most current AOS version of 4.0.1 this also effects several entries in the category 'Magic effect' (in the STEP CR patch), where data for explosions and projectiles are reset to vanilla values while being distributed via 'Sound Record Distributor'. (Maybe you've already gone through all that ...) The new script is great, thanks again
  19. In MO, the filename under which you install a new file must be exactly the same for MO to ask you to merge. Maybe the default filename for the update file was a slightly different one?
  20. Since the corresponding mod just updated i thought i'd post these, i'm not sure if they are of any help. i'd definitly need a camera mod to make more distinctive compares. It might be good to go with the author's suggestion to add her recommended separate fur textures ... Vanilla >> Coverkhajiit (updated head textures plus old body textures), in 2K >> Coverkhajiit plus Terre's 4K Fur Textures for CoverKhajiits, both in 2K
  21. Please see this thread for a list of alternate versions of the mentioned mods (first post - spoiler tag), with 'Scrambled Bugs' you'd have to check their files' section for the correct game version ...
  22. Thank you. Do you also consider the mod 'Riften Architectural Details' for STEP? or (edited:) are the files from 'Riften Architectural Details' already identical to the ones in 'Flickering Meshes Fix'?
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