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Everything posted by CorneliusC
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Perfectly all right with me. I hope you didn't misconstrue my last sentence as an entitled request to do anything. The fact that the original mod worked for everyone so far without obvious errors is a good thing.
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I wonder how you could get past this issue on this forum? The AU is required and considered the current 'final', full game version. For example please see Modding SSE 1.6.xxx Without The Anniversary Upgrade ... It also explains why this wouldn't function any other way as opposed to patching several different versions. Edit: I see you already discussed this here yesterday:
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You would want to download and install the main file ... (Instructions might relate to an older version of the mod?) You would want to make the changes as listed, 'modify as follows'. Please also watch out for the mentioned semicolons and remove/ uncomment them ...
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ACCEPTED Sound Record Distributor (by doodlez, Dylan James)
CorneliusC posted a topic in Skyrim SE Mods
Discussion topic: Sound Record Distributor by doodlez, Dylan James Wiki Link SKSE framework which allows sounds to be distributed at runtime, greatly simplifying audio mods and patches. New requirement for Audio Overhaul for Skyrim SE. Associated mod links: AOS Expansions Acoustic Space Improvement Fixes Reverb Interior Sounds Expansion Regional Sounds Expansion AOS-ISC Integration Solution Audio Overhaul for Skyrim SE Immersive Sounds - Compendium Audio Overhaul - Immersive Sounds Integration Implementation Mechanic Sound Record Distributor (this mod)- 18 replies
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True, standardized optimization and compression is not always best. Just wanted to point this out as an alternative, because i read about some issues on the original mod's page. So with the lack of any detailed compares and seemingly no one having any issues with the original so far, we should stay with the original mod?
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Discussion topic: Aurora Fix by doodlez Wiki Link 'SKSE plugin which fixes auroras getting stuck when transitioning between worldspaces.'
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Discussion topic: Quality CubeMaps - HD Cube Maps Optimized by Kulharin Wiki Link A more recent, possible improvement to 'Quality CubeMaps - HD Cube Maps'. 'Same mod, but ran through Cathedral Asset Optimizer with necessary optimization, compression and generate mipmaps. Fixed some issues and inconsistencies with the Dawnguard DLC cube maps by using the ones from Cleaned Skyrim SE Textures. The ones included in Quality CubeMaps were lower res from Skyrim LE HD.' (Author's description)
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See also the page for the rework - ElSopa - HD Keys Redone SE
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ACCEPTED ElSopa - HD Keys Redone SE (by ElSopa)
CorneliusC replied to CorneliusC's topic in Skyrim SE Mods
Vanilla, ElSopa - HD Keys SE, ElSopa - HD Keys Redone SE Vanilla, ElSopa - HD Keys SE, ElSopa - HD Keys Redone SE- 19 replies
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ACCEPTED ElSopa - HD Keys Redone SE (by ElSopa)
CorneliusC replied to CorneliusC's topic in Skyrim SE Mods
The ones in STEP are texture replacers, these are new models & textures ...- 19 replies
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Discussion topic: ElSopa - HD Keys Redone SE by ElSopa Wiki Link Rework of the author's own ElSopa - HD Keys SE, with new meshes & textures
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There's also the author's own remake: ElSopa - HD Keys Redone SE
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Skyrim Landscape and Water Fixes (by Wizkid34)
CorneliusC replied to D1Z4STR's topic in Skyrim SE Mods
Yes, true, apologies, the only difference now is that you can forgo the CACO-Patch (the new FOMOD is a bit differently structured ...) -
Skyrim Landscape and Water Fixes (by Wizkid34)
CorneliusC replied to D1Z4STR's topic in Skyrim SE Mods
To summarize for me in the interim, with 'No Ownerships Edits' chosen for the main esp the only relevant patch to add would be for 'Landscape Fixes for Grass Mods', and the 'Walkway Wall Fix' chosen for SMIM, which doesn't really matter since the mesh is overwritten anyway ? Thanks ... -
Skyrim Landscape and Water Fixes (by Wizkid34)
CorneliusC replied to D1Z4STR's topic in Skyrim SE Mods
The mod has been updated today, apparently also with an update to the 'Relighting Skyrim' patch ... -
Please see the above posts from Tuesday ... I think both mods can be added later ... There is also an update still missing for 'Unique Map Weather Framework', but i think not using this particular mod will only result in a different representation of certain maps with 'A Clear Map of Skyrim and Other Worlds'??
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Skyrim Landscape and Water Fixes (by Wizkid34)
CorneliusC replied to D1Z4STR's topic in Skyrim SE Mods
I don't know if you had time to further look into this and i don't mean to rush, but if i were to update this mod now, your suggestions for installation would look like this? After installing this (without the CACO patch as suggested in the installer), the file structure still has a scripts folder with a gathering permission script, of which i couldn't find any evidence of a trigger of any sort in the esp. As far as i understood this, choosing the new 'no ownership edits' option would make the scripts obsolete? -
With 'No Lockpick Activate (SKSE) - Updated' updated today & added to the list, all that is missing now would be updates for 'Unique Map Weather Framework' (which is needed for 'A Clear Map of Skyrim and Other Worlds') and updates for both 'Bug Fixes' & 'Scrambled Bugs', whose author already announced that it would take some time to update ...
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I can download both files added on patreon without an account ...
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ACCEPTED I'm walkin' here NG (by VersuchDrei)
CorneliusC replied to CorneliusC's topic in Skyrim SE Mods
No worries, happy to wait while still playing on 1.6.353 (all ng mods we listed here so far work fine as 'drop-in replacements' in 1.6.353, i expect them to do the same in .640 ...) -
Yes, i thought it could be a good addition. I'm already playing with this installed with STEP 2.1.0 & game version 1.6.353 and it's performing beautifully, absolutely essential ...
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ACCEPTED I'm walkin' here NG (by VersuchDrei)
CorneliusC replied to CorneliusC's topic in Skyrim SE Mods
Just to add this, Fudgyduff updated his mod on the same day (October 20th), so both versions should be playable ... -
Discussion topic: Mum's the Word NG by VersuchDrei Wiki Link Removes the stolen tag from worthless items you steal, so long as no one notices. Adjustable cost threshold. Conversion of 'Mum's the Word' to CommonLib-NG. Based on 'Mum's the Word' by Fudgyduff, which is based on 'Better Stealing' by meh321.
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Thank you. Added these to the list, which is now last checked & updated October 22nd
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I'm walkin' here NG 'Conversion of I'm walkin' here by Fudgyduff to CLib-NG to create one .dll file that works in all Skyrim SE versions, including AE 1.6.629+.'

