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Everything posted by CorneliusC
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I don't know if this is helpful, but from an ingame perspective, the character still had to complete all the requirements/quests to become thane of the respective hold, while at the same time already being listed as thane in the mod's MCM, i always thought this to be two separate things.
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ACCEPTED aMidianBorn Content Addon (by CaBaL & kryptopyr)
CorneliusC replied to Mercury71's topic in Skyrim SE Mods
True, you could always do that, regardless of '... archives parsing' feature being enabled. But the BSA is shown as a preview window, you can open the singular files and folders, but cannot manipulate them, at least i cannot ...- 35 replies
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ACCEPTED aMidianBorn Content Addon (by CaBaL & kryptopyr)
CorneliusC replied to Mercury71's topic in Skyrim SE Mods
Thank you both. I'll keep this on as well. With the 'Archives parsing' feature enabled, i can look inside the bsa, but cannot hide specific folders, i.e. the 'Clothes' folder. But the mentioned folder is still being overwritten by the one in 'Rustic Clothing', so all is good; this might be a matter of loose files winning over archives maybe?- 35 replies
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ACCEPTED aMidianBorn Content Addon (by CaBaL & kryptopyr)
CorneliusC replied to Mercury71's topic in Skyrim SE Mods
Great feature, never knew this existed. But since it is experimental and comes with a warning attached, it is something to only temporarily enable, i suppose? In the current setup the clothes folder in Book of Silence is set to be hidden, to not overwrite 'Rustic Clothing'.- 35 replies
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ACCEPTED aMidianBorn Content Addon (by CaBaL & kryptopyr)
CorneliusC replied to Mercury71's topic in Skyrim SE Mods
Since the main file which holds the texures is a bsa, it won't show any conflicts or overwrites with existing loose files? Weren't there some creatures, Dragonpriest Acolytes etc. that STEP preferred to be vanilla or otherwise modded? Also, if there are still clothes textures in the file, wouldn't they overwrite 'Rustic Clothing' in its current position?- 35 replies
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I think i already noticed this in 2.0.0. ...
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ACCEPTED A Clear Map of Skyrim and Other Worlds (by DoubleYouC)
CorneliusC replied to z929669's topic in Skyrim SE Mods
Currently i've been playing with ACMOS with the optional clouds on the map, which i really like, although it is sometimes slightly annoying to have certain parts of the map obscured by clouds. Can i possibly switch back to the optional 'Remove Clouds' component mid game and without redoing LOD by just reinstalling the whole mod, only changing the 'clouds' feature? Or do i have to decide on wanting clouds or not before a playthrough? Thank you.- 85 replies
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Thank you. Been using the optimized textures version for a while now without any noticeable differences or errors in my gameplay ...
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In its current version, this mod sadly has a bug, in which as soon as you enter one of the major settlements, your character is then listed with having achieved thaneship in said settlement without having interacted with anybody or even having begun any favor or thaneship quests. See also the mod's post section about this.
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Skyrim Landscape and Water Fixes (by Wizkid34)
CorneliusC replied to D1Z4STR's topic in Skyrim SE Mods
The mod updated again on Sunday, to version 7.3. I am always a bit unsure whether to update this because of the ongoing discussion about this mod modifying too much in too many different areas. According to the changelog and posts there are again interior changes as well as changes around the Nightgate Inn, which would conflict with CRF and Majestic Mountains. -
Mod Updates for Non-Nexus Mods in the Guide
CorneliusC replied to DoubleYou's topic in Step Skyrim SE Guide
This is very helpful, thank you. What is also sometimes difficult to keep track of is DynDOLOD, i have a tab open in my browser for this - https://dyndolod.info/Changelog - not the most elegant way to do it ... Maybe something for the list? -
I'd suppose the mod should be added at least before starting any of the fixed quests ... Sadly there is not that much additional information on it's AFK page. The mod also has it's own 'Fixes' mod, by 'wSkeever': 'Quest Conflict Fixes - Get Aegisbane'
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I would be interested too if there had been any prior discussions about the mod outside of this topic ... One downside to the mod might be that it is not yet fully integrated with the Anniversary Edition, as per the author's post:
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ACCEPTED Reverb Interior Sounds Expansion (by DylanJamesWasTaken)
CorneliusC replied to z929669's topic in Skyrim SE Mods
Thank you both ... I also thought it not to be very clear, more of a sidenote by the author. Once you're attentive to the issue, it becomes clearer. Also the FOMOD explains it again while going through the installation. Thank you for always taking the time to go through everything from the top/ the beginning, making a lot of issues more comprehensive ...- 10 replies
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ACCEPTED Reverb Interior Sounds Expansion (by DylanJamesWasTaken)
CorneliusC replied to z929669's topic in Skyrim SE Mods
'Reverb Interior Sounds Expansion' adds two volume sliders, one for rain, one for storm, to the main menu audio settings. 'Wonders of Weather' adds another volume slider for interior rain to the audio settings. I haven't looked at the files, so i am not sure if this constitutes a conflict or something that can simply be resolved by moving one of the interior rain slider to the left/ to zero?- 10 replies
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ACCEPTED Immersive Sounds - Compendium (by lazygecko)
CorneliusC replied to z929669's topic in Skyrim SE Mods
After testing in game, i still prefer the old 'Ultra Realistic Bow Shoot Sounds' (could also be because of habit ...). But as i understand it, you will already add this to the CR patch, giving vanilla paths and URBSS files priority? Thank you.- 27 replies
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ACCEPTED Immersive Sounds - Compendium (by lazygecko)
CorneliusC replied to z929669's topic in Skyrim SE Mods
Thank you. I know 'plugin order is independent of asset order'. Regarding the two mentioned overwrites it actually comes down to the same, i'm changing the order now. LOOT sorts the plugins correctly like suggested by the author ... All good.- 27 replies
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ACCEPTED Immersive Sounds - Compendium (by lazygecko)
CorneliusC replied to z929669's topic in Skyrim SE Mods
I've set this up in MO in an order reflecting the suggested load order of the plugins by Dylan James (the AOS author) So the only left pane conflicts you have are two files from 'Regional Sounds Expansion' and eight files from 'Better Animal Footsteps' overwriting 'Immersive Sounds' In the right pane / xEdit it looks very very different and needs a lot of patching (WACCF, Deadly Spell Impacts, Cutting Room Floor). Maybe one suggestion if adding ISC and the AOS-ISC Integration might be to think about dropping singular mods like 'Improved Horse Steps Sounds'?- 27 replies
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Although i introduced this mod, i never experienced this very specific bug before, i just thought this might be a sensible precautionary fix for something you'd rather not want to happen in your game. In the meantime the MA updated the description a bit to be a bit more 'descriptive' ... What i don't understand is how using a weather mod could fix this issue by themselves, maybe lowering a probability of the bug happening by employing different auroras? I have no idea about these mechanics.
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ACCEPTED Immersive Sounds - Compendium (by lazygecko)
CorneliusC replied to z929669's topic in Skyrim SE Mods
How will this impact the various singular sound replacer mods in Step, the various animal sounds and bows & crossbows? Did you set up this mod at the end of the 'Sounds & Music' section to overwrite? (I just imagine there would be some overlap ...)- 27 replies
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ACCEPTED Nemesis Unlimited Behavior Engine (by Shikyo Kira)
CorneliusC replied to DoubleYou's topic in Skyrim SE Mods
And there are not that many mods and authors working with Nemesis going forward as far as i can see. For example the first three mods you mentioned above, by Everglaid, the first two use DAR, the third is an animation replacer without any dependencies ... Edit: The most interesting route would be to not being dependent on neither FNIS nor Nemesis- 54 replies
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ACCEPTED Nemesis Unlimited Behavior Engine (by Shikyo Kira)
CorneliusC replied to DoubleYou's topic in Skyrim SE Mods
It is a good question, and while the 'ice skating' bug is noticeable, it is at the same time negligable. So STEP in its current setup, without the 'ice skating' bug fix would work without Nemesis, i suppose?- 54 replies
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Thank you both. Both options work fine (screenshot from within the console),i just had to activate the respective overlay or game bar (hihi). I have the (old-school) habit of disabling everything of convenience in an attempt to free resources ... I'm interested, has anyone encountered this specific landscape conflict in their own game yet?
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Thank you. The default Steam (F12) key is set, but never worked. Instead i've been doing all screenshots via the (Print Screen) key, which is set by BethINI. The only situation where this fails is when having 'More Informative Console' open ... Thank you. That would be fantastic if that conflict could be patched. Is there anything else i could check?
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Not that I've been interested at all in Fishing (yet), but there is an oddity with one fishing setup south of Windhelm, just down the road from Kynesgrove and left of the sawing mill added by Cutting Room Floor, where the whole arrangement of fishing objects like rack, supplies, baskets is partly submerged and floating in the water and not set at the shore. I was wondering if anyone of you might have encountered the same issue? I checked in 'More Informative Console' and all the items are added by the 'Fishing' creation. (Also could somebody please tell me how to make screenshots while in 'More Informative Concole'?)

